[
  {
    "start": 0.015,
    "end": 5.6,
    "text": "<v Chris>Dear listeners, you are about to hear my conversation with Bruce Shelley about"
  },
  {
    "start": 5.6,
    "end": 6.86,
    "text": "<v Chris>the creation of Civilization."
  },
  {
    "start": 7.842,
    "end": 12.645,
    "text": "<v Chris>At that time, Bruce Shelley was Sid Meier's right-hand man and assisted him"
  },
  {
    "start": 12.645,
    "end": 13.986,
    "text": "<v Chris>in the creation of Civilization."
  },
  {
    "start": 14.607,
    "end": 20.151,
    "text": "<v Chris>We are going to talk about his previous career, how he got into microprocessing,"
  },
  {
    "start": 20.151,
    "end": 25.995,
    "text": "<v Chris>what were his tasks, how did he get into Civilization and how did he work with Sid Meier."
  },
  {
    "start": 26.035,
    "end": 29.838,
    "text": "<v Chris>So the core of our conversation is then the Microprose era and especially Civilization."
  },
  {
    "start": 30.619,
    "end": 36.282,
    "text": "<v Chris>At this point, just a note, as usual, there is a German-language summary at"
  },
  {
    "start": 36.282,
    "end": 37.363,
    "text": "<v Chris>the end of the conversation."
  },
  {
    "start": 38.424,
    "end": 41.466,
    "text": "<v Chris>Bruce Shelley is American, which means we speak English together."
  },
  {
    "start": 41.826,
    "end": 46.289,
    "text": "<v Chris>But for those of you who prefer to hear my German summary, they can jump to"
  },
  {
    "start": 46.289,
    "end": 47.73,
    "text": "<v Chris>the corresponding chapter mark"
  },
  {
    "start": 47.73,
    "end": 52.293,
    "text": "<v Chris>right away. And now have fun with the conversation with Bruce Shelley."
  },
  {
    "start": 76.721,
    "end": 81.715,
    "text": "<v Chris>With me today is renowned game designer Bruce Shelley, who has worked on and"
  },
  {
    "start": 81.715,
    "end": 86.639,
    "text": "<v Chris>helped shape not just one, but several all-time favorite computer games."
  },
  {
    "start": 87.179,
    "end": 89.641,
    "text": "<v Chris>Bruce, I'm very happy to have you on the show today."
  },
  {
    "start": 89.641,
    "end": 91.662,
    "text": "<v Bruce>Thanks Chris, my pleasure."
  },
  {
    "start": 91.662,
    "end": 95.305,
    "text": "<v Chris>So which game do you get asked about more often,"
  },
  {
    "start": 95.305,
    "end": 97.467,
    "text": "<v Chris>Civilization or Age of Empires?"
  },
  {
    "start": 97.467,
    "end": 102.15,
    "text": "<v Bruce>I think Age of Empires more often. Sid Meier was the genius behind"
  },
  {
    "start": 102.15,
    "end": 108.035,
    "text": "<v Bruce>Civilization, and I was his assistant. He was the guy who really put that game together."
  },
  {
    "start": 108.715,
    "end": 112.598,
    "text": "<v Bruce>I was part of the team at Ensemble Studios that built the Age of Empires franchise,"
  },
  {
    "start": 112.598,
    "end": 122.225,
    "text": "<v Bruce>and I've run into more people who are familiar with that game over the years"
  },
  {
    "start": 122.225,
    "end": 123.426,
    "text": "<v Bruce>than Civilization, probably."
  },
  {
    "start": 125.007,
    "end": 129.21,
    "text": "<v Chris>Today I'd like to cover with you, specifically the creation,"
  },
  {
    "start": 129.21,
    "end": 130.111,
    "text": "<v Chris>the making of Civilization."
  },
  {
    "start": 130.571,
    "end": 135.475,
    "text": "<v Chris>But before we go there, let's talk about how you got into the industry."
  },
  {
    "start": 135.876,
    "end": 140.218,
    "text": "<v Chris>Because when we at Stay Forever speak to game designers of that era,"
  },
  {
    "start": 140.218,
    "end": 145.462,
    "text": "<v Chris>they almost, to a man and woman, share one biographical data point,"
  },
  {
    "start": 145.462,
    "end": 150.265,
    "text": "<v Chris>and that is that they started by programming stuff on their home computer or"
  },
  {
    "start": 150.265,
    "end": 152.146,
    "text": "<v Chris>university terminal or whatnot."
  },
  {
    "start": 152.587,
    "end": 156.049,
    "text": "<v Chris>But you, I understand, have never been a programmer."
  },
  {
    "start": 156.756,
    "end": 159.919,
    "text": "<v Bruce>That's correct. I transitioned out of the board game industry."
  },
  {
    "start": 159.919,
    "end": 164.642,
    "text": "<v Bruce>So I was a graduate student at the University of Virginia, and a game club there,"
  },
  {
    "start": 164.642,
    "end": 168.746,
    "text": "<v Bruce>a bunch of us started a publishing company to publish role playing games out"
  },
  {
    "start": 168.746,
    "end": 170.447,
    "text": "<v Bruce>of the game club at the University of Virginia."
  },
  {
    "start": 170.688,
    "end": 174.43,
    "text": "<v Bruce>And that wasn't my style of game, I was more interested in complicated board"
  },
  {
    "start": 174.43,
    "end": 176.372,
    "text": "<v Bruce>games, war games, and things like that."
  },
  {
    "start": 176.952,
    "end": 180.014,
    "text": "<v Bruce>But that was an introduction to the game industry. I had to travel to trade"
  },
  {
    "start": 180.014,
    "end": 185.139,
    "text": "<v Bruce>shows to help move our products, sell our products. So I met other game developers"
  },
  {
    "start": 185.139,
    "end": 188.841,
    "text": "<v Bruce>and then I decided before I got a real job, I would try to make a living in the game industry."
  },
  {
    "start": 189.422,
    "end": 193.395,
    "text": "<v Bruce>And I talked to a couple of game companies and I actually got an internship"
  },
  {
    "start": 193.395,
    "end": 197.608,
    "text": "<v Bruce>at a well-known American board game company called Simulations Publications"
  },
  {
    "start": 197.608,
    "end": 200.931,
    "text": "<v Bruce>Incorporated, which published a magazine called Strategy and Tactics Magazine."
  },
  {
    "start": 201.372,
    "end": 205.835,
    "text": "<v Bruce>And it was a game in every magazine. And I worked there for a summer and then"
  },
  {
    "start": 205.835,
    "end": 207.436,
    "text": "<v Bruce>their company was struggling."
  },
  {
    "start": 207.436,
    "end": 211.78,
    "text": "<v Bruce>But by now I had even a better resume and I wrote to several other game companies"
  },
  {
    "start": 211.78,
    "end": 216.783,
    "text": "<v Bruce>and one in Baltimore called the Avalon Hill game company gave me a job and I"
  },
  {
    "start": 216.783,
    "end": 220.426,
    "text": "<v Bruce>worked on board games. They're mostly word games, but other kinds of games as well."
  },
  {
    "start": 221.127,
    "end": 224.669,
    "text": "<v Bruce>And after four or five years there, I decided that this was not really working"
  },
  {
    "start": 224.669,
    "end": 225.79,
    "text": "<v Bruce>out as a long-term situation."
  },
  {
    "start": 226.191,
    "end": 229.773,
    "text": "<v Bruce>It wasn't paying very well, but they asked me to move into computer games."
  },
  {
    "start": 229.773,
    "end": 231.995,
    "text": "<v Bruce>If they had a computer game division, they asked me to try those."
  },
  {
    "start": 231.995,
    "end": 233.396,
    "text": "<v Bruce>And I said, sure, I'll give that a try."
  },
  {
    "start": 233.776,
    "end": 237.139,
    "text": "<v Bruce>It looked like more of a future. So I worked there for six months or something."
  },
  {
    "start": 237.139,
    "end": 240.601,
    "text": "<v Bruce>And I found out by then, I knew that MicroProse was in the same city,"
  },
  {
    "start": 240.601,
    "end": 244.244,
    "text": "<v Bruce>Baltimore, Maryland, and MicroProse was, you know, on the north side of town."
  },
  {
    "start": 244.825,
    "end": 247.787,
    "text": "<v Bruce>And I started talking to them about working for them. And eventually they had"
  },
  {
    "start": 247.787,
    "end": 251.25,
    "text": "<v Bruce>me in for an interview and they offered me a job. And that was how I got into"
  },
  {
    "start": 251.25,
    "end": 252.43,
    "text": "<v Bruce>computer games. I transitioned."
  },
  {
    "start": 253.331,
    "end": 258.055,
    "text": "<v Bruce>I was part of that generation who transitioned from paper and board games over to computer games."
  },
  {
    "start": 258.395,
    "end": 262.498,
    "text": "<v Bruce>And I was never a programmer. My job was to write and to hold the vision of"
  },
  {
    "start": 262.498,
    "end": 265.819,
    "text": "<v Bruce>the game and explain the vision and figure out what was supposed to happen on"
  },
  {
    "start": 265.819,
    "end": 271.342,
    "text": "<v Bruce>screen and explain that to the people who were actually going to make it work."
  },
  {
    "start": 271.342,
    "end": 271.942,
    "text": "<v Chris>So if you handn't gone into games, what would you have ended up doing?"
  },
  {
    "start": 273.374,
    "end": 276.377,
    "text": "<v Bruce>That's a good question. I mean, I was studied science and biology,"
  },
  {
    "start": 276.377,
    "end": 280.019,
    "text": "<v Bruce>environmental science as a student, and I was working in that for a while before"
  },
  {
    "start": 280.019,
    "end": 282.901,
    "text": "<v Bruce>I decided to find something new. And I was going to graduate school in economics."
  },
  {
    "start": 283.542,
    "end": 287.184,
    "text": "<v Bruce>And I thought I liked, you know, the financial world, something in that area."
  },
  {
    "start": 287.275,
    "end": 291.167,
    "text": "<v Bruce>And it turns out I can write reasonably well, and I could have been maybe a"
  },
  {
    "start": 291.167,
    "end": 293.289,
    "text": "<v Bruce>newspaper person, a reporter or something."
  },
  {
    "start": 293.849,
    "end": 298.092,
    "text": "<v Bruce>And these are things that I still have some feeling for and still get involved in."
  },
  {
    "start": 298.092,
    "end": 300.574,
    "text": "<v Bruce>I think there were some other options there that could have happened,"
  },
  {
    "start": 300.574,
    "end": 304.257,
    "text": "<v Bruce>but But I turned what I enjoyed doing as a hobby into a career,"
  },
  {
    "start": 304.257,
    "end": 308.119,
    "text": "<v Bruce>and I never got that real job. And I talked about, you know,"
  },
  {
    "start": 308.119,
    "end": 310.801,
    "text": "<v Bruce>40-some years as a game developer, that was what happened."
  },
  {
    "start": 310.801,
    "end": 315.104,
    "text": "<v Chris>Well, I'm glad for us gamers that you took that career trajectory."
  },
  {
    "start": 316.365,
    "end": 319.207,
    "text": "<v Chris>But at the beginning, how old were you when you started at Avalon Hill?"
  },
  {
    "start": 319.207,
    "end": 320.608,
    "text": "<v Chris>Let's take that point in time."
  },
  {
    "start": 321.329,
    "end": 324.271,
    "text": "<v Bruce>Let's see, I was 34, I think. So I'd messed around."
  },
  {
    "start": 324.271,
    "end": 326.672,
    "text": "<v Bruce>I'd tried several things by then. I'd been to graduate school,"
  },
  {
    "start": 326.672,
    "end": 329.414,
    "text": "<v Bruce>college, had worked in a couple of jobs."
  },
  {
    "start": 329.414,
    "end": 331.596,
    "text": "<v Bruce>I was still trying to figure out what I was going to do with my life."
  },
  {
    "start": 331.596,
    "end": 334.011,
    "text": "<v Bruce>I mean, I was a famous American writer who said, by the time you're 40,"
  },
  {
    "start": 334.011,
    "end": 336.399,
    "text": "<v Bruce>you need to know what you're going to do with the rest of your life."
  },
  {
    "start": 336.399,
    "end": 340.261,
    "text": "<v Bruce>And so here I was 30-something and still trying to figure it out."
  },
  {
    "start": 340.261,
    "end": 341.502,
    "text": "<v Bruce>But you know, it worked out."
  },
  {
    "start": 342.043,
    "end": 346.105,
    "text": "<v Chris>And by the time you joined Microprose, you were close to 40 then?"
  },
  {
    "start": 346.485,
    "end": 350.408,
    "text": "<v Bruce>I was 40, yeah, pretty much 40, I think, in 1988, I joined Microprose."
  },
  {
    "start": 351.108,
    "end": 353.37,
    "text": "<v Bruce>I was going to be 40 soon, let's put it that way."
  },
  {
    "start": 353.79,
    "end": 360.184,
    "text": "<v Chris>Going back to Avalon Hill, our European audience might not be as familiar with"
  },
  {
    "start": 360.184,
    "end": 362.556,
    "text": "<v Chris>Avalon Hill as U.S. Americans would be."
  },
  {
    "start": 363.036,
    "end": 368.54,
    "text": "<v Chris>What would you say, what standing did Avalon Hill have at the time that you were working there?"
  },
  {
    "start": 368.75,
    "end": 372.243,
    "text": "<v Bruce>It was a leading war game producer in the United States."
  },
  {
    "start": 372.243,
    "end": 376.205,
    "text": "<v Bruce>They had been making games for 15, maybe 20 years before that."
  },
  {
    "start": 376.205,
    "end": 379.988,
    "text": "<v Bruce>They really pioneered the idea of war games for the mass market."
  },
  {
    "start": 380.448,
    "end": 383.45,
    "text": "<v Bruce>Games about the American Civil War, they did a game about Waterloo."
  },
  {
    "start": 383.45,
    "end": 387.013,
    "text": "<v Bruce>They did Afrika Korps, those were some of their popular games,"
  },
  {
    "start": 387.013,
    "end": 390.936,
    "text": "<v Bruce>Guadalcanal, a lot of wars that the United States had been involved in."
  },
  {
    "start": 391.436,
    "end": 396.6,
    "text": "<v Bruce>And these were pretty traditional war games, well designed and simple to play"
  },
  {
    "start": 396.6,
    "end": 398.531,
    "text": "<v Bruce>and very popular at the time."
  },
  {
    "start": 399.062,
    "end": 403.745,
    "text": "<v Bruce>And I found mine the first time I was at the beach with my family at the ocean"
  },
  {
    "start": 403.745,
    "end": 406.587,
    "text": "<v Bruce>and we had a rainy day, there was no point going down to the water."
  },
  {
    "start": 406.587,
    "end": 411.27,
    "text": "<v Bruce>We went into town and I found a game about the World War I of all things in a store."
  },
  {
    "start": 412.171,
    "end": 416.884,
    "text": "<v Bruce>It was 1914, about the first year of World War I, and it was a tedious game,"
  },
  {
    "start": 416.884,
    "end": 419.976,
    "text": "<v Bruce>big, lots of stuff. But to me, I was interested in this because I was learning."
  },
  {
    "start": 419.976,
    "end": 423.279,
    "text": "<v Bruce>To me, it was like you took the maps. When you bought a history book,"
  },
  {
    "start": 423.279,
    "end": 425.821,
    "text": "<v Bruce>there were maps on the inside cover and the back cover."
  },
  {
    "start": 426.201,
    "end": 429.203,
    "text": "<v Bruce>What these games did was take those maps out, put them on a table,"
  },
  {
    "start": 429.203,
    "end": 433.447,
    "text": "<v Bruce>and align all the units that were involved in the fighting. You'd get to refight"
  },
  {
    "start": 433.447,
    "end": 435.208,
    "text": "<v Bruce>the campaign, the battle, the war."
  },
  {
    "start": 435.709,
    "end": 438.631,
    "text": "<v Bruce>You'd learn quite a bit about it. You could read about it, but here you could"
  },
  {
    "start": 438.631,
    "end": 441.032,
    "text": "<v Bruce>actually sit down and be the general on one side or the other,"
  },
  {
    "start": 441.032,
    "end": 443.174,
    "text": "<v Bruce>and see the decisions that they had to make."
  },
  {
    "start": 443.274,
    "end": 447.966,
    "text": "<v Bruce>And it was really illustrative to me, I mean, how it really added a whole dimension"
  },
  {
    "start": 447.966,
    "end": 450.492,
    "text": "<v Bruce>to the study of history, especially these historical situations."
  },
  {
    "start": 451.561,
    "end": 455.404,
    "text": "<v Chris>I've read a couple of interviews and articles about your biography,"
  },
  {
    "start": 455.404,
    "end": 459.727,
    "text": "<v Chris>and typically your time at Avalon Hill is shortened to a sentence which names"
  },
  {
    "start": 459.727,
    "end": 461.688,
    "text": "<v Chris>the games that you've worked on."
  },
  {
    "start": 462.069,
    "end": 467.592,
    "text": "<v Chris>But how can I imagine that? What did a game designer like yourself at Avalon Hill do?"
  },
  {
    "start": 467.592,
    "end": 471.074,
    "text": "<v Bruce>Well, when I was hired, they had bought a bunch of games from"
  },
  {
    "start": 471.074,
    "end": 473.616,
    "text": "<v Bruce>another company called Victory Games."
  },
  {
    "start": 473.616,
    "end": 478.159,
    "text": "<v Bruce>I was actually hired to go through the Victory Games catalog and see which ones"
  },
  {
    "start": 478.159,
    "end": 483.123,
    "text": "<v Bruce>could become Avalon Hill games and choose and then redo them for our artwork"
  },
  {
    "start": 483.123,
    "end": 486.225,
    "text": "<v Bruce>and any rules changes or anything like that that need to be done."
  },
  {
    "start": 486.225,
    "end": 491.189,
    "text": "<v Bruce>Mostly it was just redoing them, packaging, and then I was given like a little bit of a free hand."
  },
  {
    "start": 491.189,
    "end": 494.832,
    "text": "<v Bruce>I mean I found other games out there that I thought would become Avalon Hill"
  },
  {
    "start": 494.832,
    "end": 499.315,
    "text": "<v Bruce>games. They were small locally published things and one game was called Titan."
  },
  {
    "start": 499.315,
    "end": 503.118,
    "text": "<v Bruce>Some guys I think in Wisconsin or Minnesota had made this game called Titan,"
  },
  {
    "start": 503.118,
    "end": 505.22,
    "text": "<v Bruce>and they did an expansion pack."
  },
  {
    "start": 505.56,
    "end": 508.002,
    "text": "<v Bruce>It was going out of print. They weren't going to make any more of it."
  },
  {
    "start": 508.002,
    "end": 510.984,
    "text": "<v Bruce>I said, well, this is a pretty good game. Why don't we redo this one as an Avalon"
  },
  {
    "start": 510.984,
    "end": 514.787,
    "text": "<v Bruce>Hill game? And I took the original game and the expansion pack and put them"
  },
  {
    "start": 514.787,
    "end": 516.248,
    "text": "<v Bruce>together to make one new game."
  },
  {
    "start": 516.529,
    "end": 519.431,
    "text": "<v Bruce>And it was a very well-received, popular game called Titan."
  },
  {
    "start": 519.991,
    "end": 522.593,
    "text": "<v Bruce>And then I'm trying to think it was another game that was going out of print"
  },
  {
    "start": 522.593,
    "end": 525.455,
    "text": "<v Bruce>about B-17s over Europe in World War II."
  },
  {
    "start": 525.455,
    "end": 531.56,
    "text": "<v Bruce>And I redid that one as an Avalon Hill and I redid a game about the invasions"
  },
  {
    "start": 531.56,
    "end": 534.502,
    "text": "<v Bruce>of Britain. I think it was called Britannia, about all the different people"
  },
  {
    "start": 534.502,
    "end": 538.605,
    "text": "<v Bruce>who invaded Britain a couple thousand years ago. We redid that one."
  },
  {
    "start": 538.605,
    "end": 542.428,
    "text": "<v Chris>And if you say you redid it, what did that entail?"
  },
  {
    "start": 542.428,
    "end": 545.801,
    "text": "<v Chris>Because what you're describing right now sounds more like the work of a product"
  },
  {
    "start": 545.801,
    "end": 547.773,
    "text": "<v Chris>manager than the work of a game designer."
  },
  {
    "start": 547.773,
    "end": 551.616,
    "text": "<v Bruce>Yeah, I was called a developer, not a designer. I would take the"
  },
  {
    "start": 551.616,
    "end": 555.419,
    "text": "<v Bruce>game and maybe change some rules that I thought I'd played better or something"
  },
  {
    "start": 555.419,
    "end": 557.28,
    "text": "<v Bruce>like that or just combined stuff."
  },
  {
    "start": 557.721,
    "end": 561.043,
    "text": "<v Bruce>The most popular game I think I worked on that time frame was called 1830."
  },
  {
    "start": 561.043,
    "end": 564.505,
    "text": "<v Bruce>It was a railroad game that was designed in Britain."
  },
  {
    "start": 564.906,
    "end": 571.109,
    "text": "<v Bruce>I had played that fella's games a lot. He did an 1829 series about railroads in Britain."
  },
  {
    "start": 571.51,
    "end": 576.133,
    "text": "<v Bruce>He did a civilization game which later had an impact on something else we made"
  },
  {
    "start": 576.133,
    "end": 577.834,
    "text": "<v Bruce>when we made Civilization years later."
  },
  {
    "start": 578.563,
    "end": 581.645,
    "text": "<v Bruce>And I was telling you should make a game about railroads in america. You know,"
  },
  {
    "start": 581.645,
    "end": 584.808,
    "text": "<v Bruce>I got that communicated with him and he says, yeah, that'd be great So he"
  },
  {
    "start": 584.808,
    "end": 589.151,
    "text": "<v Bruce>designed a game for us And we sent it to us and I felt it was too hard or not"
  },
  {
    "start": 589.151,
    "end": 594.055,
    "text": "<v Bruce>as interesting enough for the american audience so We had an awful lot of correspondence"
  },
  {
    "start": 594.055,
    "end": 596.777,
    "text": "<v Bruce>back and forth about what we could do to change the game I'm playing it with"
  },
  {
    "start": 596.777,
    "end": 599.739,
    "text": "<v Bruce>guys in baltimore and we're talking about what we would change or what we don't"
  },
  {
    "start": 599.739,
    "end": 603.863,
    "text": "<v Bruce>like or didn't like And he's playing it with his brother and a couple of guys in northampton,"
  },
  {
    "start": 603.863,
    "end": 606.325,
    "text": "<v Bruce>england And they're talking about what you know, and they're really heavily"
  },
  {
    "start": 606.325,
    "end": 609.347,
    "text": "<v Bruce>dominated by what he thinks Everything he did, they loved."
  },
  {
    "start": 609.347,
    "end": 612.429,
    "text": "<v Bruce>And everything in America, we didn't really like too much. So one of the things"
  },
  {
    "start": 612.429,
    "end": 615.011,
    "text": "<v Bruce>about the game, I don't want to bore you with this, but the game unfolded."
  },
  {
    "start": 615.011,
    "end": 618.274,
    "text": "<v Bruce>You could only buy one railroad to start the game. And when that one was functioning,"
  },
  {
    "start": 618.274,
    "end": 620.856,
    "text": "<v Bruce>you could start the second one. And when that was functioning,"
  },
  {
    "start": 620.856,
    "end": 623.057,
    "text": "<v Bruce>you could start the third. And it had a slow progression."
  },
  {
    "start": 623.378,
    "end": 627.08,
    "text": "<v Bruce>I thought America was more of a wide-open place. So the big change we made was"
  },
  {
    "start": 627.08,
    "end": 628.601,
    "text": "<v Bruce>all the railroads were available."
  },
  {
    "start": 628.601,
    "end": 633.024,
    "text": "<v Bruce>You have so much money. If you want to start a railroad in New York or Baltimore"
  },
  {
    "start": 633.024,
    "end": 636.705,
    "text": "<v Bruce>or Philadelphia, wherever you want to start it, But that's up to you."
  },
  {
    "start": 636.705,
    "end": 639.286,
    "text": "<v Bruce>You got to make it work. And that opened the game up dramatically."
  },
  {
    "start": 639.627,
    "end": 642.988,
    "text": "<v Bruce>And everybody thought it was a big improvement. So after a while,"
  },
  {
    "start": 642.988,
    "end": 646.77,
    "text": "<v Bruce>my friend in Britain, Francis Tresham, I think he's actually passed away now."
  },
  {
    "start": 646.77,
    "end": 649.491,
    "text": "<v Bruce>But he says, well, I just want the game published in America."
  },
  {
    "start": 649.491,
    "end": 651.972,
    "text": "<v Bruce>You do anything you want with it. So he gave us like a free hand."
  },
  {
    "start": 652.709,
    "end": 656.051,
    "text": "<v Bruce>So we made the changes that I thought were important, or we thought were important,"
  },
  {
    "start": 656.051,
    "end": 659.274,
    "text": "<v Bruce>and they published it. And it's a pretty popular game even today."
  },
  {
    "start": 659.274,
    "end": 664.117,
    "text": "<v Bruce>I mean, I know that there's a whole series called 18XX Games about railroading,"
  },
  {
    "start": 664.117,
    "end": 665.418,
    "text": "<v Bruce>and there's a lot of them, apparently."
  },
  {
    "start": 665.979,
    "end": 669.341,
    "text": "<v Bruce>And I've been told that 1830 is one of the best or one of the most favorite"
  },
  {
    "start": 669.341,
    "end": 672.603,
    "text": "<v Bruce>of all the ones that they made. And I think that I'm pretty proud about that,"
  },
  {
    "start": 672.603,
    "end": 675.785,
    "text": "<v Bruce>if that's the case, you know, that we had an influence on that whole series,"
  },
  {
    "start": 675.785,
    "end": 677.647,
    "text": "<v Bruce>and that they're still very popular."
  },
  {
    "start": 677.647,
    "end": 681.71,
    "text": "<v Chris>I can imagine. And you also mentioned that you you then had a brush"
  },
  {
    "start": 681.71,
    "end": 685.652,
    "text": "<v Chris>with the microcomputer games division of Avalon Hill, because they moved into"
  },
  {
    "start": 685.652,
    "end": 688.535,
    "text": "<v Chris>computer games pretty early, if I'm not mistaken, like in the early 80s."
  },
  {
    "start": 688.675,
    "end": 692.107,
    "text": "<v Bruce>Yeah, they were a pioneer in computer games. They were publishing"
  },
  {
    "start": 692.107,
    "end": 696.941,
    "text": "<v Bruce>computer games in like 87, maybe 86. I'm not sure how far back they go."
  },
  {
    "start": 696.941,
    "end": 700.423,
    "text": "<v Chris>Back to 1980, actually. That's when they originally started."
  },
  {
    "start": 700.423,
    "end": 705.067,
    "text": "<v Bruce>Jay Taylor Okay. Yeah, well, they always did things as inexpensively as they could."
  },
  {
    "start": 705.067,
    "end": 708.589,
    "text": "<v Bruce>So basically, one guy would make a game for them, and they would sell it."
  },
  {
    "start": 708.589,
    "end": 711.351,
    "text": "<v Bruce>And that worked really well when there was nothing out there."
  },
  {
    "start": 711.351,
    "end": 715.715,
    "text": "<v Bruce>But as soon as like good games came along or good studios started publishing,"
  },
  {
    "start": 715.715,
    "end": 720.218,
    "text": "<v Bruce>like Electronic Arts and Microprose started making games, their products were"
  },
  {
    "start": 720.218,
    "end": 722.159,
    "text": "<v Bruce>not up to snuff as far as being competitive."
  },
  {
    "start": 722.56,
    "end": 726.223,
    "text": "<v Bruce>You know, they would rely on one guy working at home somewhere to make a game."
  },
  {
    "start": 726.223,
    "end": 729.725,
    "text": "<v Bruce>They asked me to look at some of these. And I remember the first computer game"
  },
  {
    "start": 729.725,
    "end": 733.618,
    "text": "<v Bruce>I worked on had four colors, four color graphics, and we could use white,"
  },
  {
    "start": 733.618,
    "end": 735.93,
    "text": "<v Bruce>black, cyan, of magenta on the screen."
  },
  {
    "start": 736.43,
    "end": 740.093,
    "text": "<v Bruce>And I remember I had to work with these guys. One was doing a basketball game"
  },
  {
    "start": 740.093,
    "end": 744.036,
    "text": "<v Bruce>and this terrific NBA all-star was not a good rebounder."
  },
  {
    "start": 744.036,
    "end": 747.418,
    "text": "<v Bruce>And I said, this guy's the best rebounder in the country. How is he not a rebounder in your game?"
  },
  {
    "start": 747.418,
    "end": 750.801,
    "text": "<v Bruce>I don't understand this, you know? So those were the kind of issues I was dealing with."
  },
  {
    "start": 750.801,
    "end": 755.754,
    "text": "<v Bruce>It was trying to help these guys think they were all men, polish their products"
  },
  {
    "start": 755.754,
    "end": 760.008,
    "text": "<v Bruce>into a usable game, but they were really simple. And what happened was a friend"
  },
  {
    "start": 760.008,
    "end": 764.529,
    "text": "<v Bruce>of mine said, you should try this game. And he asked me to play Sid Meier's Pirates."
  },
  {
    "start": 764.73,
    "end": 767.752,
    "text": "<v Bruce>On Amiga or something like that. I went over to South, we played that game."
  },
  {
    "start": 767.752,
    "end": 771.075,
    "text": "<v Bruce>I said, wow, now here's a game that's pretty interesting. This is much better"
  },
  {
    "start": 771.075,
    "end": 772.736,
    "text": "<v Bruce>than things that I'm working on."
  },
  {
    "start": 772.736,
    "end": 775.518,
    "text": "<v Bruce>And so I said, well, if I'm going to try and make a job out of this,"
  },
  {
    "start": 775.518,
    "end": 780.001,
    "text": "<v Bruce>I should talk to this company about a job. I actually built a solitaire game"
  },
  {
    "start": 780.001,
    "end": 784.304,
    "text": "<v Bruce>called Patton's Best, which was about tanks, a US tank division in World War"
  },
  {
    "start": 784.304,
    "end": 786.326,
    "text": "<v Bruce>II and was played by solitaire."
  },
  {
    "start": 786.696,
    "end": 789.608,
    "text": "<v Bruce>I said, well, here's a demonstration and I can make a computer game."
  },
  {
    "start": 790.049,
    "end": 792.07,
    "text": "<v Bruce>All the games back then were pretty much solitaire."
  },
  {
    "start": 792.551,
    "end": 796.413,
    "text": "<v Bruce>So I built a solitaire board game. I could probably help them with a solitaire computer game."
  },
  {
    "start": 796.413,
    "end": 798.955,
    "text": "<v Chris>So by solitaire you mean a single-player game?"
  },
  {
    "start": 798.955,
    "end": 802.098,
    "text": "<v Bruce>Yeah, a single-player game. You don't play against another person,"
  },
  {
    "start": 802.098,
    "end": 803.219,
    "text": "<v Bruce>you play against the game."
  },
  {
    "start": 803.219,
    "end": 804.66,
    "text": "<v Chris>And how did you make that?"
  },
  {
    "start": 804.66,
    "end": 808.543,
    "text": "<v Bruce>Well, I made it at Avalon Hill. I did a lot of incredible amounts of research"
  },
  {
    "start": 808.543,
    "end": 813.246,
    "text": "<v Bruce>on what it was like to work in a tank during World War II, especially an American Sherman tank."
  },
  {
    "start": 813.246,
    "end": 816.789,
    "text": "<v Bruce>Tank. And it was based on the experience of one American tank division called"
  },
  {
    "start": 816.789,
    "end": 821.133,
    "text": "<v Bruce>the Fourth Armour. It was part of Patton's Third Army and the Fourth Armour"
  },
  {
    "start": 821.133,
    "end": 824.845,
    "text": "<v Bruce>Division was considered quote his best. I mean, one of the guys in serving that"
  },
  {
    "start": 824.845,
    "end": 827.457,
    "text": "<v Bruce>regiment wrote a book about his experience called Patton's Best."
  },
  {
    "start": 827.718,
    "end": 831.46,
    "text": "<v Bruce>And we used that title for our computer game and just followed the experience"
  },
  {
    "start": 831.46,
    "end": 835.063,
    "text": "<v Bruce>of that tank division across Europe where the battles they fought."
  },
  {
    "start": 835.463,
    "end": 838.706,
    "text": "<v Bruce>And so the game would generate these situations where you had to figure out"
  },
  {
    "start": 838.706,
    "end": 841.388,
    "text": "<v Bruce>how to survive in your tank and it helped fight."
  },
  {
    "start": 842.409,
    "end": 844.71,
    "text": "<v Bruce>I did a lot of research on what happened when tanks were hit."
  },
  {
    "start": 844.71,
    "end": 849.173,
    "text": "<v Bruce>It's funny because years later I met a neighbor who actually served in a Sherman"
  },
  {
    "start": 849.173,
    "end": 853.997,
    "text": "<v Bruce>tank all across Europe, from North Africa all the way to Austria through Italy and stuff like that."
  },
  {
    "start": 853.997,
    "end": 857.72,
    "text": "<v Bruce>He told me, he said, we ran into the German tanks, we backed up and called in"
  },
  {
    "start": 857.72,
    "end": 861.002,
    "text": "<v Bruce>for air power because their tanks were much better than ours and we didn't want"
  },
  {
    "start": 861.002,
    "end": 863.544,
    "text": "<v Bruce>to fight the tanks. So it was pretty funny to hear him tell me that."
  },
  {
    "start": 863.934,
    "end": 867.166,
    "text": "<v Chris>Not a good basis for a game. Running away."
  },
  {
    "start": 867.166,
    "end": 871.81,
    "text": "<v Bruce>No. The 4th Armored did engage with other tanks, there were some famous tank"
  },
  {
    "start": 871.81,
    "end": 872.85,
    "text": "<v Bruce>battles they were involved in."
  },
  {
    "start": 872.85,
    "end": 874.472,
    "text": "<v Chris>So that was a computer game?"
  },
  {
    "start": 874.472,
    "end": 877.013,
    "text": "<v Bruce>It was not a computer game, it was a board game that I made."
  },
  {
    "start": 877.013,
    "end": 879.475,
    "text": "<v Bruce>I don't remember the computer games I worked on at Avalon Hill."
  },
  {
    "start": 880.116,
    "end": 883.018,
    "text": "<v Bruce>Some guy was taking Wooden Ships and Iron Men, a board game,"
  },
  {
    "start": 883.018,
    "end": 884.919,
    "text": "<v Bruce>and making that into a computer game."
  },
  {
    "start": 885.76,
    "end": 889.543,
    "text": "<v Bruce>I thought it was okay, he was just translating the game to a digital format,"
  },
  {
    "start": 889.543,
    "end": 892.785,
    "text": "<v Bruce>and it was a basketball game I worked on, which I didn't like,"
  },
  {
    "start": 892.785,
    "end": 895.007,
    "text": "<v Bruce>because I thought the stats were all wrong."
  },
  {
    "start": 895.548,
    "end": 899.53,
    "text": "<v Chris>It sounds like you were not very enthusiastic about the Avalon Hill computer games."
  },
  {
    "start": 899.61,
    "end": 903.074,
    "text": "<v Bruce>I didn't think it was the future, and so I was encouraged to look for another job."
  },
  {
    "start": 903.715,
    "end": 907.86,
    "text": "<v Bruce>And I was happy to find out that Microprose was in the same city, not too far away."
  },
  {
    "start": 908.557,
    "end": 912.1,
    "text": "<v Bruce>And that took me a year, I think, to talk to them. And finally,"
  },
  {
    "start": 912.1,
    "end": 915.162,
    "text": "<v Bruce>they got to a point where they were expanding. They'd hired a bunch of people"
  },
  {
    "start": 915.162,
    "end": 918.724,
    "text": "<v Bruce>from Coleco, and they had me come in for an interview. I spent the day there,"
  },
  {
    "start": 918.724,
    "end": 921.266,
    "text": "<v Bruce>and they offered me a job the next day, which I took."
  },
  {
    "start": 922.567,
    "end": 926.449,
    "text": "<v Chris>And that was in 1988, 1989?"
  },
  {
    "start": 926.449,
    "end": 927.35,
    "text": "<v Bruce>Yes, 1988, early 1988."
  },
  {
    "start": 927.831,
    "end": 932.113,
    "text": "<v Chris>In his memoir, Sid Meier mentioned that he was not involved in hiring you,"
  },
  {
    "start": 932.113,
    "end": 936.837,
    "text": "<v Chris>but that he was surprised afterwards to learn that the company had hired a designer"
  },
  {
    "start": 936.837,
    "end": 941.7,
    "text": "<v Chris>who was not also a programmer, because apparently that was highly unusual at the time."
  },
  {
    "start": 941.941,
    "end": 945.062,
    "text": "<v Bruce>Yeah, I think so. I mean, I always tease them. I'm not teasing them."
  },
  {
    "start": 945.062,
    "end": 947.384,
    "text": "<v Bruce>And I said, you know, you have all these programmers, and you have all these"
  },
  {
    "start": 947.384,
    "end": 950.426,
    "text": "<v Bruce>artists, and you don't have anybody who's actually made a game before,"
  },
  {
    "start": 950.426,
    "end": 952.808,
    "text": "<v Bruce>you know, well, you need to hire me, because I've made games,"
  },
  {
    "start": 952.808,
    "end": 955.81,
    "text": "<v Bruce>you know, I mean, there's something else that goes on besides programming and art."
  },
  {
    "start": 956.331,
    "end": 961.214,
    "text": "<v Bruce>There has to be a theme behind it. Now, Sid was a natural, he was a brilliant game designer."
  },
  {
    "start": 961.214,
    "end": 965.277,
    "text": "<v Bruce>But it turns out, it's hard to find people who have all those skills in in one"
  },
  {
    "start": 965.277,
    "end": 969.06,
    "text": "<v Bruce>person. I mean, there aren't many people that I've met over the years who are"
  },
  {
    "start": 969.06,
    "end": 972.323,
    "text": "<v Bruce>great programmers and great designers at the same time."
  },
  {
    "start": 972.903,
    "end": 976.546,
    "text": "<v Bruce>I think they hired me and it turned out when I got there, there were already"
  },
  {
    "start": 976.546,
    "end": 978.587,
    "text": "<v Bruce>other guys there who had not been programmers."
  },
  {
    "start": 980.009,
    "end": 983.751,
    "text": "<v Bruce>I can think of like Lawrence Schick, who's still making games today."
  },
  {
    "start": 984.092,
    "end": 987.474,
    "text": "<v Bruce>He had an office next door to me and he was not a programmer to my knowledge."
  },
  {
    "start": 987.474,
    "end": 991.057,
    "text": "<v Bruce>I mean, I don't think he was a programmer. And there might've been others at the time."
  },
  {
    "start": 991.517,
    "end": 994.879,
    "text": "<v Bruce>And gradually they build out a staff of design people who are not programmers."
  },
  {
    "start": 995.339,
    "end": 999.201,
    "text": "<v Bruce>I mean, there's an awful lot that goes into a game that doesn't involve programming, you know."
  },
  {
    "start": 999.541,
    "end": 1004.084,
    "text": "<v Chris>True. I mean, your assumption that this is a specialized occupation"
  },
  {
    "start": 1004.084,
    "end": 1008.546,
    "text": "<v Chris>game designer has proven to be correct, because that's how we understand it these days."
  },
  {
    "start": 1009.286,
    "end": 1013.408,
    "text": "<v Chris>But what were you hired for then? In what role, for what project?"
  },
  {
    "start": 1013.749,
    "end": 1016.53,
    "text": "<v Bruce>They were building a game called F-19 Stealth Fighter."
  },
  {
    "start": 1017.159,
    "end": 1020.802,
    "text": "<v Bruce>And they needed somebody to help with the maps, build the maps,"
  },
  {
    "start": 1020.802,
    "end": 1022.103,
    "text": "<v Bruce>and then actually build the..."
  },
  {
    "start": 1022.103,
    "end": 1026.346,
    "text": "<v Bruce>It was sort of like art, but we were using 3D technology to build 3D objects,"
  },
  {
    "start": 1026.346,
    "end": 1027.827,
    "text": "<v Bruce>and so they ended up doing that."
  },
  {
    "start": 1027.827,
    "end": 1032.631,
    "text": "<v Bruce>I remember I built a stealth fighter out of like seven coordinates or ten coordinates,"
  },
  {
    "start": 1032.631,
    "end": 1035.833,
    "text": "<v Bruce>and they all thought it was great because it minimized the programming need"
  },
  {
    "start": 1035.833,
    "end": 1039.496,
    "text": "<v Bruce>of the computer, and it still looked like the plane we were supposed to be flying."
  },
  {
    "start": 1039.496,
    "end": 1044.48,
    "text": "<v Bruce>And so I remember deciding where the air bases would be, and maps and worlds."
  },
  {
    "start": 1044.48,
    "end": 1048.102,
    "text": "<v Bruce>I don't remember exactly what it was, but it was more like that kind of work,"
  },
  {
    "start": 1048.102,
    "end": 1055.127,
    "text": "<v Bruce>just building the settings for the things and stuff. I was in 3D world a lot, that's what I remember."
  },
  {
    "start": 1056.289,
    "end": 1059.21,
    "text": "<v Chris>That's pretty interesting to me, because to be honest,"
  },
  {
    "start": 1059.21,
    "end": 1064.794,
    "text": "<v Chris>Bruce, I had difficulties understanding your role at MicroProse during the time that you were there."
  },
  {
    "start": 1065.194,
    "end": 1069.737,
    "text": "<v Chris>Here's a list of things that you did while you were at MicroProse that I took"
  },
  {
    "start": 1069.737,
    "end": 1073.92,
    "text": "<v Chris>from several sources. So you were doing the 3D objects for flight simulations."
  },
  {
    "start": 1073.92,
    "end": 1076.462,
    "text": "<v Chris>I think you were also doing research for flight simulations."
  },
  {
    "start": 1076.842,
    "end": 1082.246,
    "text": "<v Chris>You wrote game manuals. You made a budget analysis for Railroad Tycoon for the"
  },
  {
    "start": 1082.246,
    "end": 1083.707,
    "text": "<v Chris>management of micro pros."
  },
  {
    "start": 1084.108,
    "end": 1088.091,
    "text": "<v Chris>You, at the request of Sid Meier, wrote a list of things that could be improved"
  },
  {
    "start": 1088.091,
    "end": 1092.554,
    "text": "<v Chris>in Empire, which was a competing strategy game. You were a sounding board for"
  },
  {
    "start": 1092.554,
    "end": 1096.597,
    "text": "<v Chris>Sid Meier, who bounced ideas and prototypes off of you. And obviously,"
  },
  {
    "start": 1096.597,
    "end": 1098.559,
    "text": "<v Chris>you assisted Sid Meier with the game design."
  },
  {
    "start": 1098.98,
    "end": 1104.344,
    "text": "<v Chris>But even halfway into Civilization, when the two of you had already collaborated"
  },
  {
    "start": 1104.344,
    "end": 1109.489,
    "text": "<v Chris>on Railroad Tycoon and Covert Action, Sid Meier stated that you were not working"
  },
  {
    "start": 1109.489,
    "end": 1113.132,
    "text": "<v Chris>full-time with him because you had other assignments within the company."
  },
  {
    "start": 1113.553,
    "end": 1116.895,
    "text": "<v Chris>To me, that's kind of all over the place, and most importantly,"
  },
  {
    "start": 1116.895,
    "end": 1119.918,
    "text": "<v Chris>it's all auxiliary work for someone else."
  },
  {
    "start": 1120.399,
    "end": 1122.67,
    "text": "<v Chris>Was there something at Microprose that you owned?"
  },
  {
    "start": 1123.802,
    "end": 1128.786,
    "text": "<v Bruce>Not really. I mean, I was also a producer. We had some outside developers working"
  },
  {
    "start": 1128.786,
    "end": 1131.568,
    "text": "<v Bruce>on a game. It was a game about destroyer escorts and world war two."
  },
  {
    "start": 1131.789,
    "end": 1135.431,
    "text": "<v Bruce>I mean, I had to take a train up to New Jersey and meet this team and talk about"
  },
  {
    "start": 1135.431,
    "end": 1139.654,
    "text": "<v Bruce>their game and shepherd it through the production process and get it finished"
  },
  {
    "start": 1139.654,
    "end": 1143.457,
    "text": "<v Bruce>and published. And then it was an internal project. Sid had done a game called"
  },
  {
    "start": 1143.457,
    "end": 1145.499,
    "text": "<v Bruce>a helicopter game. I forgot what it's called."
  },
  {
    "start": 1145.499,
    "end": 1146.269,
    "text": "<v Chris>Gunship."
  },
  {
    "start": 1146.269,
    "end": 1150.342,
    "text": "<v Bruce>Gunship. Yeah, and they were gonna port it over to another program I think the"
  },
  {
    "start": 1150.342,
    "end": 1153.945,
    "text": "<v Bruce>Commodore 64 or something like that and I was responsible for that."
  },
  {
    "start": 1153.945,
    "end": 1156.787,
    "text": "<v Bruce>I was in charge of that project I had to organize the"
  },
  {
    "start": 1156.787,
    "end": 1160.73,
    "text": "<v Bruce>art and the programming and get it through the production process get it all"
  },
  {
    "start": 1160.73,
    "end": 1165.773,
    "text": "<v Bruce>tested And I finished two games on the same day as a producer They both went"
  },
  {
    "start": 1165.773,
    "end": 1169.836,
    "text": "<v Bruce>as we used to say gold The code was finished and the project was sent off to"
  },
  {
    "start": 1169.836,
    "end": 1174.76,
    "text": "<v Bruce>be manufactured I think Commodore 64 and Destroyer Escort went gold on the same day,"
  },
  {
    "start": 1174.76,
    "end": 1177.502,
    "text": "<v Bruce>so I was managing those as a producer."
  },
  {
    "start": 1177.702,
    "end": 1181.525,
    "text": "<v Bruce>You know, Sid was the guy who was doing most of the art and the programming"
  },
  {
    "start": 1181.525,
    "end": 1186.289,
    "text": "<v Bruce>on those early games internally until the project got lit and got more help."
  },
  {
    "start": 1186.289,
    "end": 1189.511,
    "text": "<v Bruce>But there were things he didn't want to do. It was like, go meet the sales team"
  },
  {
    "start": 1189.511,
    "end": 1192.954,
    "text": "<v Bruce>or something like that. I'd have to go meet the sales team and give a presentation"
  },
  {
    "start": 1192.954,
    "end": 1193.935,
    "text": "<v Bruce>on what we were working on."
  },
  {
    "start": 1194.335,
    "end": 1197.117,
    "text": "<v Bruce>And I had to work with the people laying out the manuals."
  },
  {
    "start": 1197.918,
    "end": 1201.581,
    "text": "<v Bruce>I had to run the play tests, you know, because that was another job for a,"
  },
  {
    "start": 1201.581,
    "end": 1203.282,
    "text": "<v Bruce>quote, producer kind of person."
  },
  {
    "start": 1203.723,
    "end": 1207.565,
    "text": "<v Bruce>I was managing the bug list. These are the bugs. And he'd decide what we was"
  },
  {
    "start": 1207.565,
    "end": 1210.788,
    "text": "<v Bruce>gonna fix and what was gonna be a feature and what we're gonna ignore."
  },
  {
    "start": 1210.788,
    "end": 1213.81,
    "text": "<v Bruce>And I'd have to go through the testing and make sure that things were fixed,"
  },
  {
    "start": 1213.81,
    "end": 1217.293,
    "text": "<v Bruce>you know. Okay, he says this is fixed. Please check this and make sure it is"
  },
  {
    "start": 1217.293,
    "end": 1220.115,
    "text": "<v Bruce>fixed. So, I mean, there was all the little stuff like that."
  },
  {
    "start": 1220.115,
    "end": 1223.618,
    "text": "<v Bruce>And then part of the every day was talking, just sitting and talking with him."
  },
  {
    "start": 1223.809,
    "end": 1228.662,
    "text": "<v Bruce>I mean, he would give me a version of the game we were working on at some point in the afternoon."
  },
  {
    "start": 1229.345,
    "end": 1232.768,
    "text": "<v Bruce>Maybe at the end of the day and then i would play it in the morning i was using"
  },
  {
    "start": 1232.768,
    "end": 1235.95,
    "text": "<v Bruce>the offices for him and i'd play it in the morning for an hour or something"
  },
  {
    "start": 1235.95,
    "end": 1240.033,
    "text": "<v Bruce>like that and then he come in and say when you're free come on down so i go"
  },
  {
    "start": 1240.033,
    "end": 1241.874,
    "text": "<v Bruce>down and sit in his office and we'd sit there and talk."
  },
  {
    "start": 1241.874,
    "end": 1246.238,
    "text": "<v Bruce>Maybe an hour maybe longer and talk about what i thought of the latest version"
  },
  {
    "start": 1246.238,
    "end": 1250.04,
    "text": "<v Bruce>you are like i didn't like and you know where he was thinking and we would do"
  },
  {
    "start": 1250.04,
    "end": 1254.324,
    "text": "<v Bruce>the ideas for making it better and start programming and i go off maybe do something"
  },
  {
    "start": 1254.324,
    "end": 1255.804,
    "text": "<v Bruce>else i was had to do one of the responsibilities."
  },
  {
    "start": 1256.966,
    "end": 1259.748,
    "text": "<v Bruce>Or I'd just go back and play it. It's hard to say I mean, I know a"
  },
  {
    "start": 1259.748,
    "end": 1262.58,
    "text": "<v Bruce>fellow who sat across the hall He said you guys when you start"
  },
  {
    "start": 1262.58,
    "end": 1265.972,
    "text": "<v Bruce>talking I couldn't get any work done because it was so interesting what you"
  },
  {
    "start": 1265.972,
    "end": 1269.074,
    "text": "<v Bruce>were talking about You know the way that game was coming together he says I"
  },
  {
    "start": 1269.074,
    "end": 1271.876,
    "text": "<v Bruce>had to either close the door or just sit there and listen because of the talks"
  },
  {
    "start": 1271.876,
    "end": 1276.119,
    "text": "<v Bruce>you guys had about Making this game and changing games and just games in general"
  },
  {
    "start": 1276.119,
    "end": 1280.602,
    "text": "<v Bruce>were so interesting I couldn't get anything done as long as that conversation was going on So"
  },
  {
    "start": 1280.733,
    "end": 1284.495,
    "text": "<v Bruce>that was really fun to be talking to him about how this worked and noodling"
  },
  {
    "start": 1284.495,
    "end": 1286.927,
    "text": "<v Bruce>the ideas and trying to make it a better game."
  },
  {
    "start": 1286.927,
    "end": 1289.248,
    "text": "<v Chris>But Sid Meier was not your manager, right?"
  },
  {
    "start": 1289.248,
    "end": 1292.591,
    "text": "<v Bruce>No, I mean, we didn't know this at the time until the company went public."
  },
  {
    "start": 1292.591,
    "end": 1295.934,
    "text": "<v Bruce>He was an independent contractor by now. He had been a co-founder of the company,"
  },
  {
    "start": 1295.934,
    "end": 1298.436,
    "text": "<v Bruce>but he didn't want to do some of the things the president wanted to do."
  },
  {
    "start": 1298.436,
    "end": 1301.538,
    "text": "<v Bruce>So they came to an agreement. The president bought him out. And Sid was just"
  },
  {
    "start": 1301.538,
    "end": 1305.561,
    "text": "<v Bruce>getting paid on the projects when he finished them. He got so much money for finishing a project."
  },
  {
    "start": 1305.942,
    "end": 1310.165,
    "text": "<v Bruce>But I was an employee, so I reported to the guy in charge of games development."
  },
  {
    "start": 1310.165,
    "end": 1311.025,
    "text": "<v Chris>Who was that?"
  },
  {
    "start": 1311.926,
    "end": 1315.387,
    "text": "<v Bruce>Oh gosh, Ted Markley was the last one, I think. And before that,"
  },
  {
    "start": 1315.387,
    "end": 1318.968,
    "text": "<v Bruce>it was a fellow named Steve Meyer, who became a really good friend of mine later"
  },
  {
    "start": 1318.968,
    "end": 1321.369,
    "text": "<v Bruce>because we both ended up in Chicago and became good friends."
  },
  {
    "start": 1322.049,
    "end": 1325.19,
    "text": "<v Bruce>But Steve left at some point. He had a disagreement, I think,"
  },
  {
    "start": 1325.19,
    "end": 1326.731,
    "text": "<v Bruce>with Bill about running the company."
  },
  {
    "start": 1327.311,
    "end": 1330.992,
    "text": "<v Bruce>Several of the executives left at some point because they didn't get along with the president."
  },
  {
    "start": 1331.734,
    "end": 1334.556,
    "text": "<v Bruce>Ted his job was depending on what with other guys"
  },
  {
    "start": 1334.556,
    "end": 1337.578,
    "text": "<v Bruce>were doing not what Sid was doing So we were"
  },
  {
    "start": 1337.578,
    "end": 1340.44,
    "text": "<v Bruce>always last in line for help to make a game You"
  },
  {
    "start": 1340.44,
    "end": 1344.823,
    "text": "<v Bruce>know like art music and things like that Because his pay depending on what the"
  },
  {
    "start": 1344.823,
    "end": 1348.026,
    "text": "<v Bruce>other people were doing not what Sid was doing Sid was gonna get so much money"
  },
  {
    "start": 1348.026,
    "end": 1352.289,
    "text": "<v Bruce>for finishing A game and I was just a piece of stuff laying around that they"
  },
  {
    "start": 1352.289,
    "end": 1356.312,
    "text": "<v Bruce>gave Sid to work with so they didn't care much about Me I came to work there"
  },
  {
    "start": 1356.312,
    "end": 1360.095,
    "text": "<v Bruce>for a very low salary because I came out of the board game industry And so years later,"
  },
  {
    "start": 1360.095,
    "end": 1363.257,
    "text": "<v Bruce>when I left, part of the reason was I never caught up to the other designers."
  },
  {
    "start": 1363.257,
    "end": 1364.898,
    "text": "<v Bruce>I was way behind everybody else's pay."
  },
  {
    "start": 1365.539,
    "end": 1369.042,
    "text": "<v Bruce>And that was one of the reasons that I was okay leaving. But that was another story."
  },
  {
    "start": 1369.042,
    "end": 1372.184,
    "text": "<v Chris>Yeah, we'll get to that later, because that's also an interesting"
  },
  {
    "start": 1372.184,
    "end": 1375.326,
    "text": "<v Chris>part. But at this point in time, I mean, that's an interesting constellation."
  },
  {
    "start": 1375.726,
    "end": 1379.489,
    "text": "<v Chris>You didn't know yet that Sid Meier was an independent contractor."
  },
  {
    "start": 1379.489,
    "end": 1383.652,
    "text": "<v Chris>You still thought he was a partner and part of the management team."
  },
  {
    "start": 1383.913,
    "end": 1385.213,
    "text": "<v Bruce>Yeah, yeah, we didn't know that."
  },
  {
    "start": 1385.474,
    "end": 1390.998,
    "text": "<v Chris>But de facto, Sid Meier could not command any resources within Microprose, right?"
  },
  {
    "start": 1390.998,
    "end": 1394.801,
    "text": "<v Bruce>He could command them, but it was a struggle, because the guy who ran the"
  },
  {
    "start": 1394.801,
    "end": 1398.343,
    "text": "<v Bruce>whole division, who everybody worked for, was getting paid on what everybody"
  },
  {
    "start": 1398.343,
    "end": 1401.686,
    "text": "<v Bruce>else was doing, not what Sid was doing. So there was a natural bias."
  },
  {
    "start": 1402.406,
    "end": 1406.149,
    "text": "<v Bruce>Our bonuses for civilization were penalized because we were late."
  },
  {
    "start": 1406.549,
    "end": 1409.991,
    "text": "<v Bruce>And my thinking was, well, if you'd given us the art and the music and the other"
  },
  {
    "start": 1409.991,
    "end": 1412.553,
    "text": "<v Bruce>stuff when we needed it, we would have had that game done on time."
  },
  {
    "start": 1412.553,
    "end": 1416.596,
    "text": "<v Bruce>So I was a little bitter about the fact that our bonuses for finishing Civilization"
  },
  {
    "start": 1416.596,
    "end": 1420.239,
    "text": "<v Bruce>were penalized when it was out of our hands whether it was going to be done or not."
  },
  {
    "start": 1420.98,
    "end": 1424.522,
    "text": "<v Bruce>But that's maybe just my thinking, and it may not be the case. I don't remember now."
  },
  {
    "start": 1424.522,
    "end": 1427.545,
    "text": "<v Chris>Let's keep that in mind. I'd like to come back to that a bit later."
  },
  {
    "start": 1427.545,
    "end": 1435.01,
    "text": "<v Chris>Do you still remember how you met Sid Meier? How did he notice you and realize your potential?"
  },
  {
    "start": 1435.01,
    "end": 1438.753,
    "text": "<v Bruce>Well, we were on the same game together. I don't know if I actually physically"
  },
  {
    "start": 1438.753,
    "end": 1443.613,
    "text": "<v Bruce>talked to him. be in meetings or something like that and I know who he was and."
  },
  {
    "start": 1443.49,
    "end": 1447.153,
    "text": "<v Bruce>I guess I had to work with him right away, so we had conversations and stuff"
  },
  {
    "start": 1447.153,
    "end": 1450.216,
    "text": "<v Bruce>like that, but he's a quiet person, pretty distant."
  },
  {
    "start": 1450.216,
    "end": 1453.869,
    "text": "<v Bruce>He used to say that he would not bother meeting anybody, new employee,"
  },
  {
    "start": 1453.869,
    "end": 1456.26,
    "text": "<v Bruce>until he'd been there like six months and he was sure that they were going to"
  },
  {
    "start": 1456.26,
    "end": 1458.942,
    "text": "<v Bruce>stay because he didn't want to waste his time. I know that's probably cruel,"
  },
  {
    "start": 1458.942,
    "end": 1462.205,
    "text": "<v Bruce>but he was a very private individual. He was born in Switzerland."
  },
  {
    "start": 1462.205,
    "end": 1464.327,
    "text": "<v Bruce>He's like a Swiss watchmaker, very private."
  },
  {
    "start": 1464.747,
    "end": 1469.39,
    "text": "<v Bruce>So I think I had to deal with him immediately, so we got along fine, and then I just worked."
  },
  {
    "start": 1469.39,
    "end": 1473.854,
    "text": "<v Bruce>I just kept my nose down and worked. I wanted this job to be a success So I"
  },
  {
    "start": 1473.854,
    "end": 1475.816,
    "text": "<v Bruce>try to volunteer for extra stuff,"
  },
  {
    "start": 1475.816,
    "end": 1479.018,
    "text": "<v Bruce>you know that nobody else wanted to do or something like that like these projects"
  },
  {
    "start": 1479.018,
    "end": 1483.562,
    "text": "<v Bruce>But we're not that interesting like the Commodore game There was a programmer"
  },
  {
    "start": 1483.562,
    "end": 1486.384,
    "text": "<v Bruce>there It was considered kind of difficult to work with and everybody's kind"
  },
  {
    "start": 1486.384,
    "end": 1489.306,
    "text": "<v Bruce>of like rolling their eyes about having to manage him And I said,"
  },
  {
    "start": 1489.306,
    "end": 1492.669,
    "text": "<v Bruce>I'll take that job, you know, if that's a challenge I'll take it because I'd"
  },
  {
    "start": 1492.669,
    "end": 1494.15,
    "text": "<v Bruce>like to show that I belong here"
  },
  {
    "start": 1494.25,
    "end": 1498.313,
    "text": "<v Bruce>And I'd like to solve a problem for the guy in charge if I can solve this problem"
  },
  {
    "start": 1498.313,
    "end": 1500.435,
    "text": "<v Bruce>for you That's gotta be good for me, right?"
  },
  {
    "start": 1500.435,
    "end": 1503.317,
    "text": "<v Bruce>So let me take that job.\" So I was doing things like that."
  },
  {
    "start": 1503.878,
    "end": 1507.26,
    "text": "<v Bruce>And we played board games, too. We did a little board gaming playing after work,"
  },
  {
    "start": 1507.26,
    "end": 1511.263,
    "text": "<v Bruce>and I think I was encouraging that. Like, I brought the 1830 board game that"
  },
  {
    "start": 1511.263,
    "end": 1512.984,
    "text": "<v Bruce>I made at Avalon Hill. We played that."
  },
  {
    "start": 1513.084,
    "end": 1516.326,
    "text": "<v Bruce>And I think years later, that would be part of the inspiration for Railroad"
  },
  {
    "start": 1516.326,
    "end": 1520.029,
    "text": "<v Bruce>Tycoon, and we brought over the Civilization game from Avalon Hill that the"
  },
  {
    "start": 1520.029,
    "end": 1521.97,
    "text": "<v Bruce>same fella had designed, Francis Tresham."
  },
  {
    "start": 1522.391,
    "end": 1527.614,
    "text": "<v Bruce>And I think that helped, you know, encourage the idea of what became the Civilization computer game."
  },
  {
    "start": 1528.055,
    "end": 1533.639,
    "text": "<v Chris>I see. So what was Bruce Shelley like at the time? If Sid Meier was private"
  },
  {
    "start": 1533.639,
    "end": 1537.191,
    "text": "<v Chris>and quiet, as you mentioned, how would your co-workers have described you?"
  },
  {
    "start": 1538.192,
    "end": 1541.684,
    "text": "<v Bruce>Well, I was a little more outgoing, for sure. I mean, I wanted to fit in and"
  },
  {
    "start": 1541.684,
    "end": 1543.626,
    "text": "<v Bruce>I got along pretty well with everybody, I think."
  },
  {
    "start": 1544.086,
    "end": 1547.979,
    "text": "<v Bruce>They had a softball team, so I played softball just to get to know people."
  },
  {
    "start": 1548.349,
    "end": 1551.292,
    "text": "<v Bruce>And then what was even more valuable, I think, well, maybe not valuable,"
  },
  {
    "start": 1551.292,
    "end": 1553.216,
    "text": "<v Bruce>but they had a basketball court in the warehouse."
  },
  {
    "start": 1554.04,
    "end": 1557.247,
    "text": "<v Bruce>And I found out they were playing basketball. So I volunteered to play basketball."
  },
  {
    "start": 1557.247,
    "end": 1560.074,
    "text": "<v Bruce>I played basketball in high school and I still played basketball."
  },
  {
    "start": 1560.703,
    "end": 1565.467,
    "text": "<v Bruce>You know a couple days a week you are very tall right i'm six foot two you're"
  },
  {
    "start": 1565.467,
    "end": 1571.412,
    "text": "<v Bruce>just tall for my age So I played basketball and I'm playing with the executives of the company now So,"
  },
  {
    "start": 1571.412,
    "end": 1574.715,
    "text": "<v Bruce>you know Not only i'm playing with the guys in the warehouse and executives"
  },
  {
    "start": 1574.715,
    "end": 1577.517,
    "text": "<v Bruce>and a couple other guys from game side But most of the people in the basketball"
  },
  {
    "start": 1577.517,
    "end": 1579.769,
    "text": "<v Bruce>games were not in the game development side."
  },
  {
    "start": 1579.769,
    "end": 1583.642,
    "text": "<v Bruce>They were from the business side And so I got to know all the executives and"
  },
  {
    "start": 1583.642,
    "end": 1585.944,
    "text": "<v Bruce>people were laughing they were not they were laughing kind of stunned You know"
  },
  {
    "start": 1585.944,
    "end": 1589.406,
    "text": "<v Bruce>like i'd walk around the building and and the vice president of marketing or"
  },
  {
    "start": 1589.406,
    "end": 1591.308,
    "text": "<v Bruce>sales or something like that I was like, Hey Bruce, how are you today?"
  },
  {
    "start": 1591.308,
    "end": 1593.659,
    "text": "<v Bruce>And all the guys are going, Hey, how do you know him? I said,"
  },
  {
    "start": 1593.659,
    "end": 1596.111,
    "text": "<v Bruce>well, I played basketball with him a couple of days a week, you know?"
  },
  {
    "start": 1596.111,
    "end": 1599.394,
    "text": "<v Bruce>And I remember, I'll make, I'll think it's a funny story, but we're playing"
  },
  {
    "start": 1599.394,
    "end": 1602.176,
    "text": "<v Bruce>basketball and Bill Staley, the president of the company was part of the game."
  },
  {
    "start": 1602.176,
    "end": 1604.998,
    "text": "<v Bruce>You know, he's a very aggressive player and he's tough. He's really hard player."
  },
  {
    "start": 1605.498,
    "end": 1610.122,
    "text": "<v Bruce>And I wouldn't take that. I fought back, you know, I fought hard and I remember I hit him one time."
  },
  {
    "start": 1610.122,
    "end": 1613.024,
    "text": "<v Bruce>We're going for a loose ball and we clashed into each other and I think I knocked"
  },
  {
    "start": 1613.024,
    "end": 1615.522,
    "text": "<v Bruce>the wind out of him and he fell down, I'm thinking, you know,"
  },
  {
    "start": 1615.522,
    "end": 1618.368,
    "text": "<v Bruce>I've been in a company a couple of months and I think I just lost my job,"
  },
  {
    "start": 1618.368,
    "end": 1621.73,
    "text": "<v Bruce>you know, I just knocked the CEO of the company, I almost knocked him out."
  },
  {
    "start": 1622.151,
    "end": 1624.472,
    "text": "<v Bruce>And he got up and recovered, and we got on and went on to play."
  },
  {
    "start": 1624.472,
    "end": 1628.455,
    "text": "<v Bruce>And after the game was over, I would rush back. We had a bathroom shower in"
  },
  {
    "start": 1628.455,
    "end": 1631.137,
    "text": "<v Bruce>the development side. I went back and showered real quick."
  },
  {
    "start": 1631.378,
    "end": 1635.4,
    "text": "<v Bruce>And the executives would come down later and shower, the VP of my boss,"
  },
  {
    "start": 1635.4,
    "end": 1637.962,
    "text": "<v Bruce>the head of development, the head of marketing, the head of sales,"
  },
  {
    "start": 1637.962,
    "end": 1638.883,
    "text": "<v Bruce>they'd all come down later."
  },
  {
    "start": 1639.144,
    "end": 1642.306,
    "text": "<v Bruce>So I'm finished. I'm coming out of the shower. I got to go to work, right?"
  },
  {
    "start": 1642.846,
    "end": 1645.809,
    "text": "<v Bruce>And I'm thinking, man, did I lose my job? And every one of these executives"
  },
  {
    "start": 1645.809,
    "end": 1647.01,
    "text": "<v Bruce>is going, that was awesome, Bruce."
  },
  {
    "start": 1647.01,
    "end": 1652.494,
    "text": "<v Bruce>High five. They were all giving me a high-five, like that was great."
  },
  {
    "start": 1653.315,
    "end": 1656.157,
    "text": "<v Bruce>So I thought, okay, maybe I haven't lost my job. I don't know, it's funny."
  },
  {
    "start": 1656.978,
    "end": 1660.52,
    "text": "<v Chris>Apparently you didn't. I mean, wasn't Bill Steele an Air Force pilot,"
  },
  {
    "start": 1660.52,
    "end": 1663.943,
    "text": "<v Chris>a military man, so he should know how to take that."
  },
  {
    "start": 1664.504,
    "end": 1668.006,
    "text": "<v Bruce>Yeah, he was. He was a pilot. He went to Air Force Academy. He's still very"
  },
  {
    "start": 1668.006,
    "end": 1671.668,
    "text": "<v Bruce>big on that. We're Facebook friends and he's always posting pictures of his"
  },
  {
    "start": 1671.668,
    "end": 1674.95,
    "text": "<v Bruce>colleagues playing golf and talking about the Air Force Academy football team"
  },
  {
    "start": 1674.95,
    "end": 1678.372,
    "text": "<v Bruce>or something. And he played lacrosse in college. He was an athlete himself."
  },
  {
    "start": 1678.752,
    "end": 1682.174,
    "text": "<v Bruce>I played lacrosse in college a little bit too, so we had that in common."
  },
  {
    "start": 1682.174,
    "end": 1686.457,
    "text": "<v Bruce>He was a big soccer fan too. We had soccer games too. I never played soccer."
  },
  {
    "start": 1686.457,
    "end": 1688.278,
    "text": "<v Bruce>That was the first time I ever played soccer."
  },
  {
    "start": 1688.853,
    "end": 1694.627,
    "text": "<v Chris>Okay, so you've established yourself at Microprose. Can you take us on a mental"
  },
  {
    "start": 1694.627,
    "end": 1696.719,
    "text": "<v Chris>tour through the offices?"
  },
  {
    "start": 1696.719,
    "end": 1699.181,
    "text": "<v Chris>You already mentioned the basketball court in the warehouse,"
  },
  {
    "start": 1699.181,
    "end": 1702.363,
    "text": "<v Chris>but what were the offices like? How many people were there even at Microprose?"
  },
  {
    "start": 1702.704,
    "end": 1703.945,
    "text": "<v Chris>Was it a large company already?"
  },
  {
    "start": 1703.945,
    "end": 1707.807,
    "text": "<v Bruce>That's a good question. I'd say probably a hundred people maybe."
  },
  {
    "start": 1708.348,
    "end": 1712.231,
    "text": "<v Bruce>The main entrance was in the middle of the building. It was one long thin building,"
  },
  {
    "start": 1712.231,
    "end": 1713.893,
    "text": "<v Bruce>a long one-story building."
  },
  {
    "start": 1714.153,
    "end": 1717.655,
    "text": "<v Bruce>And you entered in the middle, when you came in, it was a reception area,"
  },
  {
    "start": 1717.655,
    "end": 1719.317,
    "text": "<v Bruce>there's usually somebody there waiting at the door."
  },
  {
    "start": 1719.537,
    "end": 1723.76,
    "text": "<v Bruce>And then there was a big room where we could all meet, you know, like a conference room."
  },
  {
    "start": 1724.4,
    "end": 1726.962,
    "text": "<v Bruce>If you went to the left, if you turn left, when you came in,"
  },
  {
    "start": 1726.962,
    "end": 1730.505,
    "text": "<v Bruce>you went down to business side, that's where Bill's office was,"
  },
  {
    "start": 1730.505,
    "end": 1733.607,
    "text": "<v Bruce>the president's office, and that's where marketing was and sales,"
  },
  {
    "start": 1733.607,
    "end": 1736.089,
    "text": "<v Bruce>and the warehouse was in that direction as well."
  },
  {
    "start": 1736.089,
    "end": 1739.891,
    "text": "<v Bruce>If you turn right, you went through another door, and that's where all the game"
  },
  {
    "start": 1739.891,
    "end": 1743.354,
    "text": "<v Bruce>development was, all the game developers are on the right. When you went down"
  },
  {
    "start": 1743.354,
    "end": 1746.236,
    "text": "<v Bruce>the hall, the first office on your right was Sid's office, a big office."
  },
  {
    "start": 1747.417,
    "end": 1752.24,
    "text": "<v Bruce>There was a hallway that went around in a loop, a square, and there were individual"
  },
  {
    "start": 1752.24,
    "end": 1756.423,
    "text": "<v Bruce>offices. Most of us had individual offices. My office was as far away from the"
  },
  {
    "start": 1756.423,
    "end": 1757.824,
    "text": "<v Bruce>front door as you could get, practically."
  },
  {
    "start": 1759.325,
    "end": 1763.247,
    "text": "<v Bruce>Lauren Schick was sitting next to me, and one of our top programmers was across"
  },
  {
    "start": 1763.247,
    "end": 1765.569,
    "text": "<v Bruce>the hall. Actually, there were two programmers across the hall from me."
  },
  {
    "start": 1766.51,
    "end": 1769.912,
    "text": "<v Bruce>There was another recreation room there on the corner down that way,"
  },
  {
    "start": 1769.912,
    "end": 1773.915,
    "text": "<v Bruce>and we'd have some meetings there occasionally, and there was just a mixture"
  },
  {
    "start": 1773.915,
    "end": 1777.618,
    "text": "<v Bruce>of artists and programmers and designers in these offices all around the square."
  },
  {
    "start": 1777.618,
    "end": 1779.779,
    "text": "<v Bruce>That was my home for five years or so."
  },
  {
    "start": 1779.779,
    "end": 1785.964,
    "text": "<v Chris>Okay, so now let's skip over Railroad Tycoon and Covert Action"
  },
  {
    "start": 1785.964,
    "end": 1789.106,
    "text": "<v Chris>and go straight into the inception of Civilization."
  },
  {
    "start": 1789.646,
    "end": 1794.53,
    "text": "<v Chris>So there's a story about that, that Sid Meier tells, that the two of you had"
  },
  {
    "start": 1794.53,
    "end": 1797.912,
    "text": "<v Chris>finished Railroad Tycoon, and now the question was, what's next?"
  },
  {
    "start": 1798.653,
    "end": 1803.877,
    "text": "<v Chris>You were sitting on an Amtrak train to New York, discussing a potential next"
  },
  {
    "start": 1803.877,
    "end": 1807.8,
    "text": "<v Chris>project, and the two of you decided that it had to be something bigger than"
  },
  {
    "start": 1807.8,
    "end": 1809.861,
    "text": "<v Chris>railroads. Okay, what's bigger than railroads?"
  },
  {
    "start": 1810.182,
    "end": 1811.983,
    "text": "<v Chris>The entire history of human civilization."
  },
  {
    "start": 1812.964,
    "end": 1814.645,
    "text": "<v Chris>Do you remember it that way too?"
  },
  {
    "start": 1814.645,
    "end": 1817.827,
    "text": "<v Bruce>I don't remember exactly that conversation, but like I said,"
  },
  {
    "start": 1817.827,
    "end": 1822.571,
    "text": "<v Bruce>we talked every day, sometimes for hours, an incredible number of stuff got"
  },
  {
    "start": 1822.571,
    "end": 1824.492,
    "text": "<v Bruce>covered. Sometimes it had nothing to do with our work."
  },
  {
    "start": 1825.534,
    "end": 1828.816,
    "text": "<v Bruce>But it was very interesting. He and I were both very avid readers,"
  },
  {
    "start": 1828.816,
    "end": 1831.848,
    "text": "<v Bruce>reading of all kinds of history and stuff. And I think, as I recall,"
  },
  {
    "start": 1831.848,
    "end": 1835.861,
    "text": "<v Bruce>the idea that a topic should be a big topic. When you're making a game,"
  },
  {
    "start": 1835.861,
    "end": 1837.823,
    "text": "<v Bruce>make it a big game. Make it a big topic."
  },
  {
    "start": 1838.684,
    "end": 1841.686,
    "text": "<v Bruce>I think we were influenced because we played this board game civilization."
  },
  {
    "start": 1842.146,
    "end": 1846.229,
    "text": "<v Bruce>We'd also been playing a lot of Empire Deluxe and talking about that game,"
  },
  {
    "start": 1846.229,
    "end": 1849.532,
    "text": "<v Bruce>what was right about that game, what was not, what could we do to make it better."
  },
  {
    "start": 1849.953,
    "end": 1853.294,
    "text": "<v Bruce>And then we talked about it. And we were also influenced by SimCity,"
  },
  {
    "start": 1853.294,
    "end": 1858.657,
    "text": "<v Bruce>that game. I think those three things came together as we were finishing Railroad"
  },
  {
    "start": 1858.657,
    "end": 1860.719,
    "text": "<v Bruce>Tycoon and what he had done with Railroad Tycoon."
  },
  {
    "start": 1861.824,
    "end": 1864.626,
    "text": "<v Bruce>And I thought that we were looking for something new, as you say."
  },
  {
    "start": 1864.626,
    "end": 1868.109,
    "text": "<v Bruce>And then these three things that we've been playing, each brought something"
  },
  {
    "start": 1868.109,
    "end": 1871.731,
    "text": "<v Bruce>to the puzzle. And he came up with the idea, the concept that it would become civilization."
  },
  {
    "start": 1872.212,
    "end": 1875.775,
    "text": "<v Bruce>I remember, you know, he was always tinkering with his computer."
  },
  {
    "start": 1875.775,
    "end": 1878.897,
    "text": "<v Bruce>He had projects on his computer all the time, little games. He was thinking"
  },
  {
    "start": 1878.897,
    "end": 1882.88,
    "text": "<v Bruce>about, we never knew when something he was tinkering with would turn into a real project."
  },
  {
    "start": 1883.161,
    "end": 1887.284,
    "text": "<v Bruce>I remember one was about making yourself tiny and going inside the human body"
  },
  {
    "start": 1887.284,
    "end": 1888.745,
    "text": "<v Bruce>and going around and killing organisms."
  },
  {
    "start": 1889.526,
    "end": 1892.628,
    "text": "<v Bruce>As like a rocket ship in the bloodstream killing villains."
  },
  {
    "start": 1893.088,
    "end": 1896.67,
    "text": "<v Bruce>That was one of his games. And there was another one about a family spreading"
  },
  {
    "start": 1896.67,
    "end": 1900.713,
    "text": "<v Bruce>west across the United States, having children, all getting involved with the"
  },
  {
    "start": 1900.713,
    "end": 1902.615,
    "text": "<v Bruce>settlement and this alliteration of the American West."
  },
  {
    "start": 1902.615,
    "end": 1905.917,
    "text": "<v Bruce>There was another game he had. And he had several of those. And I think one"
  },
  {
    "start": 1905.917,
    "end": 1909.339,
    "text": "<v Bruce>day, I remember this explicitly because he gave me a disc in May of 1990."
  },
  {
    "start": 1909.339,
    "end": 1913.062,
    "text": "<v Bruce>He gave me a five and a quarter floppy disc that had Civilization on it,"
  },
  {
    "start": 1913.062,
    "end": 1914.462,
    "text": "<v Bruce>the first version of Civilization."
  },
  {
    "start": 1915.144,
    "end": 1919.156,
    "text": "<v Bruce>And I saved that this, because I had not saved the first version of Railroad"
  },
  {
    "start": 1919.156,
    "end": 1922.409,
    "text": "<v Bruce>Tycoon when he gave me that. It went away and got redone or something, rebranded."
  },
  {
    "start": 1922.749,
    "end": 1927.392,
    "text": "<v Bruce>But I saved that first version of Civilization, and I had it for years and years and years."
  },
  {
    "start": 1927.893,
    "end": 1931.195,
    "text": "<v Bruce>I was going to give it to a museum that's recording the history of computer"
  },
  {
    "start": 1931.195,
    "end": 1933.677,
    "text": "<v Bruce>games, and I asked him if that was okay. He said, no, I want that."
  },
  {
    "start": 1934.157,
    "end": 1938.16,
    "text": "<v Bruce>So I mailed it back to him, and I think his team at Firaxis got it running again."
  },
  {
    "start": 1938.58,
    "end": 1943.243,
    "text": "<v Bruce>So they actually got the first playable version of Civilization that ever existed"
  },
  {
    "start": 1943.243,
    "end": 1946.786,
    "text": "<v Bruce>off of Sid's computer running again at their offices at some point."
  },
  {
    "start": 1946.786,
    "end": 1949.648,
    "text": "<v Bruce>I said, you should put that online, let people see that, just what it was like."
  },
  {
    "start": 1949.648,
    "end": 1953.29,
    "text": "<v Bruce>I think it was a real-time game, and it was a little different than what was"
  },
  {
    "start": 1953.29,
    "end": 1956.112,
    "text": "<v Bruce>finally published. But that was the way we worked. I mean, every day,"
  },
  {
    "start": 1956.112,
    "end": 1959.775,
    "text": "<v Bruce>I'd get a new version and play it, and go back and talk to him for an hour or"
  },
  {
    "start": 1959.775,
    "end": 1962.707,
    "text": "<v Bruce>two about what we liked and didn't like, and he'd get a new version made."
  },
  {
    "start": 1963.137,
    "end": 1966.92,
    "text": "<v Bruce>I gave a speech or a presentation years later at the German Game Developers"
  },
  {
    "start": 1966.92,
    "end": 1970.862,
    "text": "<v Bruce>Conference, I think, called Design by Playing, and we learned that making board"
  },
  {
    "start": 1970.862,
    "end": 1974.005,
    "text": "<v Bruce>games, that's how we made board games. And here we are doing the same exact"
  },
  {
    "start": 1974.005,
    "end": 1974.985,
    "text": "<v Bruce>thing with computer games."
  },
  {
    "start": 1976.026,
    "end": 1979.589,
    "text": "<v Bruce>Prototype early, play it every day, make changes based on what you're thinking about."
  },
  {
    "start": 1980.07,
    "end": 1983.392,
    "text": "<v Bruce>Forget about these long design documents, just play it and make changes."
  },
  {
    "start": 1983.392,
    "end": 1986.194,
    "text": "<v Bruce>That was the way he worked. And he didn't let anybody else play it,"
  },
  {
    "start": 1986.194,
    "end": 1987.275,
    "text": "<v Bruce>which I thought was interesting."
  },
  {
    "start": 1987.816,
    "end": 1990.978,
    "text": "<v Bruce>Because it became pretty clear pretty soon, this is an interesting game,"
  },
  {
    "start": 1990.978,
    "end": 1991.859,
    "text": "<v Bruce>people are really liking it."
  },
  {
    "start": 1992.359,
    "end": 1995.361,
    "text": "<v Bruce>And other guys wanted to play it, people who wanted to work with him wanted"
  },
  {
    "start": 1995.361,
    "end": 1997.963,
    "text": "<v Bruce>to play it. He said, no, no, for now it's just Bruce and I. And I'm telling"
  },
  {
    "start": 1997.963,
    "end": 1999.725,
    "text": "<v Bruce>you, for months, I was the was the only one allowed to play it."
  },
  {
    "start": 1999.725,
    "end": 2001.407,
    "text": "<v Chris>What made you special to him?"
  },
  {
    "start": 2001.407,
    "end": 2006.052,
    "text": "<v Bruce>He said years later that I was everyman. My tastes were broad enough that they"
  },
  {
    "start": 2006.052,
    "end": 2007.393,
    "text": "<v Bruce>covered a large part of the marketplace."
  },
  {
    "start": 2007.753,
    "end": 2010.957,
    "text": "<v Bruce>I wasn't an extreme hardcore player and I wasn't a noob."
  },
  {
    "start": 2011.612,
    "end": 2015.315,
    "text": "<v Bruce>And i was you know reasonably smart enough that i captured a big part of the"
  },
  {
    "start": 2015.315,
    "end": 2016.736,
    "text": "<v Bruce>audience and what if i didn't like it."
  },
  {
    "start": 2017.196,
    "end": 2020.679,
    "text": "<v Bruce>It's probably not good for a lot of people if i did like it was probably good"
  },
  {
    "start": 2020.679,
    "end": 2023.621,
    "text": "<v Bruce>enough and it was just enough of a sounding board for him."
  },
  {
    "start": 2024.221,
    "end": 2028.784,
    "text": "<v Bruce>That i represented the whole marketplace is a tester and i'll use later after"
  },
  {
    "start": 2028.784,
    "end": 2031.886,
    "text": "<v Bruce>that i said that was a mistake because there were mistakes that gain or publish"
  },
  {
    "start": 2031.886,
    "end": 2035.809,
    "text": "<v Bruce>every fix pretty quickly and i think we need to find those earlier so when i"
  },
  {
    "start": 2035.809,
    "end": 2039.692,
    "text": "<v Bruce>was working let's say it on some studios we put a heavy emphasis on testing."
  },
  {
    "start": 2040.173,
    "end": 2044.335,
    "text": "<v Bruce>And we had everybody in the company play our games in ensemble every week."
  },
  {
    "start": 2044.335,
    "end": 2047.998,
    "text": "<v Bruce>You were required to play the game every week, once at least, and talk about it."
  },
  {
    "start": 2048.339,
    "end": 2052.141,
    "text": "<v Bruce>For Age 2, we hired some of the best players in the world to come work for us,"
  },
  {
    "start": 2052.141,
    "end": 2056.444,
    "text": "<v Bruce>to test the game. Because I thought testing was a little short for Civilization,"
  },
  {
    "start": 2056.444,
    "end": 2058.806,
    "text": "<v Bruce>and I wanted to make sure we didn't make that mistake again."
  },
  {
    "start": 2058.806,
    "end": 2063.209,
    "text": "<v Chris>When you were looking for new projects, and ultimately Civilization"
  },
  {
    "start": 2063.209,
    "end": 2067.552,
    "text": "<v Chris>made the cut, I heard Sid Meier mention in passing somewhere that The two of"
  },
  {
    "start": 2067.552,
    "end": 2071.755,
    "text": "<v Chris>you originally pitched a sequel to Railroad Tycoon to the management, is that correct?"
  },
  {
    "start": 2072.696,
    "end": 2075.018,
    "text": "<v Bruce>Yes, true. There was going to be a sequel to Railroad Tycoon."
  },
  {
    "start": 2075.018,
    "end": 2077.5,
    "text": "<v Bruce>We actually worked on it for a month."
  },
  {
    "start": 2077.5,
    "end": 2080.822,
    "text": "<v Bruce>I came up with new maps, and I think it was going to be other countries in Europe,"
  },
  {
    "start": 2080.822,
    "end": 2083.004,
    "text": "<v Bruce>that's where it was going to go. I can't remember, maybe India."
  },
  {
    "start": 2083.004,
    "end": 2086.706,
    "text": "<v Bruce>I don't remember now exactly what it was in, but the president of the company,"
  },
  {
    "start": 2086.706,
    "end": 2088.527,
    "text": "<v Bruce>he was focused on flight simulators."
  },
  {
    "start": 2088.928,
    "end": 2094.011,
    "text": "<v Bruce>He wanted a flight simulator every year, being a pilot. He thought that was a big, big moneymaker."
  },
  {
    "start": 2094.752,
    "end": 2098.234,
    "text": "<v Bruce>Railroad Tycoon started off slow. It wasn't a massive hit right away or anything."
  },
  {
    "start": 2098.615,
    "end": 2101.517,
    "text": "<v Bruce>And I think he didn't want to spend any more money on it. So he couldn't really"
  },
  {
    "start": 2101.517,
    "end": 2104.158,
    "text": "<v Bruce>tell Sid what to work on, but I was forbidden to work on it."
  },
  {
    "start": 2104.158,
    "end": 2107.861,
    "text": "<v Bruce>I was told, no more Railroad Tycoon. You, no more Railroad Tycoon."
  },
  {
    "start": 2109.062,
    "end": 2113.304,
    "text": "<v Chris>How would you describe the relationship between Sid Meier,"
  },
  {
    "start": 2113.304,
    "end": 2116.707,
    "text": "<v Chris>who was the company's star designer, and Bill Steele, the president,"
  },
  {
    "start": 2116.707,
    "end": 2117.907,
    "text": "<v Chris>who basically ran the show?"
  },
  {
    "start": 2118.228,
    "end": 2122.29,
    "text": "<v Bruce>I'm not sure how to say that. I think Bill was focused on the company other"
  },
  {
    "start": 2122.29,
    "end": 2124.351,
    "text": "<v Bruce>than Sid, and Sid was the wildcard."
  },
  {
    "start": 2125.092,
    "end": 2128.944,
    "text": "<v Bruce>He could hit a home run, you know, and get a massive hit, or he could do a game"
  },
  {
    "start": 2128.944,
    "end": 2130.509,
    "text": "<v Bruce>that maybe wasn't that big a deal, but."
  },
  {
    "start": 2131.241,
    "end": 2135.384,
    "text": "<v Bruce>Bill was focused on we were building arcade games at the time they had a big"
  },
  {
    "start": 2135.384,
    "end": 2139.907,
    "text": "<v Bruce>investment in arcade games And he had built this other teams like brian reynolds"
  },
  {
    "start": 2139.907,
    "end": 2143.689,
    "text": "<v Bruce>was making games who went on to be pretty well known For the company and there"
  },
  {
    "start": 2143.689,
    "end": 2146.291,
    "text": "<v Bruce>were other games being developed and I don't know I'm,"
  },
  {
    "start": 2146.291,
    "end": 2149.293,
    "text": "<v Bruce>not sure that he got along fine with sid as far as I can tell I never saw any"
  },
  {
    "start": 2149.293,
    "end": 2151.354,
    "text": "<v Bruce>kind of In a monster or anything like that."
  },
  {
    "start": 2151.354,
    "end": 2154.557,
    "text": "<v Bruce>They just got along fine I think he just basically if he had to say he just"
  },
  {
    "start": 2154.557,
    "end": 2157.619,
    "text": "<v Bruce>put up with sid And hoped that they would deliver something,"
  },
  {
    "start": 2157.619,
    "end": 2161.241,
    "text": "<v Bruce>you know, because sid had made the company, you know, those early games had"
  },
  {
    "start": 2161.241,
    "end": 2164.724,
    "text": "<v Bruce>made the company so there was no question that he was important and"
  },
  {
    "start": 2164.724,
    "end": 2167.546,
    "text": "<v Bruce>he just kind of hoped that he would get another winner you know"
  },
  {
    "start": 2167.546,
    "end": 2170.268,
    "text": "<v Bruce>which of course he did I mean civilization was a"
  },
  {
    "start": 2170.268,
    "end": 2173.23,
    "text": "<v Bruce>massive hit and made a lot of money for the company and I think it opened up"
  },
  {
    "start": 2173.23,
    "end": 2177.733,
    "text": "<v Bruce>the eyes of the management to the company Bill and others that wow here's a"
  },
  {
    "start": 2177.733,
    "end": 2181.116,
    "text": "<v Bruce>game that's not a flight simulator is doing fantastic you know it's really making"
  },
  {
    "start": 2181.116,
    "end": 2186.5,
    "text": "<v Bruce>money so I think they got along fine but Bill was focused on the other parts"
  },
  {
    "start": 2186.5,
    "end": 2188.001,
    "text": "<v Bruce>of the company that he actually could control."
  },
  {
    "start": 2188.001,
    "end": 2191.844,
    "text": "<v Chris>I see. I mean, Microprose had at that point already published a"
  },
  {
    "start": 2191.844,
    "end": 2195.067,
    "text": "<v Chris>couple of strategy games. Sid Meier had written a couple in the 80s,"
  },
  {
    "start": 2195.067,
    "end": 2198.79,
    "text": "<v Chris>but apparently that was not the genre to be in at that point."
  },
  {
    "start": 2198.79,
    "end": 2201.792,
    "text": "<v Bruce>I'm not sure what the thinking was. They didn't share their thoughts"
  },
  {
    "start": 2201.792,
    "end": 2205.195,
    "text": "<v Bruce>with me about that kind of stuff. But when Sid asked me to be his assistant"
  },
  {
    "start": 2205.195,
    "end": 2208.958,
    "text": "<v Bruce>or work with him, I said, I'm happy to do this, man. This is great."
  },
  {
    "start": 2208.958,
    "end": 2211.179,
    "text": "<v Bruce>I thought this was an incredible opportunity for me personally."
  },
  {
    "start": 2211.7,
    "end": 2214.865,
    "text": "<v Bruce>I was happy. I was dating the woman I was going to marry at that point."
  },
  {
    "start": 2214.865,
    "end": 2217.772,
    "text": "<v Bruce>I would work this job for nothing if I could figure out a way to make a living."
  },
  {
    "start": 2217.772,
    "end": 2219.495,
    "text": "<v Bruce>I'm having so much fun with what I do."
  },
  {
    "start": 2220.151,
    "end": 2223.773,
    "text": "<v Bruce>Every day to make these games. It's so interesting and so much fun that I would"
  },
  {
    "start": 2223.773,
    "end": 2228.457,
    "text": "<v Bruce>do it for nothing if I could make a living some other way because it was just a blast to work with him."
  },
  {
    "start": 2229.798,
    "end": 2233.22,
    "text": "<v Bruce>These conversations and the things I was learning and the experience I was having"
  },
  {
    "start": 2233.22,
    "end": 2236.953,
    "text": "<v Bruce>and the games we were making. I mean I was pretty sure when we were building"
  },
  {
    "start": 2236.953,
    "end": 2239.385,
    "text": "<v Bruce>Civilization that we were making something that's going to rock the world."
  },
  {
    "start": 2239.825,
    "end": 2243.428,
    "text": "<v Bruce>The gaming world was going to be really really excited when this game came out"
  },
  {
    "start": 2243.428,
    "end": 2246.43,
    "text": "<v Bruce>and I mean one of our salesmen was Glenn Drover."
  },
  {
    "start": 2246.43,
    "end": 2249.332,
    "text": "<v Bruce>He now has his own game company. He builds board games now mostly."
  },
  {
    "start": 2249.332,
    "end": 2252.795,
    "text": "<v Bruce>He was hired, but he wanted to be a game designer, but they hired him as a salesman"
  },
  {
    "start": 2252.795,
    "end": 2255.157,
    "text": "<v Bruce>because that's what he was, and he became one of our best salesmen."
  },
  {
    "start": 2255.517,
    "end": 2258.439,
    "text": "<v Bruce>But every time he was in town for a sales meeting, as soon as he was free,"
  },
  {
    "start": 2258.439,
    "end": 2261.201,
    "text": "<v Bruce>boom, he was down in my office. Okay, show me what Sid's building now."
  },
  {
    "start": 2261.661,
    "end": 2264.764,
    "text": "<v Bruce>And he was dying to play it. He was asking all these questions,"
  },
  {
    "start": 2264.764,
    "end": 2267.125,
    "text": "<v Bruce>standing on my shoulder, sitting to pull up a chair and just watch."
  },
  {
    "start": 2267.125,
    "end": 2270.227,
    "text": "<v Bruce>So I mean, people knew we were making something really cool,"
  },
  {
    "start": 2270.227,
    "end": 2271.608,
    "text": "<v Bruce>and I knew we were making something cool."
  },
  {
    "start": 2271.608,
    "end": 2275.672,
    "text": "<v Chris>And it's just a question of finishing it and getting it in the public's At the"
  },
  {
    "start": 2275.672,
    "end": 2279.394,
    "text": "<v Chris>point where Sid Meier gave you that first prototype in May 1990,"
  },
  {
    "start": 2279.394,
    "end": 2286.94,
    "text": "<v Chris>he tells the story that you immediately recognized that prototype as something special."
  },
  {
    "start": 2287.921,
    "end": 2289.722,
    "text": "<v Chris>Do you remember what you saw in it?"
  },
  {
    "start": 2291.644,
    "end": 2296.227,
    "text": "<v Bruce>Well, I guess I would say that it embodied all the good things about game development."
  },
  {
    "start": 2296.227,
    "end": 2297.488,
    "text": "<v Bruce>You know, it started off slow."
  },
  {
    "start": 2297.968,
    "end": 2302.212,
    "text": "<v Bruce>I have an expression I've used years later called the inverted pyramid of decision-making,"
  },
  {
    "start": 2302.212,
    "end": 2306.455,
    "text": "<v Bruce>where you have a couple things to think about, and as soon as you make those"
  },
  {
    "start": 2306.455,
    "end": 2309.717,
    "text": "<v Bruce>decisions, that's opened up four more, and then it becomes eight,"
  },
  {
    "start": 2309.717,
    "end": 2311.559,
    "text": "<v Bruce>and then it becomes 16 decisions you have to make."
  },
  {
    "start": 2312.3,
    "end": 2317.163,
    "text": "<v Bruce>You're incredibly engaged. There's an expression in gaming, is it fun or is"
  },
  {
    "start": 2317.163,
    "end": 2320.286,
    "text": "<v Bruce>it not fun? I think as a professional, you need to know what makes it fun."
  },
  {
    "start": 2320.286,
    "end": 2323.288,
    "text": "<v Bruce>Fun is just a word for the common people, but as a designer,"
  },
  {
    "start": 2323.288,
    "end": 2326.23,
    "text": "<v Bruce>you need to understand why is it fun and why is it not fun."
  },
  {
    "start": 2326.271,
    "end": 2330.254,
    "text": "<v Bruce>And I think that game engaged my mind with these decision-makings."
  },
  {
    "start": 2330.455,
    "end": 2334.198,
    "text": "<v Bruce>I mean, Sid is actually in a speech he gave one time, a game is a series of"
  },
  {
    "start": 2334.198,
    "end": 2337.662,
    "text": "<v Bruce>interesting decisions. And he told me years later that he still believes that's the case."
  },
  {
    "start": 2338.237,
    "end": 2341.569,
    "text": "<v Bruce>But I think a game is more than just a series of decisions, but it is a series"
  },
  {
    "start": 2341.569,
    "end": 2345.072,
    "text": "<v Bruce>of decisions. And I think he did a good job of capturing that."
  },
  {
    "start": 2345.072,
    "end": 2347.693,
    "text": "<v Bruce>There's the unknowns, the map was going to be hidden."
  },
  {
    "start": 2348.274,
    "end": 2351.326,
    "text": "<v Bruce>You didn't know what was out there. So you're discovering things,"
  },
  {
    "start": 2351.326,
    "end": 2353.397,
    "text": "<v Bruce>you're making decisions, you're exploring."
  },
  {
    "start": 2353.858,
    "end": 2358.421,
    "text": "<v Bruce>I mean, it's the 4X game, right? It was a classic improvement on that style"
  },
  {
    "start": 2358.421,
    "end": 2361.663,
    "text": "<v Bruce>of game. And personally, I thought it was great because I'm interested in history."
  },
  {
    "start": 2361.663,
    "end": 2364.505,
    "text": "<v Bruce>I've read a lot about the origins of humanity."
  },
  {
    "start": 2365.005,
    "end": 2368.228,
    "text": "<v Bruce>So it captured my imagination immediately. And I thought there must be an awful"
  },
  {
    "start": 2368.228,
    "end": 2371.67,
    "text": "<v Bruce>lot of people out there who would find this really interesting as well."
  },
  {
    "start": 2371.67,
    "end": 2372.871,
    "text": "<v Bruce>And that proved to be true."
  },
  {
    "start": 2373.192,
    "end": 2377.915,
    "text": "<v Chris>And then you entered that iterative circle that you've described of him making"
  },
  {
    "start": 2377.915,
    "end": 2381.538,
    "text": "<v Chris>a daily build, you playing it, providing feedback, the two of you discussing"
  },
  {
    "start": 2381.538,
    "end": 2384.4,
    "text": "<v Chris>it, that turning into the next prototype, and so on and so on."
  },
  {
    "start": 2384.4,
    "end": 2387.843,
    "text": "<v Chris>So that was essentially the professional collaboration that you had."
  },
  {
    "start": 2387.843,
    "end": 2391.866,
    "text": "<v Chris>Now, how would you describe your personal relationship or your dynamic?"
  },
  {
    "start": 2393.148,
    "end": 2396.43,
    "text": "<v Bruce>Well, I think we became good friends. I mean, he came to our wedding when I"
  },
  {
    "start": 2396.43,
    "end": 2397.631,
    "text": "<v Bruce>got married. He came to our wedding."
  },
  {
    "start": 2398.012,
    "end": 2402.655,
    "text": "<v Bruce>We did lunches, you know, together. I mean, Railroad Tycoon, we did field trips."
  },
  {
    "start": 2402.655,
    "end": 2405.497,
    "text": "<v Bruce>I mean, that was incredible. We went up to Stroudsburg, Pennsylvania,"
  },
  {
    "start": 2405.497,
    "end": 2409.56,
    "text": "<v Bruce>where the steam railroad runs, and the Pennsylvania Railroad Museum is located."
  },
  {
    "start": 2409.56,
    "end": 2413.864,
    "text": "<v Bruce>There's a hotel where all the hotel rooms are actually railroad cars that you"
  },
  {
    "start": 2413.864,
    "end": 2417.186,
    "text": "<v Bruce>sleep overnight in. So, we did this day trip up there, and we just immersed"
  },
  {
    "start": 2417.186,
    "end": 2419.908,
    "text": "<v Bruce>ourselves in electric in our railroads. Then we went to Washington, D.C."
  },
  {
    "start": 2420.429,
    "end": 2423.03,
    "text": "<v Bruce>Took the train to Washington, D.C., as you mentioned. And then we went to the"
  },
  {
    "start": 2423.03,
    "end": 2427.253,
    "text": "<v Bruce>Smithsonian Museum, looked at their railroad exhibit. So he had a way of getting"
  },
  {
    "start": 2427.253,
    "end": 2429.174,
    "text": "<v Bruce>people fired up for what they're working on."
  },
  {
    "start": 2429.765,
    "end": 2432.467,
    "text": "<v Bruce>And I think we became friends. We talked like a lot of stuff,"
  },
  {
    "start": 2432.467,
    "end": 2436.39,
    "text": "<v Bruce>not necessarily game stuff. We had several interests. We talked about history"
  },
  {
    "start": 2436.39,
    "end": 2441.254,
    "text": "<v Bruce>and biology, and he's a very interesting person. And our interests mirrored"
  },
  {
    "start": 2441.254,
    "end": 2444.617,
    "text": "<v Bruce>each other in some ways. We read some of the same books or talked about books we read."
  },
  {
    "start": 2445.358,
    "end": 2450.301,
    "text": "<v Bruce>And we played these board games. And we talked a lot about the skill of a board"
  },
  {
    "start": 2450.301,
    "end": 2454.945,
    "text": "<v Bruce>game designer, how a game is actually made. Nobody had written a book on game development."
  },
  {
    "start": 2455.105,
    "end": 2458.447,
    "text": "<v Bruce>There was nothing, you know, we all learn by trial and error, you know."
  },
  {
    "start": 2458.628,
    "end": 2462.09,
    "text": "<v Bruce>So I think what he was interested in doing, and to some extent me as well,"
  },
  {
    "start": 2462.09,
    "end": 2465.893,
    "text": "<v Bruce>is like, how do we get the next level of game designers a couple rungs up the"
  },
  {
    "start": 2465.893,
    "end": 2470.676,
    "text": "<v Bruce>ladder of learning what to do without having to go through all the hard work that we did through?"
  },
  {
    "start": 2470.676,
    "end": 2475.53,
    "text": "<v Bruce>I mean, he really gave a lot of thought to what was actually going on as you"
  },
  {
    "start": 2475.53,
    "end": 2478.762,
    "text": "<v Bruce>built a game, and the principles of game development, and things like that."
  },
  {
    "start": 2478.762,
    "end": 2482.985,
    "text": "<v Bruce>So the idea of prototyping early, design by playing, you know,"
  },
  {
    "start": 2482.985,
    "end": 2487.408,
    "text": "<v Bruce>play every day, you know, recode, those kind of things. That was very interesting"
  },
  {
    "start": 2487.408,
    "end": 2491.151,
    "text": "<v Bruce>for me. I think we shared an interest in that because I came from that board"
  },
  {
    "start": 2491.151,
    "end": 2492.892,
    "text": "<v Bruce>game industry, which he had not experienced."
  },
  {
    "start": 2493.653,
    "end": 2498.236,
    "text": "<v Bruce>And I saw how we did it over there. And there was so many parallels to the same"
  },
  {
    "start": 2498.236,
    "end": 2501.698,
    "text": "<v Bruce>thing. We became pretty good friends, I think, you know, no question about it."
  },
  {
    "start": 2501.698,
    "end": 2505.161,
    "text": "<v Bruce>I remember going to lunch one time and decide whether we're going to make Railroad"
  },
  {
    "start": 2505.161,
    "end": 2508.043,
    "text": "<v Bruce>Tycoon or Covert Action. I mean, it was a funny lunch."
  },
  {
    "start": 2508.543,
    "end": 2511.619,
    "text": "<v Bruce>And I said, well, my money's on Railroad Tycoon. I mean, I was interested in"
  },
  {
    "start": 2511.619,
    "end": 2514.818,
    "text": "<v Bruce>in a railroad as a kid, you know, we used to ride trains to visit my grandparents,"
  },
  {
    "start": 2514.818,
    "end": 2517.73,
    "text": "<v Bruce>overnight trains, and I had a model railroad."
  },
  {
    "start": 2517.73,
    "end": 2520.451,
    "text": "<v Bruce>I had model railroading merit badge as a boy scout, you know,"
  },
  {
    "start": 2520.451,
    "end": 2524.734,
    "text": "<v Bruce>so I was interested in trains. And so I remember that lunch at a steakhouse"
  },
  {
    "start": 2524.734,
    "end": 2527.296,
    "text": "<v Bruce>and we sat there and decided that we would do railroad tycoon."
  },
  {
    "start": 2527.296,
    "end": 2530.638,
    "text": "<v Bruce>And he went back and told Bill, we're going to stop working on the covert action"
  },
  {
    "start": 2530.638,
    "end": 2532.139,
    "text": "<v Bruce>game and do railroad tycoon."
  },
  {
    "start": 2532.6,
    "end": 2536.482,
    "text": "<v Bruce>And I think Bill went, okay, whatever. And so that's how we got to do it."
  },
  {
    "start": 2536.482,
    "end": 2540.505,
    "text": "<v Bruce>But then that's why we couldn't do railroad tycoon too, because Bill says,"
  },
  {
    "start": 2540.505,
    "end": 2542.305,
    "text": "<v Bruce>okay, I let you skip that."
  },
  {
    "start": 2542.628,
    "end": 2546.07,
    "text": "<v Bruce>Spy game, Covert Action, but now I want you to finish it.\" So we had to finish"
  },
  {
    "start": 2546.07,
    "end": 2549.293,
    "text": "<v Bruce>Covert Action before we could go on to something new."
  },
  {
    "start": 2550.594,
    "end": 2554.797,
    "text": "<v Bruce>So Civilization was a little bit put on the sideline, and the Railroad Tycoon"
  },
  {
    "start": 2554.797,
    "end": 2558.6,
    "text": "<v Bruce>2 was completely stopped, and we did Covert Action. And my memory of Covert"
  },
  {
    "start": 2558.6,
    "end": 2561.883,
    "text": "<v Bruce>Action was, one of the things about it was, I said, well, this little sub game"
  },
  {
    "start": 2561.883,
    "end": 2564.364,
    "text": "<v Bruce>is not that interesting. Can we do something about making it?"
  },
  {
    "start": 2564.364,
    "end": 2565.406,
    "text": "<v Bruce>He says, nope, nope, nope, we're just finishing this."
  },
  {
    "start": 2565.946,
    "end": 2569.329,
    "text": "<v Bruce>We're not going to putz around with this game."
  },
  {
    "start": 2569.329,
    "end": 2570.67,
    "text": "<v Chris>It was not a passion project for either of you."
  },
  {
    "start": 2571.191,
    "end": 2574.193,
    "text": "<v Bruce>He agreed to do it, and it was interesting enough that he would do it,"
  },
  {
    "start": 2574.193,
    "end": 2576.214,
    "text": "<v Bruce>but it wasn't a passion project at the end."
  },
  {
    "start": 2576.595,
    "end": 2580.337,
    "text": "<v Bruce>So I stopped making suggestions about how to make covert action better,"
  },
  {
    "start": 2580.337,
    "end": 2584.1,
    "text": "<v Bruce>and we just completed it. And then we got to do Civilization."
  },
  {
    "start": 2584.421,
    "end": 2589.084,
    "text": "<v Chris>And as you described, initially Civilization was just between the"
  },
  {
    "start": 2589.084,
    "end": 2592.967,
    "text": "<v Chris>two of you. But at some point, then Sid decided to share it within the company."
  },
  {
    "start": 2593.188,
    "end": 2598.712,
    "text": "<v Chris>And in the designer's notes in the manual, there's this line. I think you wrote that."
  },
  {
    "start": 2599.232,
    "end": 2603.655,
    "text": "<v Chris>Wrote, it proved to be extraordinarily popular with the employees within Microprose."
  },
  {
    "start": 2605.457,
    "end": 2606.437,
    "text": "<v Chris>What did that mean?"
  },
  {
    "start": 2606.437,
    "end": 2609.94,
    "text": "<v Bruce>Well, it meant that when we had a game that needed to be tested,"
  },
  {
    "start": 2609.94,
    "end": 2611.501,
    "text": "<v Bruce>we'd ask people to play it."
  },
  {
    "start": 2612.022,
    "end": 2615.324,
    "text": "<v Bruce>Sometimes you had to really work hard to get people to play it and give you feedback."
  },
  {
    "start": 2615.805,
    "end": 2618.807,
    "text": "<v Bruce>That wasn't the case with Civilization. Everybody wanted to play it."
  },
  {
    "start": 2619.048,
    "end": 2623.11,
    "text": "<v Bruce>Everybody was playing it and bombarding us with ideas and suggestions and things like that."
  },
  {
    "start": 2623.651,
    "end": 2627.894,
    "text": "<v Bruce>So it had a tremendous reception within the company. We opened it up to more players."
  },
  {
    "start": 2628.455,
    "end": 2630.735,
    "text": "<v Bruce>Everybody had to give it a try. Everybody was very enthusiastic."
  },
  {
    "start": 2632.217,
    "end": 2634.679,
    "text": "<v Bruce>They loved it. They said, okay, this is going to be great. I mean,"
  },
  {
    "start": 2634.679,
    "end": 2638.562,
    "text": "<v Bruce>the way I felt day one, now the whole company felt that way."
  },
  {
    "start": 2638.562,
    "end": 2642.325,
    "text": "<v Chris>It seems that everybody was happy to play the game at that point,"
  },
  {
    "start": 2642.325,
    "end": 2646.588,
    "text": "<v Chris>but you mentioned once that it was pretty difficult to get people to actually"
  },
  {
    "start": 2646.588,
    "end": 2649.19,
    "text": "<v Chris>work on the game. Why is that?"
  },
  {
    "start": 2649.19,
    "end": 2653.053,
    "text": "<v Bruce>Well, that was because getting people to work on the game was handled"
  },
  {
    "start": 2653.053,
    "end": 2654.875,
    "text": "<v Bruce>by the guy in charge of game development."
  },
  {
    "start": 2655.255,
    "end": 2658.458,
    "text": "<v Bruce>I mean, we wanted more art, let's say. We wanted more art pieces."
  },
  {
    "start": 2658.458,
    "end": 2662.681,
    "text": "<v Bruce>We wanted some programming on the front end or back end of the game or something."
  },
  {
    "start": 2663.121,
    "end": 2668.185,
    "text": "<v Bruce>And so that meant that the guy in charge had to allocate people from the staff"
  },
  {
    "start": 2668.185,
    "end": 2673.027,
    "text": "<v Bruce>to do the work. I mean, Sid couldn't go tell this guy to work. I mean, he had to go to..."
  },
  {
    "start": 2672.261,
    "end": 2676.224,
    "text": "<v Bruce>Our development VP to get people to do it. And he said, well,"
  },
  {
    "start": 2676.224,
    "end": 2678.586,
    "text": "<v Bruce>that guy's busy on something more important to me, you know,"
  },
  {
    "start": 2678.586,
    "end": 2680.667,
    "text": "<v Bruce>so it was a struggle to get help."
  },
  {
    "start": 2681.048,
    "end": 2685.35,
    "text": "<v Bruce>That's what I meant by that. Eventually, as the company's enthusiasm for the"
  },
  {
    "start": 2685.35,
    "end": 2689.353,
    "text": "<v Bruce>game was just palpable, we got the help we needed, but it still meant the game"
  },
  {
    "start": 2689.353,
    "end": 2690.634,
    "text": "<v Bruce>came out later than expected."
  },
  {
    "start": 2690.634,
    "end": 2695.598,
    "text": "<v Chris>I see. Well, art is actually a great segue into the next section of things that"
  },
  {
    "start": 2695.598,
    "end": 2699.04,
    "text": "<v Chris>I'd like to discuss with you, because I have a couple of questions about specific"
  },
  {
    "start": 2699.04,
    "end": 2705.335,
    "text": "<v Chris>design elements of civilization that I find striking, and I'd love to hear your take on those."
  },
  {
    "start": 2705.725,
    "end": 2711.169,
    "text": "<v Chris>So first of all, in 2017 you did that GDC post-mortem with Cid,"
  },
  {
    "start": 2711.169,
    "end": 2717.374,
    "text": "<v Chris>and in that post-mortem you mentioned that for both of you, graphics were not"
  },
  {
    "start": 2717.374,
    "end": 2717.974,
    "text": "<v Chris>particularly important."
  },
  {
    "start": 2720.097,
    "end": 2726.161,
    "text": "<v Chris>If we look at the typical strategy game of that era, they were visually rather bland, I would say."
  },
  {
    "start": 2726.161,
    "end": 2731.885,
    "text": "<v Chris>But But Civilization ultimately turned out to be a visually rich VGA game with"
  },
  {
    "start": 2731.885,
    "end": 2736.048,
    "text": "<v Chris>a surprising amount of eye candy. How did that come about?"
  },
  {
    "start": 2736.309,
    "end": 2739.831,
    "text": "<v Bruce>We were going through a transition with graphics in that time period."
  },
  {
    "start": 2739.831,
    "end": 2743.934,
    "text": "<v Bruce>I started off with four-color graphics, and we were so excited when we got 16"
  },
  {
    "start": 2743.934,
    "end": 2745.155,
    "text": "<v Bruce>colors we could put in a game."
  },
  {
    "start": 2745.455,
    "end": 2748.377,
    "text": "<v Bruce>Although we couldn't use all 16, we didn't have the programming power to use"
  },
  {
    "start": 2748.377,
    "end": 2752.62,
    "text": "<v Bruce>all 16, we had to develop a palette. And then we got 64 colors to make a game,"
  },
  {
    "start": 2752.62,
    "end": 2754.982,
    "text": "<v Bruce>and so it was like, wow, we're rich beyond imagining."
  },
  {
    "start": 2755.223,
    "end": 2759.405,
    "text": "<v Bruce>So I think that we had grown up in a world where we had to be minimalist."
  },
  {
    "start": 2759.405,
    "end": 2763.248,
    "text": "<v Bruce>The graphics was not something we had a lot of functionality with,"
  },
  {
    "start": 2763.248,
    "end": 2767.051,
    "text": "<v Bruce>so we focused on the decisions the player would make, the game design,"
  },
  {
    "start": 2767.051,
    "end": 2768.862,
    "text": "<v Bruce>not so much what it looked like."
  },
  {
    "start": 2769.193,
    "end": 2773.656,
    "text": "<v Bruce>So I came out of a world where what it looked like was secondary to the decision"
  },
  {
    "start": 2773.656,
    "end": 2775.858,
    "text": "<v Bruce>making the player would make, the things the player would be doing."
  },
  {
    "start": 2775.939,
    "end": 2779.541,
    "text": "<v Bruce>And I think Sid, to some extent, was restricted by that as well."
  },
  {
    "start": 2779.801,
    "end": 2783.005,
    "text": "<v Bruce>But then when the graphics became more and more of a functionality,"
  },
  {
    "start": 2783.005,
    "end": 2787.371,
    "text": "<v Bruce>we had our art director who had a good ideas about how to make it look better."
  },
  {
    "start": 2787.752,
    "end": 2789.874,
    "text": "<v Bruce>And so a lot of the decisions about the art."
  },
  {
    "start": 2790.418,
    "end": 2793.4,
    "text": "<v Bruce>Fell to the art team, and they did a wonderful job."
  },
  {
    "start": 2793.881,
    "end": 2797.083,
    "text": "<v Bruce>I think the credit for that, in a lot of ways, would go to the art people,"
  },
  {
    "start": 2797.083,
    "end": 2800.986,
    "text": "<v Bruce>who took that ball and ran with it, made some really good decisions about how it would look."
  },
  {
    "start": 2801.257,
    "end": 2803.728,
    "text": "<v Bruce>It certainly wasn't me. I was not art-oriented."
  },
  {
    "start": 2804.349,
    "end": 2808.712,
    "text": "<v Bruce>I was focused on decisions the player was making, how the game proceeded,"
  },
  {
    "start": 2808.712,
    "end": 2812.895,
    "text": "<v Bruce>the technology and the things you unlocked, how the game would flow."
  },
  {
    "start": 2813.636,
    "end": 2815.677,
    "text": "<v Bruce>The art was like somebody else's responsibility."
  },
  {
    "start": 2816.218,
    "end": 2818.399,
    "text": "<v Chris>Was there a producer on Civilization?"
  },
  {
    "start": 2819.24,
    "end": 2823.563,
    "text": "<v Bruce>To the extent there was a producer, it was me. I was the guy who did all the"
  },
  {
    "start": 2823.563,
    "end": 2828.206,
    "text": "<v Bruce>stuff that Sid didn't want to do, and I think that I had a responsibility of"
  },
  {
    "start": 2828.206,
    "end": 2829.347,
    "text": "<v Bruce>liaising with everybody."
  },
  {
    "start": 2830.008,
    "end": 2833.65,
    "text": "<v Bruce>The art was decided, I think, by our art director. I'm kidding."
  },
  {
    "start": 2833.65,
    "end": 2836.472,
    "text": "<v Bruce>He's an old man. His name is Mike. I can't remember his last name."
  },
  {
    "start": 2837.073,
    "end": 2840.155,
    "text": "<v Bruce>But he would make a lot of decisions about art, and he was very good at that."
  },
  {
    "start": 2840.495,
    "end": 2845.138,
    "text": "<v Bruce>He would have a theme for our look, and I think it was a credit to him that the game looked so well."
  },
  {
    "start": 2845.138,
    "end": 2848.861,
    "text": "<v Chris>So I'm imagining right now, and you correct me if that's wrong,"
  },
  {
    "start": 2848.861,
    "end": 2853.985,
    "text": "<v Chris>that for the longest time during the development, there was basically this prototype"
  },
  {
    "start": 2853.985,
    "end": 2858.148,
    "text": "<v Chris>with programmers' art that Sid created by himself in there."
  },
  {
    "start": 2858.148,
    "end": 2861.351,
    "text": "<v Chris>And then at some point, that gets passed on to the art director,"
  },
  {
    "start": 2861.351,
    "end": 2864.413,
    "text": "<v Chris>or they get drawn into that project group."
  },
  {
    "start": 2864.874,
    "end": 2870.698,
    "text": "<v Chris>And then they basically just take what's there and expand on that and turn that into beautiful art."
  },
  {
    "start": 2871.18,
    "end": 2874.102,
    "text": "<v Bruce>I think that's probably the case. You'd have to ask Sid how much"
  },
  {
    "start": 2874.102,
    "end": 2877.446,
    "text": "<v Bruce>of his original art went out in the game. Is it published? I don't know."
  },
  {
    "start": 2877.728,
    "end": 2880.75,
    "text": "<v Bruce>I don't remember giving a lot of thought to that. I guess I looked at it every"
  },
  {
    "start": 2880.75,
    "end": 2883.454,
    "text": "<v Bruce>day, and things were changing every day, so..."
  },
  {
    "start": 2884.556,
    "end": 2887.438,
    "text": "<v Bruce>Thinking that, oh, SID's art's been changed never entered my mind."
  },
  {
    "start": 2887.438,
    "end": 2892.562,
    "text": "<v Bruce>Looking back, whatever, 35 years, I don't remember thinking about that as much."
  },
  {
    "start": 2892.562,
    "end": 2896.145,
    "text": "<v Bruce>If it looked better, I was pleased, and I was still focused on how I was playing."
  },
  {
    "start": 2897.065,
    "end": 2901.609,
    "text": "<v Bruce>Maybe everything in that game is new, and none of it is originally SID's handmade"
  },
  {
    "start": 2901.609,
    "end": 2902.549,
    "text": "<v Bruce>art. I don't remember now."
  },
  {
    "start": 2902.549,
    "end": 2905.732,
    "text": "<v Chris>I'm just reinforcing that point, or asking that question,"
  },
  {
    "start": 2905.732,
    "end": 2911.236,
    "text": "<v Chris>because I'd say that yes, Civilization is a very clever and even elegant game"
  },
  {
    "start": 2911.236,
    "end": 2916.78,
    "text": "<v Chris>mechanically, but what tends to get overlooked is that for its time it was also"
  },
  {
    "start": 2916.78,
    "end": 2918.081,
    "text": "<v Chris>visually very appealing."
  },
  {
    "start": 2918.081,
    "end": 2923.064,
    "text": "<v Chris>And I think that is a key element of why it was ultimately such a huge success."
  },
  {
    "start": 2923.064,
    "end": 2926.687,
    "text": "<v Chris>It's pretty much the same story with Age of Empires six years later,"
  },
  {
    "start": 2926.687,
    "end": 2930.95,
    "text": "<v Chris>because I think that most people who saw Age of Empires first recognized it"
  },
  {
    "start": 2930.95,
    "end": 2933.171,
    "text": "<v Chris>as an extraordinarily beautiful game."
  },
  {
    "start": 2933.171,
    "end": 2936.794,
    "text": "<v Chris>And that is part of the appeal that drew people to that game."
  },
  {
    "start": 2936.794,
    "end": 2940.157,
    "text": "<v Chris>And I think it's the same with Civilization for its time?"
  },
  {
    "start": 2940.737,
    "end": 2943.299,
    "text": "<v Bruce>That's probably true. I mean, I can't argue with it. I think that's very true."
  },
  {
    "start": 2943.299,
    "end": 2946.601,
    "text": "<v Bruce>It's like another presentation I made once at a game promise was like,"
  },
  {
    "start": 2946.601,
    "end": 2951.695,
    "text": "<v Bruce>when you're making a new game, you have to be different, differentiate and innovate. You can't copy."
  },
  {
    "start": 2952.126,
    "end": 2955.829,
    "text": "<v Bruce>It has to be different when you look at it. Age of Empires was different when"
  },
  {
    "start": 2955.829,
    "end": 2958.971,
    "text": "<v Bruce>you looked at it. It was not Command and Conquer. It was not Warcraft."
  },
  {
    "start": 2959.311,
    "end": 2963.114,
    "text": "<v Bruce>It was different. And it was also historical. But civilization was different"
  },
  {
    "start": 2963.114,
    "end": 2964.315,
    "text": "<v Bruce>than anything out there at the time."
  },
  {
    "start": 2964.315,
    "end": 2967.398,
    "text": "<v Bruce>I think it looked different than some of the other strategy games that are out"
  },
  {
    "start": 2967.398,
    "end": 2970.34,
    "text": "<v Bruce>there. And I think that was a big selling point. It was like the artwork drew"
  },
  {
    "start": 2970.34,
    "end": 2973.442,
    "text": "<v Bruce>you in, it welcomed you, you felt familiar with it, you wanted to explore,"
  },
  {
    "start": 2973.442,
    "end": 2977.325,
    "text": "<v Bruce>you wanted to see more of it. And that's a very positive aspect of the game."
  },
  {
    "start": 2977.686,
    "end": 2981.428,
    "text": "<v Bruce>If the game can hold your interest because of what decisions you're forced to"
  },
  {
    "start": 2981.428,
    "end": 2985.912,
    "text": "<v Bruce>make, it can also be enhanced and dramatically enhanced by how much fun it is"
  },
  {
    "start": 2985.912,
    "end": 2987.693,
    "text": "<v Bruce>to look at the stuff you're seeing on screen."
  },
  {
    "start": 2987.693,
    "end": 2988.153,
    "text": "<v Chris>Indeed."
  },
  {
    "start": 2988.153,
    "end": 2993.46,
    "text": "<v Bruce>And so I think that perhaps is an underestimated, undervalued aspect to civilization"
  },
  {
    "start": 2993.46,
    "end": 2997.646,
    "text": "<v Bruce>that it did look really great on your screen compared to what was out there"
  },
  {
    "start": 2997.646,
    "end": 3002.093,
    "text": "<v Bruce>at the time and what you've been playing up to that point. So the art was a very positive."
  },
  {
    "start": 3002.766,
    "end": 3004.948,
    "text": "<v Bruce>Addition to the game, a component to it."
  },
  {
    "start": 3004.948,
    "end": 3009.371,
    "text": "<v Chris>I'd say there's another undervalued aspect of Civilization,"
  },
  {
    "start": 3009.371,
    "end": 3012.614,
    "text": "<v Chris>and that doesn't go back to the art team, but to you as the designers."
  },
  {
    "start": 3014.596,
    "end": 3019.139,
    "text": "<v Chris>Having great game mechanics is one thing, but then there's the interactive layer,"
  },
  {
    "start": 3019.139,
    "end": 3020.66,
    "text": "<v Chris>so to speak, of the user interface."
  },
  {
    "start": 3021.041,
    "end": 3025.244,
    "text": "<v Chris>How is information presented to the users, and how can they interact with that?"
  },
  {
    "start": 3025.244,
    "end": 3029.427,
    "text": "<v Chris>And quickly coming back to Railroad Tycoon, because I think one of the best"
  },
  {
    "start": 3029.427,
    "end": 3033.01,
    "text": "<v Chris>things about Railroad Tycoon is the sidebar,"
  },
  {
    "start": 3033.01,
    "end": 3034.972,
    "text": "<v Chris>which has the mini-map and it"
  },
  {
    "start": 3034.972,
    "end": 3041.076,
    "text": "<v Chris>has the train list with the small visual representations of your trains."
  },
  {
    "start": 3041.777,
    "end": 3046.0,
    "text": "<v Chris>That's a fantastic example of what we would today call information design,"
  },
  {
    "start": 3046.0,
    "end": 3050.603,
    "text": "<v Chris>which is selecting and presenting key pieces of information in such a way that"
  },
  {
    "start": 3050.603,
    "end": 3054.226,
    "text": "<v Chris>the users can understand them easily and interpret them easily."
  },
  {
    "start": 3054.506,
    "end": 3059.31,
    "text": "<v Chris>And I think the same quality is in Civilization, which contains even more systems"
  },
  {
    "start": 3059.31,
    "end": 3064.403,
    "text": "<v Chris>than Railroad Tycoon did, but it excels at visualizing the pieces of information"
  },
  {
    "start": 3064.403,
    "end": 3069.136,
    "text": "<v Chris>that the player needs in order to understand them and then essentially manage them."
  },
  {
    "start": 3069.977,
    "end": 3073.94,
    "text": "<v Chris>So I think given its complexity, Civilization is pretty easy to read."
  },
  {
    "start": 3074.94,
    "end": 3079.243,
    "text": "<v Chris>How did that come about? Was there something that you were striving for?"
  },
  {
    "start": 3079.534,
    "end": 3082.605,
    "text": "<v Bruce>I don't recall. I would say that that is all Sid's responsibility."
  },
  {
    "start": 3082.986,
    "end": 3085.948,
    "text": "<v Bruce>That's his work I don't remember having any input on that kind of stuff."
  },
  {
    "start": 3085.948,
    "end": 3089.931,
    "text": "<v Bruce>Maybe I did I don't remember Maybe I told him I liked it and I encouraged him"
  },
  {
    "start": 3089.931,
    "end": 3090.992,
    "text": "<v Bruce>to do more But I don't know but"
  },
  {
    "start": 3090.992,
    "end": 3093.894,
    "text": "<v Bruce>I don't recall ever having conversations where I said you got to do this."
  },
  {
    "start": 3093.894,
    "end": 3097.476,
    "text": "<v Bruce>We're missing this This is missing. You need to put it in there I don't remember"
  },
  {
    "start": 3097.476,
    "end": 3101.079,
    "text": "<v Bruce>anything like that, but he would present these things in a new version and I'd"
  },
  {
    "start": 3101.079,
    "end": 3103.461,
    "text": "<v Bruce>say really like it That's really positive. I'd really helped me."
  },
  {
    "start": 3104.121,
    "end": 3107.534,
    "text": "<v Bruce>Maybe that's the kind of feedback I would give him but I don't remember personally"
  },
  {
    "start": 3107.534,
    "end": 3110.906,
    "text": "<v Bruce>personally, being instrumental in all that information flow."
  },
  {
    "start": 3110.946,
    "end": 3114.549,
    "text": "<v Chris>Okay, I see. So one last thing that maybe you might remember,"
  },
  {
    "start": 3114.549,
    "end": 3118.911,
    "text": "<v Chris>because there is one thing that is suspiciously absent from the game,"
  },
  {
    "start": 3118.911,
    "end": 3121.213,
    "text": "<v Chris>and that is a load function."
  },
  {
    "start": 3121.213,
    "end": 3125.775,
    "text": "<v Chris>So you cannot load your save game from within the game session."
  },
  {
    "start": 3125.775,
    "end": 3130.418,
    "text": "<v Chris>You have to quit back to DOS and then restart the entire game to load."
  },
  {
    "start": 3130.759,
    "end": 3136.002,
    "text": "<v Chris>And that is such a glaring omission that it has to be on purpose. Do you remember why?"
  },
  {
    "start": 3136.002,
    "end": 3141.845,
    "text": "<v Bruce>I have no idea about that. Programming issues like that were way out of my bailiwick."
  },
  {
    "start": 3142.946,
    "end": 3146.309,
    "text": "<v Chris>I thought this was most certainly a design decision, that for some reason,"
  },
  {
    "start": 3146.309,
    "end": 3150.632,
    "text": "<v Chris>you didn't want players to just quickly load a game."
  },
  {
    "start": 3150.632,
    "end": 3155.376,
    "text": "<v Chris>I had the impression, that would be my theory right now, that Sid and you wanted"
  },
  {
    "start": 3155.376,
    "end": 3159.86,
    "text": "<v Chris>players to stick with the decisions that they made, even if they turned out"
  },
  {
    "start": 3159.86,
    "end": 3163.803,
    "text": "<v Chris>to be detrimental, and just continue playing."
  },
  {
    "start": 3163.803,
    "end": 3167.325,
    "text": "<v Bruce>Well, you know, it's possible that that's the decision that was made."
  },
  {
    "start": 3167.325,
    "end": 3170.158,
    "text": "<v Bruce>I just don't recall it. You know, I don't remember having that being an issue."
  },
  {
    "start": 3170.588,
    "end": 3174.411,
    "text": "<v Bruce>I'm not the kind of person who's an optimizer who would quit to start over and"
  },
  {
    "start": 3174.411,
    "end": 3178.234,
    "text": "<v Bruce>do it better the second time I would start playing and then I would just keep"
  },
  {
    "start": 3178.234,
    "end": 3180.116,
    "text": "<v Bruce>going. If I made a mistake, I'd say, well."
  },
  {
    "start": 3180.845,
    "end": 3183.327,
    "text": "<v Bruce>I'll remember not to do that next time, and I'll just keep going."
  },
  {
    "start": 3183.327,
    "end": 3187.09,
    "text": "<v Bruce>The time I had invested in the game at that point would be something I didn't"
  },
  {
    "start": 3187.09,
    "end": 3190.973,
    "text": "<v Bruce>want to throw away. I mean, I'm too Scottish, maybe, to throw away all that"
  },
  {
    "start": 3190.973,
    "end": 3193.815,
    "text": "<v Bruce>effort and start over. I don't know. I just don't have any recollection of that"
  },
  {
    "start": 3193.815,
    "end": 3194.956,
    "text": "<v Bruce>being a discussion point."
  },
  {
    "start": 3194.956,
    "end": 3199.479,
    "text": "<v Chris>That's fine. Okay, then maybe to wrap up the design part,"
  },
  {
    "start": 3199.479,
    "end": 3201.021,
    "text": "<v Chris>a quick what-if scenario."
  },
  {
    "start": 3201.441,
    "end": 3205.174,
    "text": "<v Chris>What would you say, Bruce, how would Civilization have looked like,"
  },
  {
    "start": 3205.174,
    "end": 3207.286,
    "text": "<v Chris>turned out, if you hadn't been involved?"
  },
  {
    "start": 3208.347,
    "end": 3212.009,
    "text": "<v Bruce>Oh gosh i'd say you'd be very close to what it is you know i mean i represented"
  },
  {
    "start": 3212.009,
    "end": 3216.652,
    "text": "<v Bruce>every man and i was giving him feedback regularly and i think there's a few"
  },
  {
    "start": 3216.652,
    "end": 3219.454,
    "text": "<v Bruce>of the ideas in the game may have been mine but i"
  },
  {
    "start": 3219.584,
    "end": 3223.657,
    "text": "<v Bruce>mean i work with a bunch of really talented people there i think it's his partner"
  },
  {
    "start": 3223.657,
    "end": 3225.078,
    "text": "<v Bruce>have been one of the other designers."
  },
  {
    "start": 3225.658,
    "end": 3229.481,
    "text": "<v Bruce>I would probably been very similar i mean i think that the central design was"
  },
  {
    "start": 3229.481,
    "end": 3232.863,
    "text": "<v Bruce>all his and i don't have been a whole lot different but i would not learn as"
  },
  {
    "start": 3232.863,
    "end": 3235.525,
    "text": "<v Bruce>much so i'm eternally grateful that i was involved."
  },
  {
    "start": 3236.226,
    "end": 3240.929,
    "text": "<v Bruce>And it made a difference in my life. I think having worked on that game in the future of my life."
  },
  {
    "start": 3240.929,
    "end": 3244.691,
    "text": "<v Bruce>So, but I'm not sure that some of my colleagues wouldn't have done very well"
  },
  {
    "start": 3244.691,
    "end": 3247.814,
    "text": "<v Bruce>working with him on that team, maybe because we got along real well,"
  },
  {
    "start": 3247.814,
    "end": 3251.416,
    "text": "<v Bruce>it helped him move ahead and maybe fast, maybe faster."
  },
  {
    "start": 3251.416,
    "end": 3254.578,
    "text": "<v Bruce>Some of my colleagues were more confident in their ability."
  },
  {
    "start": 3254.578,
    "end": 3257.861,
    "text": "<v Bruce>Let's say it might've been argued more for something that he didn't really want."
  },
  {
    "start": 3257.861,
    "end": 3261.483,
    "text": "<v Bruce>I mean, I'd make my case. And if he says no, and I say, okay,"
  },
  {
    "start": 3261.483,
    "end": 3264.966,
    "text": "<v Bruce>decision's made, but I think some of my colleagues might have been saying,"
  },
  {
    "start": 3264.966,
    "end": 3267.868,
    "text": "<v Bruce>Hey, this is not right. I'm telling you, you got to change this."
  },
  {
    "start": 3267.868,
    "end": 3270.57,
    "text": "<v Bruce>They'd be more aggressive about fighting for their position."
  },
  {
    "start": 3271.071,
    "end": 3273.672,
    "text": "<v Bruce>So maybe I was a little easier to work with than somebody else."
  },
  {
    "start": 3273.672,
    "end": 3277.735,
    "text": "<v Bruce>But I'm not sure that he couldn't have made that game without my help."
  },
  {
    "start": 3277.735,
    "end": 3280.237,
    "text": "<v Chris>Sounds like you may be underestimating your role,"
  },
  {
    "start": 3280.237,
    "end": 3283.899,
    "text": "<v Chris>even if you were primarily the sounding board."
  },
  {
    "start": 3283.899,
    "end": 3288.503,
    "text": "<v Chris>But it seems like you helped Zid organize his thoughts, make decisions,"
  },
  {
    "start": 3288.503,
    "end": 3294.207,
    "text": "<v Chris>get to quick decisions as well, and keep that back and forth of ideas and feedback going."
  },
  {
    "start": 3295.068,
    "end": 3298.531,
    "text": "<v Bruce>That's very possible. And maybe because I'm this kind of person I am that worked"
  },
  {
    "start": 3298.531,
    "end": 3300.533,
    "text": "<v Bruce>really well for him and it encouraged him."
  },
  {
    "start": 3300.534,
    "end": 3303.736,
    "text": "<v Bruce>You know, like I said, some of my other people might have had a much higher"
  },
  {
    "start": 3303.736,
    "end": 3307.72,
    "text": "<v Bruce>confidence in their own abilities and argued more forcefully and take longer"
  },
  {
    "start": 3307.72,
    "end": 3309.882,
    "text": "<v Bruce>to get decisions made or something like that. I don't know. But you know,"
  },
  {
    "start": 3309.882,
    "end": 3312.284,
    "text": "<v Bruce>it's hard to say. I mean, I think we had a great relationship."
  },
  {
    "start": 3312.604,
    "end": 3313.866,
    "text": "<v Bruce>We work really well together."
  },
  {
    "start": 3314.577,
    "end": 3317.619,
    "text": "<v Bruce>It probably helped the game, maybe more than I'm willing to say,"
  },
  {
    "start": 3317.619,
    "end": 3321.181,
    "text": "<v Bruce>but I think he was a smart guy. He was a genius on that project,"
  },
  {
    "start": 3321.181,
    "end": 3324.143,
    "text": "<v Bruce>and I was the second stringer, and I helped him, and there's no question about"
  },
  {
    "start": 3324.143,
    "end": 3326.565,
    "text": "<v Bruce>it. But he would have done that game without me, I would have never done that"
  },
  {
    "start": 3326.565,
    "end": 3328.326,
    "text": "<v Bruce>game without him, I don't think. It's hard to say."
  },
  {
    "start": 3328.706,
    "end": 3334.13,
    "text": "<v Chris>You were the representation of the audience, in a way, which is extremely important."
  },
  {
    "start": 3334.13,
    "end": 3338.253,
    "text": "<v Bruce>That's a good analogy, I think. But I was a smart enough audience that I would"
  },
  {
    "start": 3338.253,
    "end": 3342.115,
    "text": "<v Bruce>give feedback and have ideas, and it wasn't just the average player."
  },
  {
    "start": 3342.115,
    "end": 3345.618,
    "text": "<v Bruce>I mean, I had some skills and some experience, and I'm sure it helped him."
  },
  {
    "start": 3346.499,
    "end": 3350.942,
    "text": "<v Chris>Yeah, I think we all know that providing useful feedback is an"
  },
  {
    "start": 3350.942,
    "end": 3353.523,
    "text": "<v Chris>art in itself. It's not a skill that everybody possesses."
  },
  {
    "start": 3354.504,
    "end": 3357.886,
    "text": "<v Chris>But anyway, so the game gets released in 1991."
  },
  {
    "start": 3358.267,
    "end": 3362.65,
    "text": "<v Chris>At which point did you realize that it was a success, a massive success?"
  },
  {
    "start": 3362.65,
    "end": 3367.493,
    "text": "<v Bruce>I don't really know exactly when. I don't recall. I just know that the reviews were terrific."
  },
  {
    "start": 3368.894,
    "end": 3372.477,
    "text": "<v Bruce>I'm not even sure if they ran out of them at some point. They didn't make enough"
  },
  {
    "start": 3372.477,
    "end": 3373.898,
    "text": "<v Bruce>in the first run and it's possible."
  },
  {
    "start": 3373.898,
    "end": 3378.001,
    "text": "<v Bruce>I don't remember that. I just know that it seemed to hit the ground running."
  },
  {
    "start": 3378.001,
    "end": 3381.263,
    "text": "<v Bruce>It got great reviews and people were talking about it."
  },
  {
    "start": 3381.263,
    "end": 3385.206,
    "text": "<v Bruce>At the time, we didn't have an internet, and so the word of mouth was like the"
  },
  {
    "start": 3385.206,
    "end": 3387.107,
    "text": "<v Bruce>magazine articles took a while to appear."
  },
  {
    "start": 3387.107,
    "end": 3390.409,
    "text": "<v Bruce>The sales numbers were only really feedback."
  },
  {
    "start": 3390.409,
    "end": 3392.831,
    "text": "<v Bruce>And then, of course, there were some problems with the game."
  },
  {
    "start": 3392.831,
    "end": 3395.693,
    "text": "<v Bruce>People figured out a way to beat it or easily or something or cheat,"
  },
  {
    "start": 3395.693,
    "end": 3399.756,
    "text": "<v Bruce>so we had to do some coding right away. At some point, they had to redo some"
  },
  {
    "start": 3399.756,
    "end": 3403.822,
    "text": "<v Bruce>things really quickly. We didn't have the instantaneous feedback that you do today."
  },
  {
    "start": 3404.243,
    "end": 3407.737,
    "text": "<v Bruce>When something is published within 24 hours, you've got a lot of people who've"
  },
  {
    "start": 3407.737,
    "end": 3411.373,
    "text": "<v Bruce>tried it, and a lot of social messaging is flowing."
  },
  {
    "start": 3411.894,
    "end": 3416.24,
    "text": "<v Bruce>So you know right away something about your game. It took a while for us to get feedback. But..."
  },
  {
    "start": 3416.965,
    "end": 3420.388,
    "text": "<v Bruce>At the scale we were used to, it was very fast and very positive."
  },
  {
    "start": 3420.388,
    "end": 3424.011,
    "text": "<v Chris>And did the success of Civilization change anything at MicroProse?"
  },
  {
    "start": 3425.172,
    "end": 3428.434,
    "text": "<v Bruce>I'm not sure about that. I would think that the management team was a little"
  },
  {
    "start": 3428.434,
    "end": 3430.856,
    "text": "<v Bruce>more open to different ideas instead of just simulators."
  },
  {
    "start": 3431.767,
    "end": 3435.42,
    "text": "<v Bruce>Well, there's a market out there for something else, you know."
  },
  {
    "start": 3435.42,
    "end": 3438.492,
    "text": "<v Bruce>I think that they were pretty impressed with how that game was selling."
  },
  {
    "start": 3439.083,
    "end": 3441.665,
    "text": "<v Bruce>And the other teams were encouraged to make some different kinds of games,"
  },
  {
    "start": 3441.665,
    "end": 3446.028,
    "text": "<v Bruce>I think. So the other people working there got permission to work on some different kinds of games."
  },
  {
    "start": 3446.568,
    "end": 3450.29,
    "text": "<v Chris>Okay, now we're coming back to your exit at Microprose."
  },
  {
    "start": 3450.891,
    "end": 3455.654,
    "text": "<v Chris>Now the interesting thing is, at that point in time, Civilization is out, it's a smash hit."
  },
  {
    "start": 3456.215,
    "end": 3460.698,
    "text": "<v Chris>You and Sid Meier had proven for the second time that you were something of"
  },
  {
    "start": 3460.698,
    "end": 3463.059,
    "text": "<v Chris>a dream team. Regular Tycoon, Civilization."
  },
  {
    "start": 3464.1,
    "end": 3469.203,
    "text": "<v Chris>You have commented earlier that this was your dream job, working with Sid in"
  },
  {
    "start": 3469.203,
    "end": 3474.647,
    "text": "<v Chris>particular. And Sid commented that he enjoyed working with you very much."
  },
  {
    "start": 3476.249,
    "end": 3482.213,
    "text": "<v Chris>And yet, less than a year later, you're leaving Microprose. How did this dream team get broken up?"
  },
  {
    "start": 3484.234,
    "end": 3489.398,
    "text": "<v Bruce>I was married by then. My wife was an executive with a big bank,"
  },
  {
    "start": 3489.398,
    "end": 3493.361,
    "text": "<v Bruce>a city bank, and they offered her a job that would force her to work for somebody"
  },
  {
    "start": 3493.361,
    "end": 3497.624,
    "text": "<v Bruce>she didn't really care about that much. And so she decided to retire and find"
  },
  {
    "start": 3497.624,
    "end": 3498.904,
    "text": "<v Bruce>a job in the Maryland-Baltimore-Washington area."
  },
  {
    "start": 3499.185,
    "end": 3502.287,
    "text": "<v Bruce>They wanted to move again. She already moved nine times for the company and"
  },
  {
    "start": 3502.287,
    "end": 3506.811,
    "text": "<v Bruce>they wanted to move again So I was happy with my job And so she said I'll find"
  },
  {
    "start": 3506.811,
    "end": 3510.503,
    "text": "<v Bruce>something else and so she took a year off and look for another work and then"
  },
  {
    "start": 3510.503,
    "end": 3515.026,
    "text": "<v Bruce>it turns out the economy was in terrible shape and she was having trouble finding a job and Meanwhile,"
  },
  {
    "start": 3515.026,
    "end": 3518.739,
    "text": "<v Bruce>Sid and I were putzing around with a Civil War game that the Battle of Gettysburg"
  },
  {
    "start": 3518.739,
    "end": 3521.621,
    "text": "<v Bruce>I think is what it was or the American Civil War."
  },
  {
    "start": 3521.621,
    "end": 3525.524,
    "text": "<v Bruce>That's what we were messing around with I actually left the company at the Christmas party."
  },
  {
    "start": 3525.524,
    "end": 3531.688,
    "text": "<v Bruce>It was my last event in 1992 So I worked there in 91 and 92 on other things."
  },
  {
    "start": 3531.688,
    "end": 3534.931,
    "text": "<v Bruce>I think it was mostly the Civil War game. And the problem was that my wife's"
  },
  {
    "start": 3534.931,
    "end": 3538.673,
    "text": "<v Bruce>job paid three times what I was making, and she was offered a job in Chicago"
  },
  {
    "start": 3538.673,
    "end": 3540.755,
    "text": "<v Bruce>three times what I was making."
  },
  {
    "start": 3540.755,
    "end": 3544.658,
    "text": "<v Bruce>And we were struggling a little bit with her not working. I was the lowest paid"
  },
  {
    "start": 3544.658,
    "end": 3548.741,
    "text": "<v Bruce>designer in the team at the company, and I kept getting raises,"
  },
  {
    "start": 3548.741,
    "end": 3551.203,
    "text": "<v Bruce>but they were not catching me up to what the other guys were making."
  },
  {
    "start": 3551.203,
    "end": 3553.825,
    "text": "<v Bruce>So people were telling me, you're getting way underpaid, you know,"
  },
  {
    "start": 3553.825,
    "end": 3557.387,
    "text": "<v Bruce>this is not fair. And going well. So we decided we would go, we would leave."
  },
  {
    "start": 3557.788,
    "end": 3560.49,
    "text": "<v Bruce>The Civil War game was not really going to take off, I think,"
  },
  {
    "start": 3560.49,
    "end": 3562.711,
    "text": "<v Bruce>and so I didn't know what we were going to do next."
  },
  {
    "start": 3563.032,
    "end": 3565.313,
    "text": "<v Bruce>The company was struggling a little bit, I think. I don't know,"
  },
  {
    "start": 3565.313,
    "end": 3567.115,
    "text": "<v Bruce>it wasn't doing great with other projects."
  },
  {
    "start": 3567.115,
    "end": 3570.097,
    "text": "<v Bruce>I don't remember the whole thing, but basically it was an economic decision."
  },
  {
    "start": 3570.097,
    "end": 3573.72,
    "text": "<v Bruce>We could live on my wife's salary, couldn't live on mine. So we moved,"
  },
  {
    "start": 3573.72,
    "end": 3575.321,
    "text": "<v Bruce>and I wasn't sure what I was going to do."
  },
  {
    "start": 3575.321,
    "end": 3579.945,
    "text": "<v Bruce>I actually was hired by a California book publisher to write strategy guides"
  },
  {
    "start": 3579.945,
    "end": 3583.31,
    "text": "<v Bruce>for computer games, because they had written books about civilization,"
  },
  {
    "start": 3583.31,
    "end": 3585.994,
    "text": "<v Bruce>maybe Railroad Tycoon also, and so I asked them."
  },
  {
    "start": 3586.628,
    "end": 3588.619,
    "text": "<v Bruce>Would you be interested in me having these books?\" And they said,"
  },
  {
    "start": 3588.619,
    "end": 3592.482,
    "text": "<v Bruce>absolutely. You wrote these manuals you can write. So they hired me to write"
  },
  {
    "start": 3592.482,
    "end": 3596.665,
    "text": "<v Bruce>books about games. And I actually worked on a strategy guide for the colonization"
  },
  {
    "start": 3596.665,
    "end": 3598.766,
    "text": "<v Bruce>game that Brian Reynolds did for Microprose."
  },
  {
    "start": 3599.227,
    "end": 3602.309,
    "text": "<v Bruce>So I wrote that strategy guide and three or four others or something."
  },
  {
    "start": 3603.21,
    "end": 3605.591,
    "text": "<v Bruce>That's what I did for the next pretty much the next two years."
  },
  {
    "start": 3605.792,
    "end": 3611.015,
    "text": "<v Chris>So you mentioned that you were one of the lowest paid game designers at Microprose."
  },
  {
    "start": 3611.927,
    "end": 3614.698,
    "text": "<v Chris>I wonder, I mean, this might be a bit of a sensitive question,"
  },
  {
    "start": 3614.698,
    "end": 3618.021,
    "text": "<v Chris>but you were working with Sid Meier and you had this great working relationship."
  },
  {
    "start": 3618.461,
    "end": 3621.544,
    "text": "<v Chris>I mean, we know that Sid was no longer a partner at Microprose,"
  },
  {
    "start": 3621.544,
    "end": 3624.126,
    "text": "<v Chris>but he certainly was someone with clout in the company."
  },
  {
    "start": 3624.746,
    "end": 3630.671,
    "text": "<v Chris>I wonder why didn't he leverage that clout to give his co-designer a great race"
  },
  {
    "start": 3630.671,
    "end": 3633.012,
    "text": "<v Chris>or a bonus or to retain him after all?"
  },
  {
    "start": 3633.012,
    "end": 3635.334,
    "text": "<v Bruce>I don't think it ever came up in the conversation,"
  },
  {
    "start": 3635.334,
    "end": 3637.175,
    "text": "<v Bruce>you know. It wasn't that big a deal."
  },
  {
    "start": 3637.175,
    "end": 3639.602,
    "text": "<v Bruce>I mean, I think other guys were making more money. I mean, one guy was telling"
  },
  {
    "start": 3639.602,
    "end": 3642.54,
    "text": "<v Bruce>me, You're way underpaid compared with other people are making I know for a"
  },
  {
    "start": 3642.54,
    "end": 3646.823,
    "text": "<v Bruce>fact that when I was hired There was another guy they're interviewing and he"
  },
  {
    "start": 3646.823,
    "end": 3651.387,
    "text": "<v Bruce>wanted X amount of money and I was hired for significantly less than him And"
  },
  {
    "start": 3651.387,
    "end": 3652.668,
    "text": "<v Bruce>then six months later he showed up."
  },
  {
    "start": 3652.668,
    "end": 3655.85,
    "text": "<v Bruce>So I figured he must have got what he wanted, right? So right away I thought you know,"
  },
  {
    "start": 3655.85,
    "end": 3660.534,
    "text": "<v Bruce>hey, maybe he did get that money Why did they pay me like, you know $7,000 less"
  },
  {
    "start": 3660.534,
    "end": 3663.827,
    "text": "<v Bruce>or whatever it was even though they kept giving me raises They said you got"
  },
  {
    "start": 3663.827,
    "end": 3667.099,
    "text": "<v Bruce>a good raise and I said, yeah But did I catch up to anybody and then I recruited"
  },
  {
    "start": 3667.099,
    "end": 3668.581,
    "text": "<v Bruce>a friend of mine to come work?"
  },
  {
    "start": 3668.581,
    "end": 3671.643,
    "text": "<v Bruce>And I think they repaid him more than I was making. I was already working on"
  },
  {
    "start": 3671.643,
    "end": 3676.026,
    "text": "<v Bruce>these games and they recruited a guy to work in their other game division for"
  },
  {
    "start": 3676.026,
    "end": 3678.608,
    "text": "<v Bruce>more than I was making. They had no experience in these games."
  },
  {
    "start": 3679.249,
    "end": 3682.291,
    "text": "<v Bruce>It wasn't eating at me or anything like that, but I was happily married and"
  },
  {
    "start": 3682.291,
    "end": 3686.034,
    "text": "<v Bruce>my wife was making three times my salary and I didn't know what the future of the company was."
  },
  {
    "start": 3686.034,
    "end": 3689.737,
    "text": "<v Bruce>They were struggling in some cases. I mean, the company was sold not too long"
  },
  {
    "start": 3689.737,
    "end": 3694.141,
    "text": "<v Bruce>after I left. Within a couple of years, I think it was sold to another company."
  },
  {
    "start": 3694.141,
    "end": 3698.224,
    "text": "<v Bruce>So I don't remember much about it. Maybe it was just an adventure to go to a"
  },
  {
    "start": 3698.224,
    "end": 3699.785,
    "text": "<v Bruce>new place and start something new."
  },
  {
    "start": 3700.366,
    "end": 3703.649,
    "text": "<v Bruce>I worked for two years with something with Sid. We didn't come up with any other"
  },
  {
    "start": 3703.649,
    "end": 3707.692,
    "text": "<v Bruce>ideas for a game. It wasn't going to be anything. The Civil War game was eventually published."
  },
  {
    "start": 3708.483,
    "end": 3711.966,
    "text": "<v Bruce>He did it with Jeff Briggs, but it didn't have the same feeling of anything"
  },
  {
    "start": 3711.966,
    "end": 3714.488,
    "text": "<v Bruce>like what we've done with Civilization, if by any means."
  },
  {
    "start": 3714.928,
    "end": 3717.45,
    "text": "<v Chris>Did you feel appreciated at Microprose?"
  },
  {
    "start": 3717.741,
    "end": 3721.883,
    "text": "<v Bruce>I did. What mattered to me was what Sid thought and what my colleagues thought."
  },
  {
    "start": 3722.274,
    "end": 3725.796,
    "text": "<v Bruce>The other people, those managers, you know, I was just another cog in the wheel,"
  },
  {
    "start": 3725.796,
    "end": 3729.379,
    "text": "<v Bruce>you know, and especially whatever I did for Sid was fine, they liked it,"
  },
  {
    "start": 3729.379,
    "end": 3732.541,
    "text": "<v Bruce>but I wasn't thought of anything special. I will say, when I left,"
  },
  {
    "start": 3732.541,
    "end": 3735.663,
    "text": "<v Bruce>they had a party for me, which I don't think they ever had for anybody."
  },
  {
    "start": 3735.663,
    "end": 3739.626,
    "text": "<v Bruce>They actually had a party and people dressed up and it was really,"
  },
  {
    "start": 3739.626,
    "end": 3743.149,
    "text": "<v Bruce>really, really nice. They really set me off in style."
  },
  {
    "start": 3743.689,
    "end": 3747.912,
    "text": "<v Bruce>So I think I was appreciated. I remember feeling really moved by the fact that"
  },
  {
    "start": 3747.912,
    "end": 3751.755,
    "text": "<v Bruce>they actually took time out of their day to have a party, to say goodbye and"
  },
  {
    "start": 3751.755,
    "end": 3754.877,
    "text": "<v Bruce>made fun of me and stuff like that. It was really nice."
  },
  {
    "start": 3754.877,
    "end": 3759.641,
    "text": "<v Chris>Do you wish that you would have had the opportunity to work with Sid Meier again?"
  },
  {
    "start": 3759.641,
    "end": 3762.983,
    "text": "<v Bruce>At one point I talked about it, because I talked about working with him from"
  },
  {
    "start": 3762.983,
    "end": 3766.646,
    "text": "<v Bruce>a distance. I said, look, I'm going to be in Chicago, in the Chicago area,"
  },
  {
    "start": 3766.646,
    "end": 3767.726,
    "text": "<v Bruce>I could work with you remotely."
  },
  {
    "start": 3768.467,
    "end": 3772.049,
    "text": "<v Bruce>And he said, no, I don't think it works the same. He just wasn't interested"
  },
  {
    "start": 3772.049,
    "end": 3774.551,
    "text": "<v Bruce>in it. So I look for something else to do."
  },
  {
    "start": 3774.551,
    "end": 3779.074,
    "text": "<v Chris>Okay. So that concluded your time at Microprose."
  },
  {
    "start": 3779.494,
    "end": 3783.837,
    "text": "<v Chris>And I mean, from the perspective of a gamer, I would say that's a good thing,"
  },
  {
    "start": 3783.837,
    "end": 3787.7,
    "text": "<v Chris>because ultimately that led to you working on Age of Empires,"
  },
  {
    "start": 3787.7,
    "end": 3789.821,
    "text": "<v Chris>which obviously became another classic."
  },
  {
    "start": 3790.462,
    "end": 3795.605,
    "text": "<v Chris>But that's a story for another day. So Bruce, Thank you so much for joining"
  },
  {
    "start": 3795.605,
    "end": 3800.588,
    "text": "<v Chris>me and for giving us so much insight into the development of Civilization and"
  },
  {
    "start": 3800.588,
    "end": 3802.529,
    "text": "<v Chris>your role in it. Thank you."
  },
  {
    "start": 3802.529,
    "end": 3806.172,
    "text": "<v Bruce>You're welcome, Chris. Like I tell you, it was a dream to work on that project."
  },
  {
    "start": 3806.172,
    "end": 3807.432,
    "text": "<v Bruce>It was a great experience."
  },
  {
    "start": 3807.853,
    "end": 3811.415,
    "text": "<v Bruce>It opened up doors for my future, and I learned so much."
  },
  {
    "start": 3811.755,
    "end": 3819.82,
    "text": "<v Bruce>I'm always grateful for the opportunity to work with Microprose and especially work with Sid."
  },
  {
    "start": 3819.82,
    "end": 3823.623,
    "text": "<v Chris>It's great. Thank you very much Bruce Shelley, that was a very pleasant conversation"
  },
  {
    "start": 3823.623,
    "end": 3827.966,
    "text": "<v Chris>and now I will briefly summarize for you what we talked about and what he told us."
  },
  {
    "start": 3827.966,
    "end": 3833.55,
    "text": "<v Chris>I asked him at the beginning what he is actually more often asked about,"
  },
  {
    "start": 3833.55,
    "end": 3835.931,
    "text": "<v Chris>about Civilization or Age of Empires."
  },
  {
    "start": 3837.192,
    "end": 3841.995,
    "text": "<v Chris>And he said, and that also sets the focus for the further conversation a bit,"
  },
  {
    "start": 3841.995,
    "end": 3846.899,
    "text": "<v Chris>Age of Empires was the game where he was deeply involved, was a really solid"
  },
  {
    "start": 3846.899,
    "end": 3851.442,
    "text": "<v Chris>part of the design team and he also says in advance that Civilization is the"
  },
  {
    "start": 3851.442,
    "end": 3854.283,
    "text": "<v Chris>game of Sid Meier and he only worked with him."
  },
  {
    "start": 3855.692,
    "end": 3860.254,
    "text": "<v Chris>Okay, but let's go into the background. How did Bruce Shelly come to Microprose?"
  },
  {
    "start": 3861.095,
    "end": 3864.758,
    "text": "<v Chris>Bruce Shelly was just under 40 when he started at Microprose."
  },
  {
    "start": 3864.758,
    "end": 3870.282,
    "text": "<v Chris>That means he had already done a lot before. He had already seen a lot of things and studied a lot."
  },
  {
    "start": 3870.282,
    "end": 3874.164,
    "text": "<v Chris>He first studied biology and environmental science at the University of Virginia."
  },
  {
    "start": 3874.164,
    "end": 3882.01,
    "text": "<v Chris>He then worked in that area and then went back to university, this time at BWL."
  },
  {
    "start": 3882.951,
    "end": 3885.773,
    "text": "<v Chris>Tried to figure out what he wanted to do in his life."
  },
  {
    "start": 3886.934,
    "end": 3891.257,
    "text": "<v Chris>During this time at the University of Virginia, there was a game club."
  },
  {
    "start": 3891.257,
    "end": 3896.341,
    "text": "<v Chris>A game club not in the sense of computer games, but that were board and pen and paper games."
  },
  {
    "start": 3896.341,
    "end": 3901.985,
    "text": "<v Chris>And with a group of members from this club, he then started a small publisher for pen and paper RPGs."
  },
  {
    "start": 3901.985,
    "end": 3907.629,
    "text": "<v Chris>That was, as he said, not his genre at all. He preferred the complex tabletop"
  },
  {
    "start": 3907.629,
    "end": 3913.113,
    "text": "<v Chris>war games, But for him it was an entry card into the gaming industry."
  },
  {
    "start": 3913.113,
    "end": 3916.956,
    "text": "<v Chris>So again, the gaming industry in the sense of board games, physical games."
  },
  {
    "start": 3917.136,
    "end": 3921.239,
    "text": "<v Chris>And he wanted to take advantage of the opportunity, especially because he came"
  },
  {
    "start": 3921.239,
    "end": 3924.981,
    "text": "<v Chris>into contact with manufacturers through his commitment to this small company."
  },
  {
    "start": 3924.981,
    "end": 3931.586,
    "text": "<v Chris>And so he got an internship at a company called Simulations Publications Incorporated,"
  },
  {
    "start": 3931.586,
    "end": 3937.31,
    "text": "<v Chris>a provider of strategy games, especially from a monthly magazine called Strategy"
  },
  {
    "start": 3937.31,
    "end": 3940.572,
    "text": "<v Chris>& Tactics Magazine, wherever the rules for a whole game were contained."
  },
  {
    "start": 3940.572,
    "end": 3945.526,
    "text": "<v Chris>There he was only there for a summer, then he realized that the company was"
  },
  {
    "start": 3945.526,
    "end": 3948.945,
    "text": "<v Chris>not doing so well, then wrote applications at this time and with the qualification"
  },
  {
    "start": 3948.945,
    "end": 3952.701,
    "text": "<v Chris>of this internship he was one of the really big ones in the industry,"
  },
  {
    "start": 3952.701,
    "end": 3954.862,
    "text": "<v Chris>namely at Avalon Hill in Baltimore, Maryland."
  },
  {
    "start": 3956.203,
    "end": 3957.644,
    "text": "<v Chris>He is 34 at this time."
  },
  {
    "start": 3959.125,
    "end": 3966.31,
    "text": "<v Chris>Avalon Hill is the market leader in the USA for serious strategy games,"
  },
  {
    "start": 3966.31,
    "end": 3969.292,
    "text": "<v Chris>war games, the tabletops. A pioneer in this area."
  },
  {
    "start": 3971.454,
    "end": 3976.677,
    "text": "<v Chris>Many historical scenarios, often World War II. Bruce told that he came into"
  },
  {
    "start": 3976.677,
    "end": 3982.621,
    "text": "<v Chris>contact with these games when he was on vacation with his family as a teenager on the beach."
  },
  {
    "start": 3982.621,
    "end": 3989.526,
    "text": "<v Chris>And on a rainy day, they discovered a first world war strategy game in a local shop by Avalon Hill."
  },
  {
    "start": 3989.846,
    "end": 3994.289,
    "text": "<v Chris>And he sank in there. That was very small-scale, complicated rules,"
  },
  {
    "start": 3994.289,
    "end": 3998.472,
    "text": "<v Chris>but it was like, he said, like if the map from a history book and it is also"
  },
  {
    "start": 3998.472,
    "end": 4001.054,
    "text": "<v Chris>very instructive to play something like that."
  },
  {
    "start": 4001.054,
    "end": 4005.958,
    "text": "<v Chris>Well, as I said, he comes to Avalon Hill, where he is hired to work through"
  },
  {
    "start": 4005.958,
    "end": 4010.061,
    "text": "<v Chris>the catalog of another company that Avalon Hill had just bought,"
  },
  {
    "start": 4010.061,
    "end": 4016.726,
    "text": "<v Chris>Victory Games, and to decide which games should be re-released and to make adjustments"
  },
  {
    "start": 4016.726,
    "end": 4021.61,
    "text": "<v Chris>there and then also for other games that will be brought to Avalon Hill at this"
  },
  {
    "start": 4021.61,
    "end": 4023.776,
    "text": "<v Chris>time. We're in the mid-80s here."
  },
  {
    "start": 4024.239,
    "end": 4026.685,
    "text": "<v Chris>An example he mentioned was a game called Titan."
  },
  {
    "start": 4027.669,
    "end": 4031.522,
    "text": "<v Chris>It comes from a small local manufacturer, who had already released the main"
  },
  {
    "start": 4031.522,
    "end": 4038.346,
    "text": "<v Chris>game on an add-on. It's a kind of chess with fantasy creatures on a hexagonal playing field."
  },
  {
    "start": 4038.726,
    "end": 4043.169,
    "text": "<v Chris>Then Avalon Hill took over and his job was to combine this game with the add-on,"
  },
  {
    "start": 4043.169,
    "end": 4047.912,
    "text": "<v Chris>refine the rules and ultimately make it ready for publication for Avalon Hill."
  },
  {
    "start": 4047.912,
    "end": 4050.994,
    "text": "<v Chris>So he was very busy with rules adjustments, equipment and so on."
  },
  {
    "start": 4050.994,
    "end": 4055.897,
    "text": "<v Chris>It didn't really occur to me like the work of a game designer,"
  },
  {
    "start": 4055.897,
    "end": 4058.859,
    "text": "<v Chris>but rather like that of a product manager."
  },
  {
    "start": 4058.939,
    "end": 4066.465,
    "text": "<v Chris>And he said, his title was Developer, so Entwickler, which he hardly did at Avalon Hill."
  },
  {
    "start": 4066.465,
    "end": 4071.149,
    "text": "<v Chris>Not not, but hardly was he able to come up with his own games."
  },
  {
    "start": 4071.149,
    "end": 4075.952,
    "text": "<v Chris>So even if we later know Bruce Shelley as someone who works as a designer in"
  },
  {
    "start": 4075.952,
    "end": 4080.336,
    "text": "<v Chris>the gaming industry, That may be the wrong picture of what he did."
  },
  {
    "start": 4080.456,
    "end": 4084.639,
    "text": "<v Chris>Not only with Avalon Hill, but also with Michael Broster, we'll get to that in a moment."
  },
  {
    "start": 4084.88,
    "end": 4089.963,
    "text": "<v Chris>The most famous thing he worked on with Avalon Hill is the game 1830,"
  },
  {
    "start": 4089.963,
    "end": 4094.345,
    "text": "<v Chris>an railway game from England by Francis Tresham."
  },
  {
    "start": 4094.786,
    "end": 4099.949,
    "text": "<v Chris>He had already published railway games in England and Avalon Hill bought the"
  },
  {
    "start": 4099.949,
    "end": 4101.651,
    "text": "<v Chris>rights to publish them in America."
  },
  {
    "start": 4101.651,
    "end": 4107.795,
    "text": "<v Chris>Bruce Shelley, the liaison in America, had a phone call with Francis Tresham about the Atlantic."
  },
  {
    "start": 4107.795,
    "end": 4114.559,
    "text": "<v Chris>So Tresham came up with an American version of his game, the 1830."
  },
  {
    "start": 4114.559,
    "end": 4120.845,
    "text": "<v Chris>And in the interplay between the two, Shelley adapted and prepared it for the US market."
  },
  {
    "start": 4120.845,
    "end": 4124.809,
    "text": "<v Chris>For example, the game was too difficult for him. One of the problems that bothered"
  },
  {
    "start": 4124.809,
    "end": 4132.035,
    "text": "<v Chris>them was that in the original version of Tresham you could only build one railway line after the other."
  },
  {
    "start": 4133.529,
    "end": 4137.272,
    "text": "<v Chris>And the adjustment he made, for example, was that from the beginning,"
  },
  {
    "start": 4137.272,
    "end": 4141.014,
    "text": "<v Chris>all railway lines are available in the big USA and you can choose which one"
  },
  {
    "start": 4141.014,
    "end": 4145.057,
    "text": "<v Chris>you want to build, which makes the game more open and flexible."
  },
  {
    "start": 4145.418,
    "end": 4150.161,
    "text": "<v Chris>From this 1830, which was a super popular game for the conditions of Avalon"
  },
  {
    "start": 4150.161,
    "end": 4156.125,
    "text": "<v Chris>Hill, a whole series has been made, which is still running today."
  },
  {
    "start": 4156.125,
    "end": 4160.608,
    "text": "<v Chris>After four or five years, he shifts his focus to the computer games division"
  },
  {
    "start": 4160.608,
    "end": 4165.572,
    "text": "<v Chris>of Avalon Hill, because for a long time now DS has been a publisher of computer games."
  },
  {
    "start": 4165.572,
    "end": 4170.095,
    "text": "<v Chris>Avalon Hill publishes both external games as well as licensed or set games,"
  },
  {
    "start": 4170.095,
    "end": 4173.057,
    "text": "<v Chris>their own board games, as digital versions."
  },
  {
    "start": 4173.617,
    "end": 4177.299,
    "text": "<v Chris>Bruce Shelley is not particularly enthusiastic about this. On the one hand,"
  },
  {
    "start": 4177.299,
    "end": 4180.341,
    "text": "<v Chris>Avalon Hill does not put a lot of effort into the development of computer games."
  },
  {
    "start": 4180.341,
    "end": 4182.563,
    "text": "<v Chris>Most of the time they buy programs from some external people,"
  },
  {
    "start": 4182.563,
    "end": 4184.784,
    "text": "<v Chris>which were mostly simply tailored."
  },
  {
    "start": 4185.485,
    "end": 4191.008,
    "text": "<v Chris>Avalon Hill has been around since the late 70s, early 80s, and there is not"
  },
  {
    "start": 4191.008,
    "end": 4193.47,
    "text": "<v Chris>so much competition yet, but the more professional this market becomes,"
  },
  {
    "start": 4193.47,
    "end": 4195.752,
    "text": "<v Chris>the more they hit the back."
  },
  {
    "start": 4195.752,
    "end": 4198.414,
    "text": "<v Chris>Shelly remembers, for example, a game that Avalon Hill brought out,"
  },
  {
    "start": 4198.414,
    "end": 4203.378,
    "text": "<v Chris>called NBA, a basketball game with the official license of the NBA at the time, i.e."
  },
  {
    "start": 4203.378,
    "end": 4207.741,
    "text": "<v Chris>The American League, and Shelly makes the quality assurance for it,"
  },
  {
    "start": 4207.741,
    "end": 4211.304,
    "text": "<v Chris>so he notices, for example, that all the statistics The characteristics of the players, i.e."
  },
  {
    "start": 4211.304,
    "end": 4216.067,
    "text": "<v Chris>The original NBA players of this era, do not at all match the strengths of the"
  },
  {
    "start": 4216.067,
    "end": 4219.15,
    "text": "<v Chris>players. Shelly is a passionate basketball player. That will play a role in"
  },
  {
    "start": 4219.15,
    "end": 4223.872,
    "text": "<v Chris>the story. He knows his way around that. And he finds it pretty ridiculous how that is implemented."
  },
  {
    "start": 4225.414,
    "end": 4229.357,
    "text": "<v Chris>So he wasn't particularly enthusiastic about what Avalon Hilda did."
  },
  {
    "start": 4229.357,
    "end": 4233.279,
    "text": "<v Chris>But what he is enthusiastic about is another player he met at this time."
  },
  {
    "start": 4233.279,
    "end": 4236.021,
    "text": "<v Chris>A friend recommends him to play Pirates."
  },
  {
    "start": 4237.042,
    "end": 4239.824,
    "text": "<v Chris>The game by Sid Meier, by Microprose, which was released in 1987."
  },
  {
    "start": 4239.824,
    "end": 4244.907,
    "text": "<v Chris>And Shelley is impressed by that. And he also knows that Microprose is based"
  },
  {
    "start": 4244.907,
    "end": 4247.389,
    "text": "<v Chris>in the same city, in Baltimore, in the north of the city."
  },
  {
    "start": 4247.389,
    "end": 4252.252,
    "text": "<v Chris>Now, Bruce Shelley is not a computer-savvy person at this point."
  },
  {
    "start": 4252.252,
    "end": 4256.385,
    "text": "<v Chris>He was never a programmer, and will never be a programmer. He is someone who"
  },
  {
    "start": 4256.385,
    "end": 4260.758,
    "text": "<v Chris>is engaged in design. But he thinks, okay, how could I get a foot in the door?"
  },
  {
    "start": 4260.758,
    "end": 4263.621,
    "text": "<v Chris>That seems to be the future for me with these computer games."
  },
  {
    "start": 4264.422,
    "end": 4269.765,
    "text": "<v Chris>And with his methods he then simply tried to develop a computer game-like project."
  },
  {
    "start": 4269.765,
    "end": 4276.57,
    "text": "<v Chris>As I said, he can't program, but he designs a solo war game for Avalon Hill. A solo strategy game."
  },
  {
    "start": 4277.21,
    "end": 4281.213,
    "text": "<v Chris>Patterns Best is what it's called. It came out in 1987 and it's a war game that"
  },
  {
    "start": 4281.213,
    "end": 4283.975,
    "text": "<v Chris>you can play alone. As a single player."
  },
  {
    "start": 4284.575,
    "end": 4288.157,
    "text": "<v Chris>It looks like the other Avalon Hill war game with lots of markers and thick"
  },
  {
    "start": 4288.157,
    "end": 4292.1,
    "text": "<v Chris>rules and stuff. But he describes it as a finger exercise for computer games,"
  },
  {
    "start": 4292.1,
    "end": 4296.162,
    "text": "<v Chris>because he says that most computer games of today are single-player games."
  },
  {
    "start": 4296.744,
    "end": 4301.427,
    "text": "<v Chris>Well, it takes a while for Bruce to get into the door at Microprose & Foose."
  },
  {
    "start": 4301.427,
    "end": 4305.25,
    "text": "<v Chris>He remembers that he tried to be a model for almost a year and to convince them"
  },
  {
    "start": 4305.25,
    "end": 4307.812,
    "text": "<v Chris>that they need someone who can really make games."
  },
  {
    "start": 4307.812,
    "end": 4312.816,
    "text": "<v Chris>Well, I can't program, but I know how game rules work. And finally it comes"
  },
  {
    "start": 4312.816,
    "end": 4315.918,
    "text": "<v Chris>to the point that he is actually hired, but at a fairly low salary."
  },
  {
    "start": 4315.918,
    "end": 4317.238,
    "text": "<v Chris>So, now we're at Microprose."
  },
  {
    "start": 4319.061,
    "end": 4324.064,
    "text": "<v Chris>As I said, he's almost 40 now, Bruce Shelley. and we are in 1988 when he started"
  },
  {
    "start": 4324.064,
    "end": 4329.669,
    "text": "<v Chris>there as a pure designer, because, as I said, he does not have any programming knowledge."
  },
  {
    "start": 4330.71,
    "end": 4335.193,
    "text": "<v Chris>This is unusual for Microprose at the time, but not unique. In the office next"
  },
  {
    "start": 4335.193,
    "end": 4337.315,
    "text": "<v Chris>to him, for example, is Lawrence Schick."
  },
  {
    "start": 4337.715,
    "end": 4341.458,
    "text": "<v Chris>This is a name that is also known in the gaming industry. He comes from TSR,"
  },
  {
    "start": 4341.458,
    "end": 4345.441,
    "text": "<v Chris>the makers of Dungeons & Dragons, and was then briefly at Coleco,"
  },
  {
    "start": 4345.441,
    "end": 4347.943,
    "text": "<v Chris>the makers of ColecoVision, a separate console."
  },
  {
    "start": 4348.484,
    "end": 4352.126,
    "text": "<v Chris>He worked for Microprose for many years as a designer and producer."
  },
  {
    "start": 4352.126,
    "end": 4354.168,
    "text": "<v Chris>Later he switched to Bethesda."
  },
  {
    "start": 4354.969,
    "end": 4358.231,
    "text": "<v Chris>But he is also someone who does not come from the background of programming."
  },
  {
    "start": 4358.412,
    "end": 4360.112,
    "text": "<v Chris>What is Bruce Shelley doing at Microprose?"
  },
  {
    "start": 4360.533,
    "end": 4365.497,
    "text": "<v Chris>He works as the first project on F-19 Stealth Fighter, a flight simulation,"
  },
  {
    "start": 4365.497,
    "end": 4368.779,
    "text": "<v Chris>and makes 3D models and the map."
  },
  {
    "start": 4369.1,
    "end": 4374.064,
    "text": "<v Chris>So he builds the plane models in the editor polygon and on the map,"
  },
  {
    "start": 4374.064,
    "end": 4378.026,
    "text": "<v Chris>where an air defense station should be and where an airfield should be, and so on."
  },
  {
    "start": 4379.488,
    "end": 4382.91,
    "text": "<v Chris>This is an unusual task for someone who is hired as a designer."
  },
  {
    "start": 4383.31,
    "end": 4388.254,
    "text": "<v Chris>Sure, we're not yet in the era where 3D graphics have a role of their own,"
  },
  {
    "start": 4388.254,
    "end": 4392.256,
    "text": "<v Chris>3D modellers or something, but shouldn't he be making games now?"
  },
  {
    "start": 4393.017,
    "end": 4396.68,
    "text": "<v Chris>And I looked at the other interviews and sources in advance,"
  },
  {
    "start": 4396.68,
    "end": 4400.062,
    "text": "<v Chris>what he did with the Microprose Debut Chalet, and it seemed to me that it was"
  },
  {
    "start": 4400.062,
    "end": 4403.445,
    "text": "<v Chris>pretty wide-ranging. So sometimes it was research, sometimes documentation,"
  },
  {
    "start": 4403.445,
    "end": 4406.928,
    "text": "<v Chris>he wrote manuals, did budget analysis, assisted Sid Meier."
  },
  {
    "start": 4407.328,
    "end": 4411.351,
    "text": "<v Chris>These are all additional tasks. Does he have his own projects?"
  },
  {
    "start": 4411.351,
    "end": 4413.052,
    "text": "<v Chris>Does he do something himself with Microprose?"
  },
  {
    "start": 4413.433,
    "end": 4419.858,
    "text": "<v Chris>And his answer to that is not really. In the four years he's been at the company,"
  },
  {
    "start": 4419.858,
    "end": 4422.08,
    "text": "<v Chris>he works more as a producer than as a designer."
  },
  {
    "start": 4422.32,
    "end": 4425.963,
    "text": "<v Chris>He then added, for example, in the recruitment, he has an externally developed"
  },
  {
    "start": 4425.963,
    "end": 4428.226,
    "text": "<v Chris>game called Destroyer Escort, he has taken care of it as a producer."
  },
  {
    "start": 4428.226,
    "end": 4433.212,
    "text": "<v Chris>He did the briefings for sales teams when games had to be presented."
  },
  {
    "start": 4433.212,
    "end": 4437.277,
    "text": "<v Chris>He worked with the layouters of the manuals to create the manuals."
  },
  {
    "start": 4437.277,
    "end": 4441.062,
    "text": "<v Chris>He took care of the quality assurance, initiated game tests,"
  },
  {
    "start": 4441.062,
    "end": 4444.306,
    "text": "<v Chris>maintained the bug lists. All kinds of things."
  },
  {
    "start": 4445.624,
    "end": 4449.827,
    "text": "<v Chris>But that's because of the work with Sid Meier,"
  },
  {
    "start": 4449.827,
    "end": 4453.55,
    "text": "<v Chris>and you have to say that he's never understaffed,"
  },
  {
    "start": 4453.55,
    "end": 4457.653,
    "text": "<v Chris>but works in the developer team of Microprose,"
  },
  {
    "start": 4457.653,
    "end": 4462.777,
    "text": "<v Chris>which is called MPS Labs, and there's a boss, a head of it, that's first Steve"
  },
  {
    "start": 4462.777,
    "end": 4466.3,
    "text": "<v Chris>Meier and then later, also at the time of Civilization, Ted Markley,"
  },
  {
    "start": 4466.3,
    "end": 4469.402,
    "text": "<v Chris>and those are the executives of Bruce Shelley, not Sid Meier."
  },
  {
    "start": 4470.223,
    "end": 4475.907,
    "text": "<v Chris>What we're always interested in is, what did the office look like back then"
  },
  {
    "start": 4475.907,
    "end": 4480.271,
    "text": "<v Chris>at Microprose? He guided us through mentally. He had about 100 people at the end of the 80s."
  },
  {
    "start": 4480.431,
    "end": 4484.414,
    "text": "<v Chris>Bruce says, of course, with hierarchies, departments, the department heads and so on."
  },
  {
    "start": 4484.414,
    "end": 4488.877,
    "text": "<v Chris>And that was in Hunt Valley, on the outskirts of Baltimore, a long,"
  },
  {
    "start": 4488.877,
    "end": 4489.978,
    "text": "<v Chris>flat, one-story building."
  },
  {
    "start": 4489.978,
    "end": 4494.221,
    "text": "<v Chris>At the beginning, the entrance area with a large conference room."
  },
  {
    "start": 4494.221,
    "end": 4498.704,
    "text": "<v Chris>And then it was divided into two wings. On the left, the management and all"
  },
  {
    "start": 4498.704,
    "end": 4500.226,
    "text": "<v Chris>the marketing sales departments."
  },
  {
    "start": 4501.167,
    "end": 4505.77,
    "text": "<v Chris>A warehouse is also part of it, where all the products, packages and so on are"
  },
  {
    "start": 4505.77,
    "end": 4507.091,
    "text": "<v Chris>stored and ready for shipping."
  },
  {
    "start": 4507.111,
    "end": 4511.234,
    "text": "<v Chris>And the whole right wing, the development department. The first office there"
  },
  {
    "start": 4511.234,
    "end": 4514.096,
    "text": "<v Chris>on the right side, a very large office, that of Sid Meier."
  },
  {
    "start": 4514.096,
    "end": 4518.96,
    "text": "<v Chris>Then a corridor around such an inner courtyard and there are individual offices"
  },
  {
    "start": 4518.96,
    "end": 4522.843,
    "text": "<v Chris>lined up. So no large offices. Bruce has a single office in the back corner."
  },
  {
    "start": 4522.843,
    "end": 4526.766,
    "text": "<v Chris>Next to it, as I said, Lawrence Schick sits opposite him."
  },
  {
    "start": 4527.147,
    "end": 4531.01,
    "text": "<v Chris>Offices of two programmers and so all the disciplines in the development department"
  },
  {
    "start": 4531.01,
    "end": 4533.472,
    "text": "<v Chris>mix up. Offices for graphic designers, offices for programmers,"
  },
  {
    "start": 4533.472,
    "end": 4535.033,
    "text": "<v Chris>offices for designers and so on."
  },
  {
    "start": 4535.822,
    "end": 4538.764,
    "text": "<v Chris>Sid Meier meets Bruce Shelley because they work on the same project."
  },
  {
    "start": 4539.085,
    "end": 4543.608,
    "text": "<v Chris>This F-19 Stealth Fighter is a project on which Sid Meier is the chief designer."
  },
  {
    "start": 4544.769,
    "end": 4549.932,
    "text": "<v Chris>Logically, they meet in meetings and talk. Bruce describes Sid Meier as a quiet"
  },
  {
    "start": 4549.932,
    "end": 4553.675,
    "text": "<v Chris>person, a distanced person, who needs a while before he disappears."
  },
  {
    "start": 4553.995,
    "end": 4555.757,
    "text": "<v Chris>But the two get along quite well."
  },
  {
    "start": 4556.317,
    "end": 4559.159,
    "text": "<v Chris>Bruce has described three reasons for this."
  },
  {
    "start": 4559.159,
    "end": 4563.342,
    "text": "<v Chris>On the one hand, they have common interests. Both are very interested in history,"
  },
  {
    "start": 4563.342,
    "end": 4566.525,
    "text": "<v Chris>both read a lot, but above all they are very interested in game design,"
  },
  {
    "start": 4566.525,
    "end": 4571.308,
    "text": "<v Chris>in the craftsmanship of game design, and they quickly get into the technical aspects of it."
  },
  {
    "start": 4571.308,
    "end": 4575.831,
    "text": "<v Chris>Then there are joint board game nights, where Bruce brings games,"
  },
  {
    "start": 4575.831,
    "end": 4580.194,
    "text": "<v Chris>for example his 1830 or the Civilization board game by Avalon Hill,"
  },
  {
    "start": 4580.194,
    "end": 4585.158,
    "text": "<v Chris>which already exists at the time, by the way also by Francis Thresham from England."
  },
  {
    "start": 4585.959,
    "end": 4588.56,
    "text": "<v Chris>Sid Meier also takes part in that, he welds them closer together,"
  },
  {
    "start": 4588.56,
    "end": 4592.543,
    "text": "<v Chris>and then Bruce says he was also just ready to take on tasks from other people"
  },
  {
    "start": 4592.543,
    "end": 4596.826,
    "text": "<v Chris>that they didn't want to do. And he does that with Sid. He is ready to do things"
  },
  {
    "start": 4596.826,
    "end": 4599.188,
    "text": "<v Chris>for Sid that he doesn't want to do."
  },
  {
    "start": 4599.629,
    "end": 4602.871,
    "text": "<v Chris>That's how it comes that Sid asks him at some point if he wants to assist him"
  },
  {
    "start": 4602.871,
    "end": 4604.772,
    "text": "<v Chris>in his next game. That's Railroad Tycoon."
  },
  {
    "start": 4605.233,
    "end": 4610.496,
    "text": "<v Chris>This is an era where Bruce says he was enthusiastic about this possibility."
  },
  {
    "start": 4611.037,
    "end": 4615.4,
    "text": "<v Chris>He loves the job. He thinks the games are great. He thinks the work with Sid"
  },
  {
    "start": 4615.4,
    "end": 4617.581,
    "text": "<v Chris>Meier, who he thinks is a genius, is great."
  },
  {
    "start": 4617.901,
    "end": 4620.804,
    "text": "<v Chris>He is also in love with his future wife. It's going well for him."
  },
  {
    "start": 4620.804,
    "end": 4624.496,
    "text": "<v Chris>He says he would have worked for free at that time."
  },
  {
    "start": 4625.187,
    "end": 4630.07,
    "text": "<v Chris>And Sid and he get along great. They do research trips together to the railway"
  },
  {
    "start": 4630.07,
    "end": 4632.432,
    "text": "<v Chris>museum, for example, go to lunch together."
  },
  {
    "start": 4633.013,
    "end": 4637.116,
    "text": "<v Chris>Later, when Bruce gets married, Sid is there too. The two of them get along."
  },
  {
    "start": 4637.116,
    "end": 4642.6,
    "text": "<v Chris>One day they are eating at a steakhouse and actually Sid Meier has to work on"
  },
  {
    "start": 4642.6,
    "end": 4644.551,
    "text": "<v Chris>an agent game called Covert Action."
  },
  {
    "start": 4645.061,
    "end": 4649.004,
    "text": "<v Chris>But he would much rather do this railway game he was working on and then obviously"
  },
  {
    "start": 4649.004,
    "end": 4652.007,
    "text": "<v Chris>asks Bruce what he thinks about it. And Bruce says, yes, of course,"
  },
  {
    "start": 4652.007,
    "end": 4654.548,
    "text": "<v Chris>the railway. What to stop?"
  },
  {
    "start": 4655.069,
    "end": 4657.951,
    "text": "<v Chris>Railroad Tycoon is created. This is the first game where they cooperate."
  },
  {
    "start": 4658.531,
    "end": 4663.135,
    "text": "<v Chris>Then comes Covert Action, where they also work together. But that's not a love"
  },
  {
    "start": 4663.135,
    "end": 4664.455,
    "text": "<v Chris>project for either of them."
  },
  {
    "start": 4664.576,
    "end": 4666.817,
    "text": "<v Chris>They have to do that because the boss wants it."
  },
  {
    "start": 4667.278,
    "end": 4672.021,
    "text": "<v Chris>Bruce said that all the suggestions he made to make the game better were usually"
  },
  {
    "start": 4672.021,
    "end": 4674.462,
    "text": "<v Chris>rejected by Sid. with the hint that the game just has to be finished."
  },
  {
    "start": 4674.462,
    "end": 4678.963,
    "text": "<v Chris>It doesn't necessarily have to get better, it just has to come to an end."
  },
  {
    "start": 4678.963,
    "end": 4681.023,
    "text": "<v Chris>Because they want to make Civilization."
  },
  {
    "start": 4681.944,
    "end": 4686.565,
    "text": "<v Chris>We talked a little bit about this head office. The head office is called Bill"
  },
  {
    "start": 4686.565,
    "end": 4690.446,
    "text": "<v Chris>Steele. Bill Steele is the co-founder of Microprose and the co-owner."
  },
  {
    "start": 4690.866,
    "end": 4695.867,
    "text": "<v Chris>He and Sid Meier own the company for 50% and Steele is the manager."
  },
  {
    "start": 4695.867,
    "end": 4700.188,
    "text": "<v Chris>So the one who makes the management announcements in the daily business."
  },
  {
    "start": 4700.479,
    "end": 4707.664,
    "text": "<v Chris>And he's a character, let's say, a former Air Force pilot, a very extroverted, loud person."
  },
  {
    "start": 4708.726,
    "end": 4714.61,
    "text": "<v Chris>And Bruce remembers that leadership went to Michael Bros. because they couldn't deal with Steely."
  },
  {
    "start": 4715.07,
    "end": 4718.292,
    "text": "<v Chris>Steve Meier, for example, his first boss, that's how it was with him."
  },
  {
    "start": 4719.033,
    "end": 4722.836,
    "text": "<v Chris>And there's a very nice anecdote he told, and that kind of adds up to this account"
  },
  {
    "start": 4722.836,
    "end": 4726.138,
    "text": "<v Chris>that Steely must have been a difficult person."
  },
  {
    "start": 4727.019,
    "end": 4730.642,
    "text": "<v Chris>And although that sometimes led to tensions in the company."
  },
  {
    "start": 4731.182,
    "end": 4734.745,
    "text": "<v Chris>Because I said before, Bruce Shelley is a passionate basketball player."
  },
  {
    "start": 4734.745,
    "end": 4736.867,
    "text": "<v Chris>At the time he plays several times a week."
  },
  {
    "start": 4737.527,
    "end": 4741.711,
    "text": "<v Chris>He is also a big man, just under 1.90 m. And then he finds out that basketball"
  },
  {
    "start": 4741.711,
    "end": 4744.453,
    "text": "<v Chris>is also played at Microprose. In the warehouse, in the company's own warehouse,"
  },
  {
    "start": 4744.453,
    "end": 4747.895,
    "text": "<v Chris>there is also a small basketball court and people play there regularly."
  },
  {
    "start": 4748.656,
    "end": 4751.839,
    "text": "<v Chris>Not necessarily from the development department of the nerds,"
  },
  {
    "start": 4752.059,
    "end": 4755.341,
    "text": "<v Chris>but rather from the other departments, and above all the managers,"
  },
  {
    "start": 4755.341,
    "end": 4758.944,
    "text": "<v Chris>the leaders of the basketball team. And because Bruce participates,"
  },
  {
    "start": 4758.944,
    "end": 4760.045,
    "text": "<v Chris>he gets to know the managers."
  },
  {
    "start": 4760.425,
    "end": 4763.808,
    "text": "<v Chris>The other designers in the development department are always wondering why he"
  },
  {
    "start": 4763.808,
    "end": 4767.551,
    "text": "<v Chris>is greeted by the marketing people. Hey Bruce, how are you?"
  },
  {
    "start": 4767.871,
    "end": 4772.694,
    "text": "<v Chris>How do you know them? But that brings this sport together. And who also plays"
  },
  {
    "start": 4772.694,
    "end": 4775.496,
    "text": "<v Chris>with this basketball team is Bill Steele, the manager."
  },
  {
    "start": 4776.457,
    "end": 4780.32,
    "text": "<v Chris>Bruce remembers that he played hard. He was an aggressive player."
  },
  {
    "start": 4780.7,
    "end": 4784.863,
    "text": "<v Chris>But Bruce is against it and in one situation they both chased the ball and in"
  },
  {
    "start": 4784.863,
    "end": 4786.244,
    "text": "<v Chris>the process he knocked out Steely."
  },
  {
    "start": 4786.584,
    "end": 4792.788,
    "text": "<v Chris>Not on purpose, but with a hard game."
  },
  {
    "start": 4792.788,
    "end": 4795.49,
    "text": "<v Chris>And when Steely is lying on the floor and obviously running for his life,"
  },
  {
    "start": 4795.49,
    "end": 4801.193,
    "text": "<v Chris>Bruce Shelley thinks, now I'm out of a job, I just almost knocked out the manager,"
  },
  {
    "start": 4801.193,
    "end": 4803.275,
    "text": "<v Chris>but Steely gets up again and the game continues."
  },
  {
    "start": 4803.275,
    "end": 4808.298,
    "text": "<v Chris>And after the game, when Bruce goes to take a shower and the other managers"
  },
  {
    "start": 4808.298,
    "end": 4811.94,
    "text": "<v Chris>of Microprose too, they all clap for him and congratulate him."
  },
  {
    "start": 4811.94,
    "end": 4817.584,
    "text": "<v Chris>He did that very well. So everyone seems to have been happy that someone beat up Bill Steele."
  },
  {
    "start": 4818.505,
    "end": 4822.707,
    "text": "<v Chris>Bruce says, however, that he believes that Bill Steele and Sid Meier,"
  },
  {
    "start": 4822.707,
    "end": 4824.929,
    "text": "<v Chris>as far as he has heard, got along well."
  },
  {
    "start": 4824.929,
    "end": 4829.611,
    "text": "<v Chris>At least he never experienced any animosities between the two."
  },
  {
    "start": 4829.611,
    "end": 4833.414,
    "text": "<v Chris>But he already had the impression that Bill Steele rather indulges Sid Meier,"
  },
  {
    "start": 4833.414,
    "end": 4839.798,
    "text": "<v Chris>because he makes lucrative games, but for the businessman Bill Steele,"
  },
  {
    "start": 4839.798,
    "end": 4841.238,
    "text": "<v Chris>Sid Meier is rather unpredictable."
  },
  {
    "start": 4841.539,
    "end": 4847.464,
    "text": "<v Chris>He wants to do his own thing and he can only hope that the genius Sid Meier will write another hit."
  },
  {
    "start": 4847.464,
    "end": 4853.648,
    "text": "<v Chris>So we are at Civilization, actually one of those games that starts as a Sid"
  },
  {
    "start": 4853.648,
    "end": 4858.092,
    "text": "<v Chris>Meier marauder. By the way, Sid Meier is no longer a partner of the company,"
  },
  {
    "start": 4858.092,
    "end": 4862.155,
    "text": "<v Chris>Bill Steele bought his shares from him, but no one knows that at this point in time."
  },
  {
    "start": 4862.695,
    "end": 4869.6,
    "text": "<v Chris>So Sid Meier then works on Civilization and again takes the same division of labor as with..."
  },
  {
    "start": 4870.511,
    "end": 4877.017,
    "text": "<v Chris>Because it already worked out well, with Bruce Shelley as his assistant, so to speak."
  },
  {
    "start": 4877.017,
    "end": 4882.381,
    "text": "<v Chris>How did the idea for Civilization come about? The railway anecdote that Sid"
  },
  {
    "start": 4882.381,
    "end": 4883.642,
    "text": "<v Chris>Meier likes to tell about,"
  },
  {
    "start": 4883.642,
    "end": 4888.526,
    "text": "<v Chris>that he got the idea in a train, we now have to make a game about world history,"
  },
  {
    "start": 4888.526,
    "end": 4892.929,
    "text": "<v Chris>Bruce Shelley can't remember it, but he says that the influences that have had"
  },
  {
    "start": 4892.929,
    "end": 4897.813,
    "text": "<v Chris>an impact on him at that time, other games in particular, They all went in this direction."
  },
  {
    "start": 4897.813,
    "end": 4902.696,
    "text": "<v Chris>That's the board game Civilization by Avalon Hill, SimCity at the time,"
  },
  {
    "start": 4902.696,
    "end": 4906.079,
    "text": "<v Chris>Empire, a war game that also has such a world-encompassing dimension."
  },
  {
    "start": 4906.079,
    "end": 4910.321,
    "text": "<v Chris>All of this would have been more or less appropriate to lead to Civilization,"
  },
  {
    "start": 4910.321,
    "end": 4914.564,
    "text": "<v Chris>to this idea, and Sid Meier always built such small prototypes at the time."
  },
  {
    "start": 4914.564,
    "end": 4920.248,
    "text": "<v Chris>The Russian teacher remembers a prototype where you were on the road in bloodstream from a human body,"
  },
  {
    "start": 4920.248,
    "end": 4925.131,
    "text": "<v Chris>another prototype where a family inhabited the American West,"
  },
  {
    "start": 4925.131,
    "end": 4930.976,
    "text": "<v Chris>and has children and then a seemingly generation-long settlement game comes"
  },
  {
    "start": 4930.976,
    "end": 4933.117,
    "text": "<v Chris>out of it. All just finger exercises."
  },
  {
    "start": 4934.799,
    "end": 4939.041,
    "text": "<v Chris>And in May 1990, Sid Meier gives Bruce Shelley a floppy disk in his hand."
  },
  {
    "start": 4939.522,
    "end": 4941.683,
    "text": "<v Chris>And on it is a prototype of Civilization."
  },
  {
    "start": 4942.605,
    "end": 4948.368,
    "text": "<v Chris>Still far away from what the game will become. Here still more in the city and in real time and so on."
  },
  {
    "start": 4948.368,
    "end": 4952.611,
    "text": "<v Chris>But with that the idea is in the world and Bruce Shelley thinks it's great."
  },
  {
    "start": 4952.611,
    "end": 4957.575,
    "text": "<v Chris>So he is directly convinced that there is a lot of potential in the game."
  },
  {
    "start": 4957.575,
    "end": 4960.257,
    "text": "<v Chris>By the way, he picked up this floppy disk, which was important to him to tell,"
  },
  {
    "start": 4960.257,
    "end": 4963.96,
    "text": "<v Chris>because he didn't pick up the first prototype of Railroad Tycoon at the time,"
  },
  {
    "start": 4963.96,
    "end": 4966.602,
    "text": "<v Chris>and he didn't want to make this mistake again with Sif."
  },
  {
    "start": 4966.602,
    "end": 4970.825,
    "text": "<v Chris>And he told me that later he wanted to donate it to a museum,"
  },
  {
    "start": 4970.825,
    "end": 4977.13,
    "text": "<v Chris>probably the Strong Museum of Play in the USA, but then asked Sid Meier if it"
  },
  {
    "start": 4977.13,
    "end": 4979.471,
    "text": "<v Chris>was okay for him to give it to him."
  },
  {
    "start": 4979.571,
    "end": 4983.874,
    "text": "<v Chris>And Sid then said, I'd rather send it back to me."
  },
  {
    "start": 4984.875,
    "end": 4988.158,
    "text": "<v Chris>And so it went to Firaxis, Sid Meier's company today."
  },
  {
    "start": 4989.059,
    "end": 4994.002,
    "text": "<v Chris>And there it was then successful for Sid Meier's team to produce this version"
  },
  {
    "start": 4994.002,
    "end": 4998.706,
    "text": "<v Chris>again, so that this original version of the first prototype of Civilization"
  },
  {
    "start": 4998.706,
    "end": 5001.708,
    "text": "<v Chris>obviously exists today."
  },
  {
    "start": 5001.708,
    "end": 5006.311,
    "text": "<v Chris>In any case, Bruce Shelley describes the collaboration between Sid Meier and him"
  },
  {
    "start": 5006.371,
    "end": 5010.276,
    "text": "<v Chris>With Civilization, which was again as similar as with Railroad Tycoon,"
  },
  {
    "start": 5010.276,
    "end": 5016.302,
    "text": "<v Chris>Fitt Meier makes the game, programs it, designs it and every day he gives Bruce"
  },
  {
    "start": 5016.302,
    "end": 5018.304,
    "text": "<v Chris>Shelley the latest version in the evening."
  },
  {
    "start": 5019.194,
    "end": 5024.358,
    "text": "<v Chris>He plays it, and the next morning, when Sid Meier comes in, the two of them"
  },
  {
    "start": 5024.358,
    "end": 5027.54,
    "text": "<v Chris>sit together in his office and discuss the game experience."
  },
  {
    "start": 5027.86,
    "end": 5031.643,
    "text": "<v Chris>What could be improved, what worked, what didn't."
  },
  {
    "start": 5032.164,
    "end": 5036.347,
    "text": "<v Chris>Then Sid Meier starts programming for the rest of the day, the next version"
  },
  {
    "start": 5036.347,
    "end": 5038.528,
    "text": "<v Chris>is finished in the evening, and the game starts from scratch."
  },
  {
    "start": 5038.528,
    "end": 5042.88,
    "text": "<v Chris>So it's a constant cycle of prototype, assessment, prototype,"
  },
  {
    "start": 5042.88,
    "end": 5045.313,
    "text": "<v Chris>assessment between the two of them."
  },
  {
    "start": 5046.094,
    "end": 5050.224,
    "text": "<v Chris>First of all, only between the two of them. For a long time,"
  },
  {
    "start": 5050.224,
    "end": 5054.34,
    "text": "<v Chris>Sid Meier has kept the game secret otherwise."
  },
  {
    "start": 5054.34,
    "end": 5058.864,
    "text": "<v Chris>Why Bruce, on the one hand, because they have already worked well together at"
  },
  {
    "start": 5058.864,
    "end": 5066.65,
    "text": "<v Chris>Relative Coon, on the other hand, Bruce thinks that Sid Meier has seen a kind of every man in him."
  },
  {
    "start": 5066.65,
    "end": 5072.134,
    "text": "<v Chris>So someone who is close to the target group, who can reflect well what the target group wants."
  },
  {
    "start": 5073.115,
    "end": 5076.616,
    "text": "<v Chris>And if Bruce Shelley says, I think that's good, and I think that's less good"
  },
  {
    "start": 5076.616,
    "end": 5080.578,
    "text": "<v Chris>that Sid Meier would have accepted it, then most people out there will feel the same way."
  },
  {
    "start": 5080.678,
    "end": 5085.7,
    "text": "<v Chris>I was a bit skeptical about Bruce Shelley putting his light under the shuffle."
  },
  {
    "start": 5086.921,
    "end": 5090.263,
    "text": "<v Chris>Prompt, good feedback, high-quality feedback is super relevant,"
  },
  {
    "start": 5090.263,
    "end": 5094.945,
    "text": "<v Chris>but the point is here at this point, that was already clear in the conversation."
  },
  {
    "start": 5095.405,
    "end": 5098.786,
    "text": "<v Chris>Bruce didn't design the game, he didn't co-design it in this sense,"
  },
  {
    "start": 5098.786,
    "end": 5104.829,
    "text": "<v Chris>but he was involved in this feedback cycle, where Sid Meier does the things"
  },
  {
    "start": 5104.829,
    "end": 5107.29,
    "text": "<v Chris>and Bruce Shelley then judges them and gives feedback."
  },
  {
    "start": 5109.273,
    "end": 5113.736,
    "text": "<v Chris>But that's a job that Bruce Shelly enjoys. He really enjoys it."
  },
  {
    "start": 5113.736,
    "end": 5118.429,
    "text": "<v Chris>He finds the fascinating design work, the two works out, what are fun decisions,"
  },
  {
    "start": 5118.429,
    "end": 5122.322,
    "text": "<v Chris>what works in this constant play, test, play, test process."
  },
  {
    "start": 5122.322,
    "end": 5126.704,
    "text": "<v Chris>And he told me that later, when the two of them made it more open,"
  },
  {
    "start": 5126.704,
    "end": 5131.347,
    "text": "<v Chris>so as well the rest of the company noticed that, the colleague who was sitting"
  },
  {
    "start": 5131.347,
    "end": 5133.849,
    "text": "<v Chris>next to him in the office,"
  },
  {
    "start": 5133.849,
    "end": 5138.252,
    "text": "<v Chris>and Sid Meier, so over the course of the game, that I told him later that if"
  },
  {
    "start": 5138.252,
    "end": 5141.975,
    "text": "<v Chris>you and Sid sit together and talk about Civilization, then I can't work anymore."
  },
  {
    "start": 5141.975,
    "end": 5145.778,
    "text": "<v Chris>Then I either have to close my door or I have to listen to you,"
  },
  {
    "start": 5145.778,
    "end": 5147.899,
    "text": "<v Chris>because what you are discussing is so exciting ."
  },
  {
    "start": 5148.88,
    "end": 5153.383,
    "text": "<v Chris>Incidentally, it is quite interesting, because Bruce Shelley said that as long"
  },
  {
    "start": 5153.383,
    "end": 5156.946,
    "text": "<v Chris>as it is only between the two of them, that he was the only one who gave feedback"
  },
  {
    "start": 5156.946,
    "end": 5160.008,
    "text": "<v Chris>to the game, he does not he didn't like it that much in retrospect."
  },
  {
    "start": 5161.269,
    "end": 5166.283,
    "text": "<v Chris>Because the fact that only he saw it over a long period of time meant that there"
  },
  {
    "start": 5166.283,
    "end": 5169.135,
    "text": "<v Chris>was no time to test the game for other people."
  },
  {
    "start": 5169.135,
    "end": 5174.279,
    "text": "<v Chris>And he pushed the fact that there were mistakes or not-so-cheap decisions in"
  },
  {
    "start": 5174.279,
    "end": 5179.583,
    "text": "<v Chris>the first Civilization, including the fact that only one person saw and judged"
  },
  {
    "start": 5179.583,
    "end": 5181.925,
    "text": "<v Chris>it over a long period of time."
  },
  {
    "start": 5181.925,
    "end": 5187.989,
    "text": "<v Chris>And that's an insight that he took with him for the next big project he worked"
  },
  {
    "start": 5187.989,
    "end": 5190.431,
    "text": "<v Chris>on, Age of Empires, at Ensemble Studios."
  },
  {
    "start": 5191.752,
    "end": 5197.719,
    "text": "<v Chris>And that one important point at Ensemble was that the whole company and also"
  },
  {
    "start": 5197.719,
    "end": 5201.543,
    "text": "<v Chris>external people start playing and testing their game pretty early,"
  },
  {
    "start": 5201.543,
    "end": 5205.167,
    "text": "<v Chris>so that you get broad feedback instead of sharp feedback."
  },
  {
    "start": 5206.408,
    "end": 5210.732,
    "text": "<v Chris>Now, as Civilization is also shared in the company, it proves to be super popular,"
  },
  {
    "start": 5210.732,
    "end": 5214.336,
    "text": "<v Chris>everyone loves it and that's actually a pretty good omen."
  },
  {
    "start": 5214.605,
    "end": 5218.298,
    "text": "<v Chris>The only problem is that Sid Meier is not the head of the development department"
  },
  {
    "start": 5218.298,
    "end": 5223.382,
    "text": "<v Chris>and a game like Civilization needs graphics, music, and so on at some point."
  },
  {
    "start": 5223.702,
    "end": 5227.785,
    "text": "<v Chris>But the head of the development department, Ted Markley, is not paid for Sid"
  },
  {
    "start": 5227.785,
    "end": 5231.588,
    "text": "<v Chris>Meier's projects at this point. That's why it was very difficult to get support from him."
  },
  {
    "start": 5232.479,
    "end": 5236.591,
    "text": "<v Chris>So the game officially has to reach the status where it comes into production,"
  },
  {
    "start": 5236.591,
    "end": 5240.875,
    "text": "<v Chris>gets green light and then resources from the development department go on top"
  },
  {
    "start": 5240.875,
    "end": 5245.078,
    "text": "<v Chris>of it. And that would have taken a lot longer than it should have."
  },
  {
    "start": 5245.638,
    "end": 5250.742,
    "text": "<v Chris>Bruce Shelly is still a bit angry about it, because in the end the game actually was delayed."
  },
  {
    "start": 5251.803,
    "end": 5255.515,
    "text": "<v Chris>Civilization broke its original deadline and that was because,"
  },
  {
    "start": 5255.515,
    "end": 5261.81,
    "text": "<v Chris>according to Bruce Shelly, they got the support from the development department too late."
  },
  {
    "start": 5262.41,
    "end": 5266.853,
    "text": "<v Chris>But for that, he and the others were shorted the bonus. So a monetary disadvantage"
  },
  {
    "start": 5266.853,
    "end": 5270.256,
    "text": "<v Chris>for something they actually wouldn't have owed. Bruce Shelley tells me."
  },
  {
    "start": 5270.517,
    "end": 5274.089,
    "text": "<v Chris>It was important for me to talk to him about the topic of graphics,"
  },
  {
    "start": 5274.089,
    "end": 5277.182,
    "text": "<v Chris>because I'm a big fan of Civilization's graphics and I believe that it also"
  },
  {
    "start": 5277.182,
    "end": 5281.144,
    "text": "<v Chris>has a significant share in the success. And I asked him, how was that actually?"
  },
  {
    "start": 5281.185,
    "end": 5284.768,
    "text": "<v Chris>We had made the decisions about how much graphics would be included and what kind of graphics."
  },
  {
    "start": 5285.469,
    "end": 5290.592,
    "text": "<v Chris>And Bruce didn't remember much about this whole story. I already knew that graphics"
  },
  {
    "start": 5290.592,
    "end": 5293.514,
    "text": "<v Chris>weren't that important to him. He said that in a GDC talk."
  },
  {
    "start": 5293.955,
    "end": 5295.896,
    "text": "<v Chris>This has also come true here."
  },
  {
    "start": 5297.158,
    "end": 5299.719,
    "text": "<v Chris>He specifically, and he is also suspected to be Sid Meier, did not think so"
  },
  {
    "start": 5299.719,
    "end": 5302.041,
    "text": "<v Chris>much about the graphic representation."
  },
  {
    "start": 5302.041,
    "end": 5310.167,
    "text": "<v Chris>There was an art director at Microprose, Michael Herr, and he did a great job according to Bruce."
  },
  {
    "start": 5310.167,
    "end": 5316.732,
    "text": "<v Chris>He took on that, he made the design decisions, and the visual design of Civilization"
  },
  {
    "start": 5316.732,
    "end": 5321.135,
    "text": "<v Chris>happened with Michael Herr and his team of graphic designers died."
  },
  {
    "start": 5322.378,
    "end": 5327.407,
    "text": "<v Chris>The interface design and the readability of Civilization are also very good."
  },
  {
    "start": 5327.407,
    "end": 5330.293,
    "text": "<v Chris>Bruce has no recollection of him participating in the development."
  },
  {
    "start": 5330.635,
    "end": 5333.139,
    "text": "<v Chris>He thinks it was all Sid Meier's doing."
  },
  {
    "start": 5333.921,
    "end": 5338.924,
    "text": "<v Chris>I wanted to know how a Civilization without Bruce Shelley would look like."
  },
  {
    "start": 5338.924,
    "end": 5344.447,
    "text": "<v Chris>And he said, well, probably very similar to what Civilization looks like today."
  },
  {
    "start": 5346.99,
    "end": 5350.972,
    "text": "<v Chris>Although, you have to be a little restrictive. He was also a little restrictive."
  },
  {
    "start": 5351.092,
    "end": 5357.076,
    "text": "<v Chris>He assumes that if Sid Meier had chosen another designer at Microprose as a partner,"
  },
  {
    "start": 5357.076,
    "end": 5362.02,
    "text": "<v Chris>there were others, then it could be that they might have pushed their ideas"
  },
  {
    "start": 5362.02,
    "end": 5364.922,
    "text": "<v Chris>more, that they would have been more convinced of it, that they have good ideas"
  },
  {
    "start": 5364.922,
    "end": 5366.764,
    "text": "<v Chris>that they have to go in with."
  },
  {
    "start": 5366.764,
    "end": 5371.247,
    "text": "<v Chris>And Bruce Shelley describes the underlying between the lines,"
  },
  {
    "start": 5371.247,
    "end": 5374.95,
    "text": "<v Chris>describes himself in a role that gives the feedback unkindly."
  },
  {
    "start": 5375.39,
    "end": 5380.734,
    "text": "<v Chris>And says, okay, watch out, that's what I mean, but it's your thing to make a"
  },
  {
    "start": 5380.734,
    "end": 5383.536,
    "text": "<v Chris>decision about it. If you are of the opinion, no, my proposal is not good,"
  },
  {
    "start": 5383.536,
    "end": 5387.179,
    "text": "<v Chris>then okay, it doesn't matter, it's your game."
  },
  {
    "start": 5388.08,
    "end": 5391.783,
    "text": "<v Chris>And I think that makes it easy for Sid Meier, because he doesn't have to fight"
  },
  {
    "start": 5391.783,
    "end": 5395.265,
    "text": "<v Chris>against resistance or feel obliged to build something, but can sort of pick out the raisins."
  },
  {
    "start": 5395.726,
    "end": 5397.457,
    "text": "<v Chris>At least that's Bruce's interpretation."
  },
  {
    "start": 5398.108,
    "end": 5402.911,
    "text": "<v Chris>But Bruce also said, with certainty, civilization was more important to me and"
  },
  {
    "start": 5402.911,
    "end": 5406.114,
    "text": "<v Chris>my life and my later career than I was important to civilization."
  },
  {
    "start": 5408.176,
    "end": 5412.878,
    "text": "<v Chris>The difference between Civilization and the work on it in Bruce's life will come later."
  },
  {
    "start": 5414.08,
    "end": 5419.604,
    "text": "<v Chris>At the moment, that doesn't affect Microprose. It will take a while until it"
  },
  {
    "start": 5419.604,
    "end": 5424.928,
    "text": "<v Chris>becomes clear that Civilization is a success, when it is released at the end of 1990."
  },
  {
    "start": 5424.928,
    "end": 5428.871,
    "text": "<v Chris>Sid Meier and Microprose are busy with new versions of the game,"
  },
  {
    "start": 5428.871,
    "end": 5431.333,
    "text": "<v Chris>there are bugs to be fixed, balancing problems."
  },
  {
    "start": 5431.734,
    "end": 5437.077,
    "text": "<v Chris>That has to happen in the next few months. I asked him if he could tell that"
  },
  {
    "start": 5437.077,
    "end": 5441.841,
    "text": "<v Chris>the success of Civilization led to a change of mind about what games are successful"
  },
  {
    "start": 5441.841,
    "end": 5443.182,
    "text": "<v Chris>and what can be done at Microprose."
  },
  {
    "start": 5444.303,
    "end": 5450.748,
    "text": "<v Chris>He had to think about it a bit and said, well, maybe the developers should pursue other ideas."
  },
  {
    "start": 5451.148,
    "end": 5454.01,
    "text": "<v Chris>But it didn't seem to be very tangible."
  },
  {
    "start": 5454.631,
    "end": 5459.414,
    "text": "<v Chris>The problem is that Bruce likes his job, as we said, but it's financially difficult."
  },
  {
    "start": 5459.414,
    "end": 5464.017,
    "text": "<v Chris>He gets a relatively low salary. She knows that by comparing herself to other"
  },
  {
    "start": 5464.017,
    "end": 5468.481,
    "text": "<v Chris>designers and her wife is currently at home without work."
  },
  {
    "start": 5468.481,
    "end": 5473.744,
    "text": "<v Chris>She is a successful bank manager, but has taken a year of sabbatical,"
  },
  {
    "start": 5473.744,
    "end": 5476.546,
    "text": "<v Chris>so to speak, a break while she is looking for a new job."
  },
  {
    "start": 5476.546,
    "end": 5482.31,
    "text": "<v Chris>And finally she gets an offer from a bank in Chicago as a manager and earns"
  },
  {
    "start": 5482.31,
    "end": 5486.773,
    "text": "<v Chris>three times what Bruce gets at Microprose as a starting salary."
  },
  {
    "start": 5487.994,
    "end": 5491.636,
    "text": "<v Chris>And that is ultimately the decisive factor, because although Bruce Shelley got"
  },
  {
    "start": 5491.636,
    "end": 5496.119,
    "text": "<v Chris>salary increases from Michael Burrs, it doesn't get him where he wants to go,"
  },
  {
    "start": 5496.119,
    "end": 5497.42,
    "text": "<v Chris>not at the level of other designers."
  },
  {
    "start": 5497.78,
    "end": 5501.803,
    "text": "<v Chris>The work is no longer the same. Sid Meier is burned out after Civilization."
  },
  {
    "start": 5502.243,
    "end": 5509.167,
    "text": "<v Chris>He works with Bruce Shelley on a war game about the American Civil War, but ..."
  },
  {
    "start": 5510.129,
    "end": 5516.794,
    "text": "<v Chris>It's not a project that has the same drive, the same spirit as Railroad Tycoon or Civilization."
  },
  {
    "start": 5518.236,
    "end": 5521.758,
    "text": "<v Chris>Bruce is also not sure how it should go with Microprose."
  },
  {
    "start": 5522.079,
    "end": 5526.882,
    "text": "<v Chris>The company also seems to be in trouble. There was this arcade game adventure"
  },
  {
    "start": 5526.882,
    "end": 5531.306,
    "text": "<v Chris>by Bill Steely that was expensive and ultimately a flop. So all signs are that"
  },
  {
    "start": 5531.306,
    "end": 5535.189,
    "text": "<v Chris>it may be time to move on. And above all, that's the crucial point."
  },
  {
    "start": 5535.59,
    "end": 5539.032,
    "text": "<v Chris>He said, we could live on the salary of my wife alone, but not on my salary"
  },
  {
    "start": 5539.032,
    "end": 5545.436,
    "text": "<v Chris>at Microprose alone. And so they decide to move to Chicago and Bruce stops at Microprose."
  },
  {
    "start": 5547.498,
    "end": 5552.381,
    "text": "<v Chris>I found that a bit strange. Not from the perspective of Bruce Shelley."
  },
  {
    "start": 5552.381,
    "end": 5554.122,
    "text": "<v Chris>Completely understandable the decision."
  },
  {
    "start": 5554.562,
    "end": 5559.245,
    "text": "<v Chris>I found it strange from the perspective of Sid Meier. Why does someone like"
  },
  {
    "start": 5559.245,
    "end": 5563.128,
    "text": "<v Chris>Sid Meier let someone like Bruce Shelley go? They had this cool cooperation."
  },
  {
    "start": 5564.269,
    "end": 5569.052,
    "text": "<v Chris>Why does Sid Meier, even if he's no longer involved in the company,"
  },
  {
    "start": 5569.052,
    "end": 5574.555,
    "text": "<v Chris>still have something to say, that has a weight to it? Why doesn't he make an"
  },
  {
    "start": 5574.555,
    "end": 5576.936,
    "text": "<v Chris>effort to get Bruce Shelley a better salary, for example?"
  },
  {
    "start": 5578.478,
    "end": 5581.239,
    "text": "<v Chris>And Bruce, apart from the fact that Sid Meier, I think, was struggling with"
  },
  {
    "start": 5581.239,
    "end": 5586.662,
    "text": "<v Chris>his own problems at the time, says, Bruce, well, we never talked about it."
  },
  {
    "start": 5588.284,
    "end": 5595.028,
    "text": "<v Chris>He told me that it was not a big deal, but I imagine that he just never talked"
  },
  {
    "start": 5595.028,
    "end": 5597.269,
    "text": "<v Chris>about his financial situation with Sid."
  },
  {
    "start": 5598.13,
    "end": 5603.754,
    "text": "<v Chris>And Sid Meier probably didn't even know how Bruce Shelley actually felt about it."
  },
  {
    "start": 5603.754,
    "end": 5606.376,
    "text": "<v Chris>Well, in any case, the colleagues throw him a chic farewell party with dress"
  },
  {
    "start": 5606.376,
    "end": 5609.138,
    "text": "<v Chris>code and everything, and then he moves on to Chicago."
  },
  {
    "start": 5609.138,
    "end": 5613.081,
    "text": "<v Chris>He doesn't have an answer shop, but he finds one and writes solution books,"
  },
  {
    "start": 5613.081,
    "end": 5617.805,
    "text": "<v Chris>strategy guides for the next few years, among other things for the colonization"
  },
  {
    "start": 5617.805,
    "end": 5621.627,
    "text": "<v Chris>of Microprose, i.e. for the game that will be based on Civilization."
  },
  {
    "start": 5623.269,
    "end": 5628.572,
    "text": "<v Chris>And then he finally joins the ensemble and works on Age of Empires and thus"
  },
  {
    "start": 5628.572,
    "end": 5631.394,
    "text": "<v Chris>lands the second big hit of his career."
  },
  {
    "start": 5634.037,
    "end": 5637.658,
    "text": "<v Chris>That was the conversation with Bruce Shelley, those were the main insights from"
  },
  {
    "start": 5637.658,
    "end": 5641.521,
    "text": "<v Chris>it and my summary. As I said, I was very happy to talk to him."
  },
  {
    "start": 5641.521,
    "end": 5645.784,
    "text": "<v Chris>Bruce Shelley is a modest, very polite, very friendly person."
  },
  {
    "start": 5646.764,
    "end": 5649.866,
    "text": "<v Chris>And I am very happy not only that he worked in Civilization,"
  },
  {
    "start": 5649.866,
    "end": 5653.829,
    "text": "<v Chris>in Age of Empires, but that we had the opportunity to talk to him."
  },
  {
    "start": 5653.869,
    "end": 5659.427,
    "text": "<v Chris>At this point, thanks again to Bruce and thanks to you for listening. See you next time."
  }
]